コード例 #1
0
ANativeWindowBuffer*
GonkDisplayICS::DequeueBuffer()
{
    ANativeWindow *window = static_cast<ANativeWindow *>(mFBSurface.get());
    ANativeWindowBuffer *buf = nullptr;
    window->dequeueBuffer(window, &buf);
    return buf;
}
コード例 #2
0
ファイル: MokoidSurface.cpp プロジェクト: jollen/mokoid-full
int MokoidSurface::clientInit(int x, int y, int w, int h, int *stride)
{
	int depth = 16;
	int fmt;

	surfaceflinger_client = new SurfaceComposerClient;
	if (surfaceflinger_client == NULL) {
		LOGE("failed to create client\n");
		return 0;
	}

	fmt = getFormat(depth);
	if (fmt == PIXEL_FORMAT_UNKNOWN) {
		LOGE("failed to find a format for depth %d\n", depth);
		return 0;
	}

	// Refactor in Android 4.0
	surfaceflinger_surfaceControl = 
		surfaceflinger_client->createSurface(getpid(), 0, w, h, fmt);
	if (surfaceflinger_surfaceControl == NULL) {
		LOGE("failed to create surfaceControl\n");
		return 0;
	}

	// Refactor in Android 4.0
	surfaceflinger_surface = surfaceflinger_surfaceControl->getSurface();

	//surfaceflinger_client->openGlobalTransaction();
	SurfaceComposerClient::openGlobalTransaction();
	surfaceflinger_surfaceControl->setPosition(x, y);
	surfaceflinger_surfaceControl->setLayer(INT_MAX);
	//surfaceflinger_client->closeGlobalTransaction();
	SurfaceComposerClient::closeGlobalTransaction();

	if (stride)
		*stride = w * depth / 8;

	// Get native window
	Parcel parcel;
	SurfaceControl::writeSurfaceToParcel(surfaceflinger_surfaceControl, &parcel);
	parcel.setDataPosition(0);
	sp<Surface> surface = Surface::readFromParcel(parcel);
	ANativeWindow* window = surface.get();

	LOGI("mokoid native window = %p", window);

	int err = native_window_set_buffer_count(window, 4);
	ANativeWindowBuffer* buffer;

	for (int i = 0; i < 4; i++) {
		window->dequeueBuffer(window, &buffer);
		LOGI("mokoid buffer %d: %p\n", i, buffer);
	}

	return 1;
}
コード例 #3
0
ファイル: egl.cpp プロジェクト: A639/platform_development
EGLBoolean egl_window_surface_t::swapBuffers()
{
    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);

    rcEnc->rcFlushWindowColorBuffer(rcEnc, rcSurface);

    nativeWindow->queueBuffer(nativeWindow, buffer);
    if (nativeWindow->dequeueBuffer(nativeWindow, &buffer)) {
        buffer = NULL;
        setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
    }
    nativeWindow->lockBuffer(nativeWindow, buffer);

    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
            ((cb_handle_t *)(buffer->handle))->hostHandle);

    return EGL_TRUE;
}
コード例 #4
0
ファイル: egl.cpp プロジェクト: A639/platform_development
EGLBoolean egl_window_surface_t::init()
{
    if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
        setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
    }
    nativeWindow->lockBuffer(nativeWindow, buffer);

    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
            getWidth(), getHeight());
    if (!rcSurface) {
        ALOGE("rcCreateWindowSurface returned 0");
        return EGL_FALSE;
    }
    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
            ((cb_handle_t*)(buffer->handle))->hostHandle);

    return EGL_TRUE;
}
コード例 #5
0
int IOMXHWBuffer_Dequeue( void *window, void **pp_handle )
{
    ANativeWindow *anw = (ANativeWindow *)window;
    ANativeWindowBuffer_t *anb;
    status_t err = NO_ERROR;

    CHECK_ANW();

#if ANDROID_API >= 18
    err = anw->dequeueBuffer_DEPRECATED( anw, &anb );
#else
    err = anw->dequeueBuffer( anw, &anb );
#endif
    CHECK_ERR();

    *pp_handle = anb;

    return 0;
}
コード例 #6
0
int main(int argc, char** argv)
{
    // set up the thread-pool
    sp<ProcessState> proc(ProcessState::self());
    ProcessState::self()->startThreadPool();

