コード例 #1
0
Tower::Tower(const AList& lst) :
  Building(lst),
  towerbase(resources->get_sprite("feuerkraft/tower/base")),
  towerdamaged (resources->get_sprite("feuerkraft/tower/damaged")),
  towerdestroyed (resources->get_sprite("feuerkraft/tower/destroyed")),
  turret (resources->get_sprite("feuerkraft/tower/turret")),
  steering(),
  orientation(),
  energie (lst.get_int("start-energie", 100)),
  destroyed (false),
  pos()
{  
  //int energie;
  //std::cout << lst.retrieve_int("start-energie", energie) << std::endl;
  //std::cout << lst << std::endl;
  //std::cout << "Tower Energie: " << lst.get_int("start-energie", 100) << std::endl;
  //std::cout << "--Tower Energie: " << lst.get_int("sta-energie", 100) << std::endl;

  orientation = lst.get_float("orientation");
  pos.x = x_pos * 40 + 40;
  pos.y = y_pos * 40 + 40;

  steering = 0;

  Building::properties->register_float("orientation", &orientation);
}
コード例 #2
0
Soldier::Soldier(const AList& lst) :
  ai(0),
  sur(resources->get_sprite("feuerkraft/soldier")),
  sur_light(resources->get_sprite("feuerkraft/soldier-light")),
  acceleration(),
  steering()
{
  pos.x = lst.get_float("x-pos");
  pos.y = lst.get_float("y-pos");
}
コード例 #3
0
Marker::Marker(const AList& lst)
{
  passed_time = 0;
  properties->register_float("x-pos", &pos.x);
  properties->register_float("y-pos", &pos.y);

  pos.x = lst.get_float("x-pos");
  pos.y = lst.get_float("y-pos");

  sprite = resources->get_sprite("feuerkraft/marker");
  sprite.set_blend_func(blend_src_alpha, blend_one);
}