コード例 #1
0
bool LairObserverImplementation::checkForNewSpawns(TangibleObject* lair, TangibleObject* attacker, bool forceSpawn) {
	if (lair->getZone() == NULL)
		return false;

	if (spawnedCreatures.size() >= lairTemplate->getSpawnLimit() && !lairTemplate->hasBossMobs())
		return false;

	if (forceSpawn) {
		spawnNumber++;
	} else if (getMobType() == LairTemplate::NPC) {
		return false;
	} else {
		int conditionDamage = lair->getConditionDamage();
		int maxCondition = lair->getMaxCondition();

		switch (spawnNumber) {
		case 0:
			spawnNumber++;
			break;
		case 1:
			if (conditionDamage > (maxCondition / 10)) {
				spawnNumber++;
			} else {
				return false;
			}
			break;
		case 2:
			if (conditionDamage > (maxCondition / 2)) {
				spawnNumber++;
			} else {
				return false;
			}
			break;
		case 3:
			if (lairTemplate->hasBossMobs() && conditionDamage > ((maxCondition * 9) / 10)) {
				spawnNumber++;
			} else {
				return false;
			}
			break;
		default:
			return false;
			break;
		}
	}

	VectorMap<String, int> objectsToSpawn; // String mobileTemplate, int number to spawn

	if (spawnNumber == 4) {
		if (System::random(100) > 9)
			return false;

		VectorMap<String, int>* mobs = lairTemplate->getBossMobiles();

		for (int i = 0; i < mobs->size(); i++) {
			objectsToSpawn.put(mobs->elementAt(i).getKey(), mobs->elementAt(i).getValue());
		}

	} else {
		Vector<String>* mobiles = lairTemplate->getWeightedMobiles();
		int amountToSpawn = 0;

		if (getMobType() == LairTemplate::CREATURE) {
			amountToSpawn = System::random(3) + ((lairTemplate->getSpawnLimit() / 3) - 2);
		} else {
			amountToSpawn = System::random(lairTemplate->getSpawnLimit() / 2) + (lairTemplate->getSpawnLimit() / 2);
		}

		if (amountToSpawn < 1)
			amountToSpawn = 1;

		for (int i = 0; i < amountToSpawn; i++) {
			int num = System::random(mobiles->size() - 1);
			String mob = mobiles->get(num);

			if (objectsToSpawn.contains(mob)) {
				int value = objectsToSpawn.get(mob);
				objectsToSpawn.drop(mob);
				objectsToSpawn.put(mob, value + 1);
			} else {
				objectsToSpawn.put(mob, 1);
			}
		}
	}

	for(int i = 0; i < objectsToSpawn.size(); ++i) {

		if (spawnNumber != 4 && spawnedCreatures.size() >= lairTemplate->getSpawnLimit())
			return true;

		String templateToSpawn = objectsToSpawn.elementAt(i).getKey();
		int numberToSpawn = objectsToSpawn.get(templateToSpawn);

		CreatureTemplate* creatureTemplate = CreatureTemplateManager::instance()->getTemplate(templateToSpawn);

		if (creatureTemplate == NULL)
			continue;

		float tamingChance = creatureTemplate->getTame();

		CreatureManager* creatureManager = lair->getZone()->getCreatureManager();

		for (int j = 0; j < numberToSpawn; j++) {

			float x = lair->getPositionX() + (size - System::random(size * 20) / 10.0f);
			float y = lair->getPositionY() + (size - System::random(size * 20) / 10.0f);
			float z = lair->getZone()->getHeight(x, y);

			ManagedReference<CreatureObject*> creo = NULL;

			if (creatureManager->checkSpawnAsBaby(tamingChance, babiesSpawned, 500)) {
				creo = creatureManager->spawnCreatureAsBaby(templateToSpawn.hashCode(), x, z, y);
				babiesSpawned++;
			}

			if (creo == NULL)
				creo = creatureManager->spawnCreatureWithAi(templateToSpawn.hashCode(), x, z, y);

			if (creo == NULL)
				continue;

			if (!creo->isAiAgent()) {
				error("spawned non player creature with template " + templateToSpawn);
			} else {
				AiAgent* ai = cast<AiAgent*>( creo.get());