    // create a client to surfaceflinger
    sp<SurfaceComposerClient> client = new SurfaceComposerClient();
    
    sp<SurfaceControl> surfaceControl = client->createSurface(
            String8("surface"), 160, 240, PIXEL_FORMAT_RGB_565, 0);
    SurfaceComposerClient::openGlobalTransaction();
    surfaceControl->setLayer(100000);
    SurfaceComposerClient::closeGlobalTransaction();

    // pretend it went cross-process
    Parcel parcel;
    SurfaceControl::writeSurfaceToParcel(surfaceControl, &parcel);
    parcel.setDataPosition(0);
    sp<Surface> surface = Surface::readFromParcel(parcel);
    ANativeWindow* window = surface.get();

    printf("window=%p\n", window);

    int err = native_window_set_buffer_count(window, 8);
    ANativeWindowBuffer* buffer;

    for (int i=0 ; i<8 ; i++) {
        window->dequeueBuffer(window, &buffer);
        printf("buffer %d: %p\n", i, buffer);
    }

    printf("test complete. CTRL+C to finish.\n");

    IPCThreadState::self()->joinThreadPool();
    return 0;
}
コード例 #7
0
ファイル: surface.cpp プロジェクト: LuckJC/pro-mk
status_t s3d_camera_test(void)
{
 	printf("[Unit Test] SurfaceFlinger 3D display test !\n\n");

    sp<SurfaceComposerClient> client;    
    //sp<SurfaceControl>        u;
    //sp<SurfaceControl>        c;
    sp<Surface>               s;
    Surface::SurfaceInfo      i;
    SkBitmap                  sbs;
    SkBitmap                  cam;

    // ready the png image file
    if (false == SkImageDecoder::DecodeFile("/data/3D_Camera_SBS.png", &sbs) ||
        false == SkImageDecoder::DecodeFile("/data/camera.png", &cam)) {
        printf("fail load file");
        return INVALID_OPERATION;
    }

    // create layer env
    client = new SurfaceComposerClient();
    printf("screen (w, h) = (%d, %d)\n\n",
        (int)client->getDisplayWidth(0), (int)client->getDisplayHeight(0));

    // test set to side by side mode, and pull to topest layer in transaction
    printf("*** camera test ...\n");

    u = client->createSurface(String8("test-ui"), 0, DRAW_FHD_W, DRAW_FHD_H, PIXEL_FORMAT_BGRA_8888);
    c = client->createSurface(String8("test-camera"), 0, DRAW_FHD_W, DRAW_FHD_H, PIXEL_FORMAT_RGBX_8888);
    
    client->openGlobalTransaction();
    {
        u->setLayer(210000);
        c->setLayer(200000);
    }
	client->closeGlobalTransaction();

    ANativeWindow       *w;                                        // fill camera surface
    ANativeWindowBuffer *buf;
    void                *ptr;
    const Rect          rect0(544, 960);
    const Rect          rect1(960, 540);

    s = u->getSurface();    // fill ui surface
    s->lock(&i);
    {        
        printf("lock ui, i.s=%d, i.h=%d\n",i.s, i.h);
        memset(i.bits, 0, i.s * i.h * 4);
        memcpy(i.bits, cam.getPixels(), 544 * 960 * 4);//buffer stride is bigger then ...
    }
    s->unlockAndPost();


    s = c->getSurface();
    w = s.get();
    native_window_api_connect(w, NATIVE_WINDOW_API_CAMERA);
    native_window_set_buffers_dimensions(w, 960, 540);
    native_window_set_buffers_format(w, HAL_PIXEL_FORMAT_RGBX_8888);
    native_window_set_usage(w, GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_S3D_TOP_AND_BOTTOM);
    native_window_set_scaling_mode(w, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
    native_window_set_buffers_transform(w, HAL_TRANSFORM_ROT_90);

    w->dequeueBuffer(w, &buf);
    GraphicBufferMapper::getInstance().lock(buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, rect1, &ptr);
    {
        memcpy(ptr, sbs.getPixels(), 960 * 540 * 4);
    }
    GraphicBufferMapper::getInstance().unlock(buf->handle);    // inlock to return buffer
    w->queueBuffer(w, buf);                                    // queue to display


    uint8_t j = 0x80;

    client->openGlobalTransaction();
    {
        u->setAlpha(j);
    }
    client->closeGlobalTransaction();

    sleep(1);

    client->dispose();
    return NO_ERROR;   
}
コード例 #8
0
extern "C" void
Java_org_mozilla_testuniversalsurfacetexture_TestUniversalSurfaceTexture_attachTexture(JNIEnv*
    aJEnv, jclass klass, jobject aSurface, int aDestroyed)
{
    __android_log_print(ANDROID_LOG_ERROR, "TUST", "### point a");

