unsigned WebAnimationControllerImpl::numberOfActiveAnimations() const { AnimationController* controller = animationController(); if (!controller) return 0; return controller->numberOfActiveAnimations(m_frameImpl->frame()->document()); }
static int tolua_lua_cocos2dx_userext_AnimationController_stop00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"AnimationController",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { AnimationController* self = (AnimationController*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'stop'", NULL); #endif { self->stop(); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'stop'.",&tolua_err); return 0; #endif }
bool AnimationScheduler::queueAnimation(AnimationGroup& group, double speed, double offset, bool reset = false) { for(auto& pair : group.mAnimations) { if(!pair.second.isInitialized()) return false; if(mAnimationQueues.count(pair.first) == 0) mAnimationQueues[pair.first] = AnimationQueue(); AnimationController c = AnimationController(pair.second, speed, offset); if(reset) { AnimationQueue empty; mAnimationQueues[pair.first].swap(empty); } if(mAnimationQueues[pair.first].size() == 0) { if(mAnimations.count(pair.first) != 0) { // TODO: add dependency on animation speed mAnimations[pair.first]->disable(); } c.start(); } mAnimationQueues[pair.first].push(c); } return true; }
static int tolua_lua_cocos2dx_userext_AnimationController_setMovementEventCallFunc00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"AnimationController",0,&tolua_err) || (tolua_isvaluenil(tolua_S,2,&tolua_err) || !toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err)) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { AnimationController* self = (AnimationController*) tolua_tousertype(tolua_S,1,0); LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'setMovementEventCallFunc'", NULL); #endif { self->setMovementEventCallFunc(handler); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'setMovementEventCallFunc'.",&tolua_err); return 0; #endif }
static int tolua_lua_cocos2dx_userext_AnimationController_load00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"AnimationController",0,&tolua_err) || !tolua_isstring(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { AnimationController* self = (AnimationController*) tolua_tousertype(tolua_S,1,0); const char* armatureName = ((const char*) tolua_tostring(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'load'", NULL); #endif { self->load(armatureName); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'load'.",&tolua_err); return 0; #endif }
static int tolua_lua_cocos2dx_userext_AnimationController_checkCollider00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"AnimationController",0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { AnimationController* self = (AnimationController*) tolua_tousertype(tolua_S,1,0); cocos2d::Rect rect; luaval_to_rect(tolua_S, 2, &rect); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'checkCollider'", NULL); #endif { bool tolua_ret = (bool) self->checkCollider(rect); tolua_pushboolean(tolua_S,(bool)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'checkCollider'.",&tolua_err); return 0; #endif }
void StateCharacterTurning::Update(float timeStep) { StateCharacterGrounded::Update(); RigidBody* body = pawn_->GetBody(); AnimationController* animCtrl = static_cast<PawnAnimated*>(pawn_)->GetAnimationController(); //apply a force to slow it down further, since we are changing direction body->ApplyImpulse(moveDir_ * pawn_->GetMoveForce() *0.25);//0.25 to dampen it //get the speed that we are travelling, that will determine when we turn around if(!flipped_) { //before we are flipped around, we drive the turning animation //float spd = pawn_->GetPlaneVelocity().Length(); //float turnTime = Fit(spd,0.0f,speed_,1.0f,0.0f); animCtrl->PlayExclusive("Models/Man/MAN_TurnSkidGunning.ani", 0,false, 0.1f); //animCtrl->SetTime("Models/Man/MAN_TurnSkidGunning.ani",turnTime); if(animCtrl->IsAtEnd("Models/Man/MAN_TurnSkidGunning.ani")) { Turn(); animCtrl->Play("Models/Man/MAN_TurnSkidGunningFlipped.ani", false, 0.0f); flipped_=true; } } else { animCtrl->Play("Models/Man/MAN_TurnSkidGunningFlipped.ani", false, 0.0f); //now that we are flipped we can set it to the next state too pawn_->SetState( new StateCharacterRunning(context_) ); } }
