コード例 #1
0
ファイル: Subsystem.cpp プロジェクト: BrianZ1/simbody
//------------------------------------------------------------------------------
//                    CALC TIME OF NEXT SCHEDULED REPORT
//------------------------------------------------------------------------------
void Subsystem::Guts::
calcTimeOfNextScheduledReport(const State& state, Real& tNextReport, 
                              Array_<EventId>& eventIds, 
                              bool includeCurrentTime) const 
{
    tNextReport = Infinity;
    eventIds.clear();
    calcTimeOfNextScheduledReportImpl(state, tNextReport, eventIds, 
                                      includeCurrentTime);
}
コード例 #2
0
ファイル: TestArray.cpp プロジェクト: adamjmendoza/simbody
void testSpeedSimTKArray() {
    Array_<int> v; 
    v.reserve(Inner);

    for (int i=0; i < Outer; ++i) {
        v.clear();
        for (int i=0; i < Inner; ++i)
            v.push_back(i);
    }

    int sum;
    for (int i=0; i < Outer; ++i) {
        sum = i;
        for (unsigned i=0; i < v.size(); ++i)
            sum += v[i];
    }
    cout << "Array sum=" << sum << endl;
}
コード例 #3
0
void PerSubsystemInfo::clearAllocationStack(Array_<T>& stack) {
    for (int i=stack.size()-1; i >= 0; --i)
        stack[i].deepDestruct(*m_stateImpl);
    stack.clear();
}
コード例 #4
0
int main() {
  try {    
    // Create the system.   
    MultibodySystem system;
    SimbodyMatterSubsystem matter(system);

    matter.setShowDefaultGeometry(false);

    CableTrackerSubsystem cables(system);
    GeneralForceSubsystem forces(system);

    Force::Gravity gravity(forces, matter, -YAxis, 9.81);
    // Force::GlobalDamper(forces, matter, 5);

    system.setUseUniformBackground(true);    // no ground plane in display
    MobilizedBody Ground = matter.Ground(); // convenient abbreviation

    // Read in some bones.
    PolygonalMesh femur;
    PolygonalMesh tibia;

    femur.loadVtpFile("CableOverBicubicSurfaces-femur.vtp");
    tibia.loadVtpFile("CableOverBicubicSurfaces-tibia.vtp");
    femur.scaleMesh(30);
    tibia.scaleMesh(30);

    // Build a pendulum
    Body::Rigid pendulumBodyFemur(    MassProperties(1.0, Vec3(0, -5, 0), 
                                    UnitInertia(1).shiftFromCentroid(Vec3(0, 5, 0))));

    pendulumBodyFemur.addDecoration(Transform(), DecorativeMesh(femur).setColor(Vec3(0.8, 0.8, 0.8)));

    Body::Rigid pendulumBodyTibia(    MassProperties(1.0, Vec3(0, -5, 0), 
                                    UnitInertia(1).shiftFromCentroid(Vec3(0, 5, 0))));

    pendulumBodyTibia.addDecoration(Transform(), DecorativeMesh(tibia).setColor(Vec3(0.8, 0.8, 0.8)));

    Rotation z180(Pi, YAxis);

    MobilizedBody::Pin pendulumFemur(    matter.updGround(),
                                        Transform(Vec3(0, 0, 0)),
                                        pendulumBodyFemur,
                                        Transform(Vec3(0, 0, 0)) );

    Rotation rotZ45(-Pi/4, ZAxis);

    MobilizedBody::Pin pendulumTibia(   pendulumFemur,
                                        Transform(rotZ45, Vec3(0, -12, 0)),
                                        pendulumBodyTibia,
                                        Transform(Vec3(0, 0, 0)) );

    Real initialPendulumOffset = -0.25*Pi;

    Constraint::PrescribedMotion pres(matter, 
       new Function::Sinusoid(0.25*Pi, 0.2*Pi, 0*initialPendulumOffset), pendulumTibia, MobilizerQIndex(0));
               
    // Build a wrapping cable path
    CablePath path2(cables, Ground, Vec3(1, 3, 1),             // origin
                            pendulumTibia, Vec3(1, -4, 0));  // termination
    
    // Create a bicubic surface
    Vec3 patchOffset(0, -5, -1);
    Rotation rotZ90(0.5*Pi, ZAxis);
    Rotation rotX90(0.2*Pi, XAxis);

    Rotation patchRotation = rotZ90 * rotX90 * rotZ90;
    Transform patchTransform(patchRotation, patchOffset);