    if (!sSurfaceClass) {
        sSurfaceClass = reinterpret_cast<jclass>
            (aJEnv->NewGlobalRef(aJEnv->FindClass("android/view/Surface")));
        sNativeSurfaceField = aJEnv->GetFieldID(sSurfaceClass, "mNativeSurface", "I");
        sSurfaceControlField = aJEnv->GetFieldID(sSurfaceClass, "mSurfaceControl", "I");

        void* lib = dlopen("libui.so", RTLD_LAZY);
        sw_gralloc_handle_t_lock = (typeof(sw_gralloc_handle_t_lock))
            dlsym(lib, "_ZN7android19sw_gralloc_handle_t4lockEPS0_iiiiiPPv");
        sw_gralloc_handle_t_unlock = (typeof(sw_gralloc_handle_t_unlock))
            dlsym(lib, "_ZN7android19sw_gralloc_handle_t6unlockEPS0_");
        __android_log_print(ANDROID_LOG_ERROR, "TUST", "### Lock=%p, unlock=%p",
                            sw_gralloc_handle_t_lock, sw_gralloc_handle_t_unlock);

        lib = dlopen("libhardware.so", RTLD_LAZY);
        hw_get_module = (typeof(hw_get_module))dlsym(lib, "hw_get_module");

        hw_module_t* pModule;
        hw_get_module("gralloc", &pModule);
        sModule = reinterpret_cast<gralloc_module_t*>(pModule);
        __android_log_print(ANDROID_LOG_ERROR, "TUST", "### Gralloc module=%p", pModule);
    }

    if (!sImage) {
        ANativeWindow* nativeWindow = reinterpret_cast<ANativeWindow*>
            (aJEnv->GetIntField(aSurface, sNativeSurfaceField) + 8);

        /*Rect rect;
        rect.left = rect.top = rect.right = rect.bottom = 0;
        nativeWindow->perform(nativeWindow, NATIVE_WINDOW_SET_CROP, &rect);*/

        // NB: nativeWindow->common.magic is '_wnd' as a FourCC.
        // My version is 104.

        __android_log_print(ANDROID_LOG_ERROR, "TUST",
                            "### Native window ptr %p, magic %08x, version %d, reserved %p, flags %d, dpi %g\n",
                            nativeWindow, (unsigned)nativeWindow->common.magic,
                            nativeWindow->common.version, nativeWindow->common.reserved[0],
                            (int)nativeWindow->flags, (double)nativeWindow->xdpi);

        nativeWindow->dequeueBuffer(nativeWindow, &sBuffer);
        nativeWindow->lockBuffer(nativeWindow, sBuffer);

        // Must increment the refcount on the native window to avoid crashes on Mali (Galaxy S2).
        nativeWindow->common.incRef(&nativeWindow->common);

        const EGLint eglImgAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE, EGL_NONE };

        sBuffer->common.incRef(&sBuffer->common);

        sImage = eglCreateImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), EGL_NO_CONTEXT,
                                     EGL_NATIVE_BUFFER_ANDROID,
                                     reinterpret_cast<EGLClientBuffer>(sBuffer), eglImgAttrs);

        //nativeWindow->queueBuffer(nativeWindow, sBuffer);
    }

    uint8_t *bits = 0;
    int err = sModule->lock(sModule, sBuffer->handle, GRALLOC_USAGE_SW_READ_OFTEN |
                            GRALLOC_USAGE_SW_WRITE_OFTEN, 0, 0, 512, 512, (void**)&bits);
    __android_log_print(ANDROID_LOG_ERROR, "TUST",
                "### Buffer width=%d height=%d stride=%d format=%d usage=%d Bits are: %p, err=%d",
                sBuffer->width, sBuffer->height, sBuffer->stride, sBuffer->format, sBuffer->usage,
                bits, err);

    struct timeval tv;
    gettimeofday(&tv, NULL);

    static int x = 0;

    for (int i = 0; i < 512*512*2; i += 2) {
        bits[i] = bits[i+1] = (tv.tv_usec / 100000) % 256;
    }
    sModule->unlock(sModule, sBuffer->handle);

    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sImage);

    __android_log_print(ANDROID_LOG_ERROR, "TUST", "### Success! GL error is: %d",
                        (int)glGetError());
}