bool DiHdfImporter::execute(PlugInArgList* pInArgList, PlugInArgList* pOutArgList) { if (!RasterElementImporterShell::execute(pInArgList, pOutArgList)) { return false; } SpatialDataView* pView = (pOutArgList == NULL) ? NULL : pOutArgList->getPlugInArgValue<SpatialDataView>("View"); if (pView != NULL) { if (pView->createDefaultAnimation() == NULL) { return false; } AnimationController* pController = Service<AnimationServices>()->getAnimationController(pView->getName()); if (pController == NULL) { return false; } pController->setAnimationCycle(REPEAT); pController->setCanDropFrames(false); pController->setIntervalMultiplier(2); AnimationToolBar* pToolbar = static_cast<AnimationToolBar*>(Service<DesktopServices>()->getWindow("Animation", TOOLBAR)); VERIFY(pToolbar); pToolbar->setAnimationController(pController); } return true; }
unsigned WebAnimationControllerImpl::numberOfActiveAnimations() const { AnimationController* controller = animationController(); if (!controller) return 0; return controller->numberOfActiveAnimations(); }
static int tolua_lua_cocos2dx_userext_AnimationController_play00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"AnimationController",0,&tolua_err) || !tolua_isstring(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,1,&tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { AnimationController* self = (AnimationController*) tolua_tousertype(tolua_S,1,0); const char* movementName = ((const char*) tolua_tostring(tolua_S,2,0)); int playMode = ((int) tolua_tonumber(tolua_S,3,AnimationController::Default)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'play'", NULL); #endif { self->play(movementName,playMode); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'play'.",&tolua_err); return 0; #endif }
static int tolua_lua_cocos2dx_userext_AnimationController_getArmature00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"AnimationController",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { AnimationController* self = (AnimationController*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'getArmature'", NULL); #endif { cocostudio::Armature* tolua_ret = (cocostudio::Armature*) self->getArmature(); tolua_pushusertype(tolua_S,(void*)tolua_ret,"cocostudio::Armature"); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'getArmature'.",&tolua_err); return 0; #endif }
AnimationController* _3dsLoader::loadFromFile(const string &fileName) const { PropertyBag xml; bool truespaceModel = false; string skin; TRACE(string("Loading 3DS model from \"") + fileName + string("\"")); xml.loadFromFile(fileName); AnimationController* controller = new AnimationController(); xml.get_optional("Truespace", truespaceModel); xml.get_optional("forceSkin", skin); for(size_t i=0, numAnimations=xml.count("animation"); i<numAnimations; ++i) { PropertyBag animation; string name; float fps = 0.0; bool looping = false; float priority = 0.0f; xml.get("animation", animation, i); animation.get("name", name); animation.get_optional("fps", fps); animation.get_optional("looping", looping); animation.get_optional("priority", priority); // Load all the keyframes vector<KeyFrame> keyFrames; const size_t length=animation.count("keyframe"); for(size_t j=0; j<length; ++j) { string keyFrameFile; animation.get("keyframe", keyFrameFile, j); Model keyFrame = loadKeyFrame(keyFrameFile); cullDegenerateMeshes(keyFrame); if(!skin.empty()) forceSkin(keyFrame, skin); if(truespaceModel) fixTrueSpaceVertices(keyFrame); keyFrames.push_back(keyFrame); } TRACE(string("Adding 3DS animation \"") + name + string("\" from ") + fileName); // Add it to the controller AnimationSequence animationSequence(keyFrames, name, priority, looping, 0, length, fps); controller->addAnimation(animationSequence); } return controller; }
AnimationController * AnimatedEntity::LoadAnimationFromFile(std::string fileName,std::string id) { AnimationHandler handler = resMgr->GetAnimationFromFile(fileName,id); AnimationController controller; controller.Init(skeletonHandler.Get(),handler); animations.push_back(controller); return &animations[animations.size()-1]; }
void WebAnimationControllerImpl::resumeAnimations() const { AnimationController* controller = animationController(); if (!controller) return; if (!m_frameImpl->frame()) return; controller->resumeAnimations(); }
void WebAnimationControllerImpl::suspendAnimations() const { AnimationController* controller = animationController(); if (!controller) return; if (!m_frameImpl->frame()) return; controller->suspendAnimations(m_frameImpl->frame()->document()); }
void WebFrame::suspendAnimations() { if (!m_coreFrame) return; AnimationController* controller = m_coreFrame->animation(); if (!controller) return; controller->suspendAnimations(); }
void WebFrame::resumeAnimations() { if (!m_coreFrame) return; AnimationController* controller = m_coreFrame->animation(); if (!controller) return; controller->resumeAnimations(); }
unsigned WebFrame::numberOfActiveAnimations() const { if (!m_coreFrame) return 0; AnimationController* controller = m_coreFrame->animation(); if (!controller) return 0; return controller->numberOfActiveAnimations(); }
