コード例 #1
0
ファイル: ArxHelper2.cpp プロジェクト: ninuo/ArxWorkspace
AcDbObjectId CArxHelper::InsertBlock(const AcDbObjectId& blockId, const AcGePoint3d& ptInsert, double dAngle)
{
	AcDbBlockReference* pBlockReference = new AcDbBlockReference();
	pBlockReference->setBlockTableRecord(blockId);
	pBlockReference->setNormal(AcGeVector3d::kZAxis);
	pBlockReference->setPosition(ptInsert);
	pBlockReference->setRotation(dAngle);

	return AddToCAD(pBlockReference);
}
コード例 #2
0
ファイル: complex.cpp プロジェクト: kevinzhwl/ObjectARXMod
void
addBlockWithAttributes()
{
    // Get an insertion point for the block reference,
    // definition, and attribute definition.
    //
    AcGePoint3d basePoint;
    if (acedGetPoint(NULL, "\nEnter insertion point: ",
        asDblArray(basePoint)) != RTNORM)
        return;

    // Get the rotation angle for the attribute definition.
    //
    double textAngle;
    if (acedGetAngle(asDblArray(basePoint),
        "\nEnter rotation angle: ", &textAngle) != RTNORM)
        return;

    // Define the height used for the attribute definition text.
    //
    double textHeight;
    if (acedGetDist(asDblArray(basePoint),
        "\nEnter text height: ", &textHeight) != RTNORM)
        return;

    // Build the block definition to be inserted.
    //
    AcDbObjectId blockId;
    defineBlockWithAttributes(blockId, basePoint,
        textHeight, textAngle);

    // Step 1: Allocate a block reference object.
    //
    AcDbBlockReference *pBlkRef = new AcDbBlockReference;

    // Step 2: Set up the block reference to the newly
    // created block definition.
    //
    pBlkRef->setBlockTableRecord(blockId);

    // Give it the current UCS normal.
    //
    struct resbuf to, from;

    from.restype = RTSHORT;
    from.resval.rint = 1; // UCS
    to.restype = RTSHORT;
    to.resval.rint = 0; // WCS

    AcGeVector3d normal(0.0, 0.0, 1.0);
    acedTrans(&(normal.x), &from, &to, Adesk::kTrue,
        &(normal.x));

    // Set the insertion point for the block reference.
    //
    pBlkRef->setPosition(basePoint);

    // Indicate the LCS 0.0 angle, not necessarily the UCS 0.0 angle.
    //
    pBlkRef->setRotation(0.0);
    pBlkRef->setNormal(normal);

    // Step 3: Open the current database's model space
    // block Table Record.
    //
    AcDbBlockTable *pBlockTable;
    acdbHostApplicationServices()->workingDatabase()
        ->getSymbolTable(pBlockTable, AcDb::kForRead);

    AcDbBlockTableRecord *pBlockTableRecord;
    pBlockTable->getAt(ACDB_MODEL_SPACE, pBlockTableRecord,
        AcDb::kForWrite);

    pBlockTable->close();

    // Append the block reference to the model space
    // block Table Record.
    //
    AcDbObjectId newEntId;
    pBlockTableRecord->appendAcDbEntity(newEntId, pBlkRef);
    pBlockTableRecord->close();

    // Step 4: Open the block definition for read.
    //
    AcDbBlockTableRecord *pBlockDef;
    acdbOpenObject(pBlockDef, blockId, AcDb::kForRead);

    // Set up a block table record iterator to iterate
    // over the attribute definitions.
    //
    AcDbBlockTableRecordIterator *pIterator;
    pBlockDef->newIterator(pIterator);

    AcDbEntity *pEnt;
    AcDbAttributeDefinition *pAttdef;
    for (pIterator->start(); !pIterator->done();
        pIterator->step())
    {
        // Get the next entity.
        //
        pIterator->getEntity(pEnt, AcDb::kForRead);

        // Make sure the entity is an attribute definition
        // and not a constant.
        //
        pAttdef = AcDbAttributeDefinition::cast(pEnt);

        if (pAttdef != NULL && !pAttdef->isConstant()) {

            // We have a non-constant attribute definition,
            // so build an attribute entity.
            //
            AcDbAttribute *pAtt = new AcDbAttribute();
            pAtt->setPropertiesFrom(pAttdef);
            pAtt->setInvisible(pAttdef->isInvisible());

            // Translate the attribute by block reference.
            // To be really correct, the entire block
            // reference transform should be applied here.
            //
            basePoint = pAttdef->position();
            basePoint += pBlkRef->position().asVector();
            pAtt->setPosition(basePoint);

            pAtt->setHeight(pAttdef->height());
            pAtt->setRotation(pAttdef->rotation());

            pAtt->setTag("Tag");
            pAtt->setFieldLength(25);

            char *pStr = pAttdef->tag();
            pAtt->setTag(pStr);
            free(pStr);

            pAtt->setFieldLength(pAttdef->fieldLength());

            // The database column value should be displayed.
            // INSERT prompts for this.
            //
            pAtt->setTextString("Assigned Attribute Value");

            AcDbObjectId attId;

            pBlkRef->appendAttribute(attId, pAtt);
            pAtt->close();
        }
        pEnt->close(); // use pEnt... pAttdef might be NULL
    }
    delete pIterator;
    pBlockDef->close();
    pBlkRef->close();
}