void getUsage(ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("d", "display depth texture"); usage.addKeyboardMouseBinding("right arrow", "next frame buffer configuration"); usage.addKeyboardMouseBinding("left arrow", "previous frame buffer configuration"); }
void getUsage(ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("i", "invert depth buffer range"); usage.addKeyboardMouseBinding("up arrow", "double near plane distance"); usage.addKeyboardMouseBinding("down arrow", "half near plane distance"); }
/** Get the keyboard and mouse usage of the manipulator.*/ void StandardManipulator::getUsage( ApplicationUsage& usage ) const { usage.addKeyboardMouseBinding( getManipulatorName() + ": Space", "Reset the viewing position to home" ); }
void FlightManipulator::getUsage( ApplicationUsage& usage ) const { inherited::getUsage( usage ); usage.addKeyboardMouseBinding( getManipulatorName() + ": q", "Automatically yaw when banked (default)" ); usage.addKeyboardMouseBinding( getManipulatorName() + ": a", "No yaw when banked" ); }
void SceneGraphManipulator::getUsage(ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("Trackball: Space","Reset the viewing position to home"); }