bool WebAnimationControllerImpl::pauseTransitionAtTime(WebElement& element, const WebString& propertyName, double time) { AnimationController* controller = animationController(); if (!controller) return 0; return controller->pauseTransitionAtTime(PassRefPtr<Element>(element)->renderer(), propertyName, time); }
void webkit_web_frame_resume_animations(WebKitWebFrame* frame) { Frame* coreFrame = core(frame); if (!coreFrame) return; AnimationController* controller = coreFrame->animation(); if (!controller) return; controller->resumeAnimations(coreFrame->document()); }
void DumpRenderTreeSupportQt::resumeAnimations(QWebFrame *frame) { Frame* coreFrame = QWebFramePrivate::core(frame); if (!coreFrame) return; AnimationController* controller = coreFrame->animation(); if (!controller) return; controller->resumeAnimations(); }
// Returns the total number of currently running animations (includes both CSS transitions and CSS animations). int DumpRenderTreeSupportQt::numberOfActiveAnimations(QWebFrame *frame) { Frame* coreFrame = QWebFramePrivate::core(frame); if (!coreFrame) return false; AnimationController* controller = coreFrame->animation(); if (!controller) return false; return controller->numberOfActiveAnimations(); }
unsigned int webkit_web_frame_number_of_active_animations(WebKitWebFrame* frame) { Frame* coreFrame = core(frame); if (!coreFrame) return 0; AnimationController* controller = coreFrame->animation(); if (!controller) return 0; return controller->numberOfActiveAnimations(); }
// Returns the total number of currently running animations (includes both CSS transitions and CSS animations). int DumpRenderTreeSupportQt::numberOfActiveAnimations(QWebFrameAdapter *adapter) { Frame* coreFrame = adapter->frame; if (!coreFrame) return false; AnimationController* controller = coreFrame->animation(); if (!controller) return false; return controller->numberOfActiveAnimations(coreFrame->document()); }
// Returns the total number of currently running animations (includes both CSS transitions and CSS animations). int QWEBKIT_EXPORT qt_drt_numberOfActiveAnimations(QWebFrame *qframe) { Frame* frame = QWebFramePrivate::core(qframe); if (!frame) return false; AnimationController* controller = frame->animation(); if (!controller) return false; return controller->numberOfActiveAnimations(); }
int WebFrame::numberOfActiveAnimations() { Frame* coreFrame = core(this); if (!coreFrame) return 0; AnimationController* controller = coreFrame->animation(); if (!controller) return 0; return controller->numberOfActiveAnimations(); }
void Internals::resumeAnimations(Document* document, ExceptionCode& ec) const { if (!document || !document->frame()) { ec = INVALID_ACCESS_ERR; return; } AnimationController* controller = document->frame()->animation(); if (!controller) return; controller->resumeAnimations(); }
void CompositeAnimationPrivate::setWaitingForStyleAvailable(bool waiting) { if (waiting) m_numStyleAvailableWaiters++; else m_numStyleAvailableWaiters--; m_animationController->setWaitingForStyleAvailable(waiting); }
bool ModelImporter::ImportAnimation(const String& filename, const String& name, float startTime, float endTime) { SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_)); //importer->SetVerboseLog(true); importer->SetScale(scale_); importer->SetExportAnimations(true); importer->SetStartTime(startTime); importer->SetEndTime(endTime); if (importer->Load(filename)) { importer->ExportModel(asset_->GetCachePath(), name, true); const Vector<OpenAssetImporter::AnimationInfo>& infos = importer->GetAnimationInfos(); for (unsigned i = 0; i < infos.Size(); i++) { const OpenAssetImporter::AnimationInfo& info = infos.At(i); String pathName, fileName, extension; SplitPath(info.cacheFilename_, pathName, fileName, extension); ResourceCache* cache = GetSubsystem<ResourceCache>(); AnimationController* controller = importNode_->GetComponent<AnimationController>(); if (controller) { SharedPtr<Animation> animation = cache->GetTempResource<Animation>(fileName + extension); if (animation) controller->AddAnimationResource(animation); } LOGINFOF("Import Info: %s : %s", info.name_.CString(), fileName.CString()); } return true; } return false; }
bool WebFrame::pauseAnimationOnElementWithId(const String& animationName, const String& elementID, double time) { if (!m_coreFrame) return false; AnimationController* controller = m_coreFrame->animation(); if (!controller) return false; if (!m_coreFrame->document()) return false; Node* coreNode = m_coreFrame->document()->getElementById(elementID); if (!coreNode || !coreNode->renderer()) return false; return controller->pauseAnimationAtTime(coreNode->renderer(), animationName, time); }