コード例 #1
0
  int LeftoverAggregationAlgorithm<LocalOrdinal, GlobalOrdinal, Node, LocalMatOps>::RemoveSmallAggs(Aggregates& aggregates, int min_size,
                      RCP<Xpetra::Vector<double,LO,GO,NO> > & distWeights, const MueLu::CoupledAggregationCommHelper<LO,GO,NO,LMO> & myWidget) const {
    int myPid = aggregates.GetMap()->getComm()->getRank();

    LO nAggregates = aggregates.GetNumAggregates();

    ArrayRCP<LO> procWinner   = aggregates.GetProcWinner()->getDataNonConst(0);
    ArrayRCP<LO> vertex2AggId = aggregates.GetVertex2AggId()->getDataNonConst(0);
    LO size = procWinner.size();

    //ArrayRCP<int> AggInfo = Teuchos::arcp<int>(nAggregates+1);
    //aggregates.ComputeAggSizes(AggInfo);
    ArrayRCP<LO> AggInfo = aggregates.ComputeAggregateSizes();

    ArrayRCP<double> weights = distWeights->getDataNonConst(0);

    // Make a list of all aggregates indicating New AggId
    // Use AggInfo array for this.

    LO NewNAggs = 0;
    for (LO i = 0; i < nAggregates; i++) {
      if ( AggInfo[i] < min_size) {
        AggInfo[i] =  MUELU_UNAGGREGATED;
      }
      else AggInfo[i] = NewNAggs++;
    }

    for (LO k = 0; k < size; k++ ) {
      if (procWinner[k] == myPid) {
        if (vertex2AggId[k] !=  MUELU_UNAGGREGATED) {
          vertex2AggId[k] = AggInfo[vertex2AggId[k]];
          weights[k] = 1.;
        }
        if (vertex2AggId[k] ==  MUELU_UNAGGREGATED)
          aggregates.SetIsRoot(k,false);
      }
    }
    nAggregates = NewNAggs;

    //TODO JJH We want to skip this call
    myWidget.ArbitrateAndCommunicate(*distWeights, aggregates, true);
    // All tentatively assigned vertices are now definitive

    // procWinner is not set correctly for aggregates which have
    // been eliminated
    for (LO i = 0; i < size; i++) {
      if (vertex2AggId[i] == MUELU_UNAGGREGATED)
        procWinner[i] = MUELU_UNASSIGNED;
    }
    aggregates.SetNumAggregates(nAggregates);

    return 0; //TODO
  } //RemoveSmallAggs
コード例 #2
0
  void MaxLinkAggregationAlgorithm<LocalOrdinal, GlobalOrdinal, Node, LocalMatOps>::
  BuildAggregates(const ParameterList& params, const GraphBase& graph, Aggregates& aggregates, std::vector<unsigned>& aggStat, LO& numNonAggregatedNodes) const {
    Monitor m(*this, "BuildAggregates");

    LO MaxNodesPerAggregate = params.get<LO>("MaxNodesPerAggregate");

    // vertex ids for output
    ArrayRCP<LO> vertex2AggId = aggregates.GetVertex2AggId()->getDataNonConst(0);
    ArrayRCP<LO> procWinner   = aggregates.GetProcWinner()  ->getDataNonConst(0);
    ArrayRCP<LO> aggSizes     = aggregates.ComputeAggregateSizes(); // contains number of nodes in aggregate with given aggId

    const LO  nRows  = graph.GetNodeNumVertices();
    const int myRank = graph.GetComm()->getRank();

    size_t           aggSize = 0;
    std::vector<int> aggList(graph.getNodeMaxNumRowEntries());

    //bool recomputeAggregateSizes=false; // variable not used TODO remove it

    for (LO iNode = 0; iNode < nRows; iNode++) {
      if (aggStat[iNode] == NodeStats::AGGREGATED)
        continue;

      ArrayView<const LocalOrdinal> neighOfINode = graph.getNeighborVertices(iNode);

      aggSize = 0;
      for (LO j = 0; j < neighOfINode.size(); j++) {
        LO neigh = neighOfINode[j];

        // NOTE: we don't need the check (neigh != iNode), as we work only
        // if aggStat[neigh] == AGGREGATED, which we know is different from aggStat[iNode]
        if (graph.isLocalNeighborVertex(neigh) && aggStat[neigh] == NodeStats::AGGREGATED)
          aggList[aggSize++] = vertex2AggId[neigh];
      }

      // Ideally, we would have a _fast_ hash table here.
      // But for the absense of that, sorting works just fine.
      std::sort(aggList.begin(), aggList.begin() + aggSize);

      // terminator
      aggList[aggSize] = -1;

      // Find an aggregate id with most connections to
      LO maxNumConnections =  0, curNumConnections = 0;
      LO selectedAggregate = -1;
      for (size_t i = 0; i < aggSize; i++) {
        curNumConnections++;
        if (aggList[i+1] != aggList[i]) {
          if (curNumConnections > maxNumConnections &&         // only select aggregate if it has more connections
              aggSizes[aggList[i]] < MaxNodesPerAggregate) {   // and if it is not too big (i.e. can have one more node)
            maxNumConnections = curNumConnections;
            selectedAggregate = aggList[i];
            //recomputeAggregateSizes=true;
          }
          curNumConnections = 0;
        }
      }

      // Add node iNode to aggregate
      if (selectedAggregate != -1) {
        aggStat[iNode]      = NodeStats::AGGREGATED;
        vertex2AggId[iNode] = selectedAggregate;
        procWinner[iNode]   = myRank;

        numNonAggregatedNodes--;
      }
    }
  }