コード例 #1
0
void ADebugCameraController::ApplySpeedScale()
{
	ASpectatorPawn* Spectator = GetSpectatorPawn();
	if (Spectator)
	{
		USpectatorPawnMovement* SpectatorMovement = Cast<USpectatorPawnMovement>(Spectator->GetMovementComponent());
		if (SpectatorMovement)
		{
			SpectatorMovement->MaxSpeed = InitialMaxSpeed * SpeedScale;
			SpectatorMovement->Acceleration = InitialAccel * SpeedScale;
			SpectatorMovement->Deceleration = InitialDecel * SpeedScale;
		}
	}
}
コード例 #2
0
void UBerserkCameraComponent::UpdateCameraMovement(const APlayerController* playerController)
{
	auto const* const localPlayer = Cast<ULocalPlayer>(playerController->Player);
	if (localPlayer && localPlayer->ViewportClient && localPlayer->ViewportClient->Viewport)
	{
		FVector2D mousePosition;

		if (localPlayer->ViewportClient->GetMousePosition(mousePosition) == false) return;

		auto viewport = localPlayer->ViewportClient->Viewport;
		const float scrollSpeed = 60.0f;
		const FIntPoint viewportSize = viewport->GetSizeXY();
		const uint32 viewLeft = FMath::TruncToInt(localPlayer->Origin.X * viewportSize.X);
		const uint32 viewRight = viewLeft + FMath::TruncToInt(localPlayer->Size.X * viewportSize.X);
		const uint32 viewTop = FMath::TruncToInt(localPlayer->Origin.Y * viewportSize.Y);
		const uint32 viewBottom = viewTop + FMath::TruncToInt(localPlayer->Size.Y * viewportSize.Y);

		const float maxSpeed = CameraScrollSpeed * FMath::Clamp(ZoomAlpha, 0.3f, 1.0f);

		bool isNoScrollZone = false;
		const FVector mouseCoords(mousePosition, 0.0f);
		for (int iZone = 0; iZone < NoScrollZones.Num(); ++iZone)
		{
			const auto eachZone = NoScrollZones[iZone];
			if (eachZone.IsInsideXY(mouseCoords) == true)
				isNoScrollZone = true;
		}

		const uint32 mouseX = mousePosition.X;
		const uint32 mouseY = mousePosition.Y;
		float spectatorCameraSpeed = maxSpeed;
		ASpectatorPawn* spectatorPawn = nullptr;
		if (GetPlayerController() != nullptr)
		{
			spectatorPawn = GetPlayerController()->GetSpectatorPawn();
			if (spectatorPawn->GetMovementComponent() != nullptr)
				spectatorCameraSpeed = GetDefault<UBerserkSpectatorPawnMovement>(spectatorPawn->GetMovementComponent()->GetClass())->MaxSpeed;
		}

		if (!isNoScrollZone)
		{
			if (mouseX >= viewLeft && mouseX <= (viewLeft + CameraActiveBorder))
			{
				const float delta = 1.0f - float(mouseX - viewLeft) / CameraActiveBorder;
				spectatorCameraSpeed = delta * maxSpeed;
				MoveRight(-scrollSpeed * delta);
			}
			else if (mouseX >= (viewRight - CameraActiveBorder) && mouseX <= viewRight)
			{
				const float delta = float(mouseX - viewRight + CameraActiveBorder) / CameraActiveBorder;
				spectatorCameraSpeed = delta * maxSpeed;
				MoveRight(scrollSpeed * delta);
			}

			if (mouseY >= viewTop && mouseY <= (viewTop + CameraActiveBorder))
			{
				const float delta = 1.0f - float(mouseY - viewTop) / CameraActiveBorder;
				spectatorCameraSpeed = delta * maxSpeed;
				MoveForward(scrollSpeed * delta);
			}
			else if (mouseY >= (viewBottom - CameraActiveBorder) && mouseY <= viewBottom)
			{
				const float delta = float(mouseY - (viewBottom - CameraActiveBorder)) / CameraActiveBorder;
				spectatorCameraSpeed = delta * maxSpeed;
				MoveForward(-scrollSpeed * delta);
			}

			if (spectatorPawn != nullptr)
			{
				UFloatingPawnMovement* floatingMovementComponent = Cast<UFloatingPawnMovement>(spectatorPawn->GetMovementComponent());
				if (floatingMovementComponent)
					floatingMovementComponent->MaxSpeed = spectatorCameraSpeed;
			}
		}
	}

	NoScrollZones.Empty();
}