				//Locker clocker(npc, lair);

				ai->setDespawnOnNoPlayerInRange(false);
				ai->setHomeLocation(x, z, y);
				ai->setRespawnTimer(0);
				ai->setHomeObject(lair);

				spawnedCreatures.add(creo);
			}
		}
	}

	if (spawnNumber == 4) {
		Reference<LairAggroTask*> task = new LairAggroTask(lair, attacker, _this.get(), true);
		task->schedule(1000);
	}

	return objectsToSpawn.size() > 0;
}
コード例 #2
0
void SpawnAreaMap::loadStaticSpawns() {
	String planetName = zone->getZoneName();

	LuaObject obj = lua->getGlobalObject(planetName + "_static_spawns");

	if (!obj.isValidTable()) {
		obj.pop();
		return;
	}

	int count = 0;
	int max = obj.getTableSize();

	for (int i = 1; i <= obj.getTableSize(); ++i) {
		lua_rawgeti(obj.getLuaState(), -1, i);
		LuaObject spawn(obj.getLuaState());

		if (spawn.isValidTable()) {
			CreatureManager* creatureManager = zone->getCreatureManager();

			String name = obj.getStringAt(1);
			uint32 respawn = obj.getIntAt(2);
			float x = obj.getFloatAt(3);
			float z = obj.getFloatAt(4);
			float y = obj.getFloatAt(5);
			float heading = obj.getFloatAt(6);
			uint64 parentID = obj.getLongAt(7);
			String moodString;
			UnicodeString customName;
			int junkDealerBuyingType =0;
			int junkDealerConversationType =0;
			if (obj.getTableSize() > 7)
				moodString = obj.getStringAt(8);

			if (obj.getTableSize() > 8)
				customName = obj.getStringAt(9);

			if (obj.getTableSize() > 9)
				junkDealerBuyingType = obj.getIntAt(10);

			if (obj.getTableSize() > 10)
				junkDealerConversationType = obj.getIntAt(11);

			if (parentID == 0)
				z = zone->getHeight(x, y);

			ManagedReference<CreatureObject*> creatureObject = creatureManager->spawnCreature(name.hashCode(), 0, x, z, y, parentID);

			if (creatureObject != NULL) {
				creatureObject->setDirection(Math::deg2rad(heading));
				if (creatureObject->isJunkDealer()){
					cast<JunkdealerCreature*>(creatureObject.get())->setJunkDealerConversationType(junkDealerConversationType);
					cast<JunkdealerCreature*>(creatureObject.get())->setJunkDealerBuyerType(junkDealerBuyingType);
				}
				if (!moodString.isEmpty()) {
					creatureObject->setMoodString(moodString);

					//TODO: remove after fixing commoners
					if (moodString == "conversation" || moodString == "calm") {
						creatureObject->setPvpStatusBitmask(0);
						creatureObject->setCloseObjects(NULL);
					}
				}

				if (!customName.isEmpty())
					creatureObject->setCustomObjectName(customName, true);

				if (creatureObject->isAiAgent()) {
					AiAgent* ai = cast<AiAgent*>( creatureObject.get());
					ai->setRespawnTimer(respawn);
				}

				if (name.contains("trainer_")) {
					Vector3 coords(creatureObject.get()->getWorldPositionX(), creatureObject.get()->getWorldPositionY(), 0);
					trainerObjects.add(coords);
				}
			} else {
				StringBuffer msg;
				msg << "could not spawn mobile: " + name;
				error(msg.toString());
			}
		}

		spawn.pop();

		if (ConfigManager::instance()->isProgressMonitorActivated())
			printf("\r\tLoading static spawns: [%d] / [%d]\t", ++count, max);
	}

	obj.pop();


	//--{"mobile", x, z, y, degrees heading, parentID}



	//spawnCreature(uint32 templateCRC, uint32 objectCRC, float x, float z, float y, uint64 parentID)
}