    Real patchScaleX = 2.0;
    Real patchScaleY = 2.0;
    Real patchScaleF = 0.75;

    const int Nx = 4, Ny = 4;
  
    const Real xData[Nx] = {  -2, -1, 1, 2 };
    const Real yData[Ny] = {  -2, -1, 1, 2 };

    const Real fData[Nx*Ny] = { 2,        3,        3,        1,
                                0,         1.5,  1.5,        0,
                                0,        1.5,  1.5,        0,
                                2,        3,        3,        1    };

    const Vector x_(Nx,        xData);
    const Vector y_(Ny,     yData);
    const Matrix f_(Nx, Ny, fData);

    Vector x = patchScaleX*x_;
    Vector y = patchScaleY*y_;
    Matrix f = patchScaleF*f_; 

    BicubicSurface patch(x, y, f, 0);

    Real highRes = 30;
    Real lowRes  = 1;

    PolygonalMesh highResPatchMesh = patch.createPolygonalMesh(highRes);
    PolygonalMesh lowResPatchMesh = patch.createPolygonalMesh(lowRes);

   
    pendulumFemur.addBodyDecoration(patchTransform,
        DecorativeMesh(highResPatchMesh).setColor(Cyan).setOpacity(.75));

    pendulumFemur.addBodyDecoration(patchTransform,
         DecorativeMesh(lowResPatchMesh).setRepresentation(DecorativeGeometry::DrawWireframe));

    Vec3 patchP(-0.5,-1,2), patchQ(-0.5,1,2);

    pendulumFemur.addBodyDecoration(patchTransform,
        DecorativePoint(patchP).setColor(Green).setScale(2));

    pendulumFemur.addBodyDecoration(patchTransform,
        DecorativePoint(patchQ).setColor(Red).setScale(2));

     CableObstacle::Surface patchObstacle(path2, pendulumFemur, patchTransform,
         ContactGeometry::SmoothHeightMap(patch));
        
      patchObstacle.setContactPointHints(patchP, patchQ);
    
      patchObstacle.setDisabledByDefault(true);

    // Sphere
    Real      sphRadius = 1.5;

    Vec3      sphOffset(0, -0.5, 0);
    Rotation  sphRotation(0*Pi, YAxis);
    Transform sphTransform(sphRotation, sphOffset);

    CableObstacle::Surface tibiaSphere(path2, pendulumTibia, sphTransform,
        ContactGeometry::Sphere(sphRadius));

    Vec3 sphP(1.5,-0.5,0), sphQ(1.5,0.5,0);
    tibiaSphere.setContactPointHints(sphP, sphQ);

    pendulumTibia.addBodyDecoration(sphTransform,
        DecorativeSphere(sphRadius).setColor(Red).setOpacity(0.5));

    // Make cable a spring
    CableSpring cable2(forces, path2, 50., 18., 0.1); 

    Visualizer viz(system);
    viz.setShowFrameNumber(true);
    system.addEventReporter(new Visualizer::Reporter(viz, 1./30));
    system.addEventReporter(new ShowStuff(system, cable2, 0.02));    
    // Initialize the system and state.
    
    system.realizeTopology();
    State state = system.getDefaultState();

    system.realize(state, Stage::Position);
    viz.report(state);
    cout << "path2 init length=" << path2.getCableLength(state) << endl;
    cout << "Hit ENTER ...";
    getchar();

    // path1.setIntegratedCableLengthDot(state, path1.getCableLength(state));

    // Simulate it.
    saveStates.clear(); saveStates.reserve(2000);

    // RungeKutta3Integrator integ(system);
    RungeKuttaMersonIntegrator integ(system);
    // CPodesIntegrator integ(system);
    // integ.setAllowInterpolation(false);
    integ.setAccuracy(1e-5);
    TimeStepper ts(system, integ);
    ts.initialize(state);
    ShowStuff::showHeading(cout);

    const Real finalTime = 10;
    const double startTime = realTime();
    ts.stepTo(finalTime);
    cout << "DONE with " << finalTime 
         << "s simulated in " << realTime()-startTime
         << "s elapsed.\n";

    while (true) {
        cout << "Hit ENTER FOR REPLAY, Q to quit ...";
        const char ch = getchar();
        if (ch=='q' || ch=='Q') break;
        for (unsigned i=0; i < saveStates.size(); ++i)
            viz.report(saveStates[i]);
    }

  } catch (const std::exception& e) {
    cout << "EXCEPTION: " << e.what() << "\n";
  }
}