コード例 #1
0
StringDictionary EntityBrowser<Assembly>::get_entities(const Assembly& assembly, const string& type) const
{
    StringDictionary entities;

    if (type == "bsdf")
    {
        entities = build_entity_dictionary(assembly.bsdfs());
    }
    else if (type == "edf")
    {
        entities = build_entity_dictionary(assembly.edfs());
    }
    else if (type == "material")
    {
        entities = build_entity_dictionary(assembly.materials());
    }
    else if (type == "surface_shader")
    {
        entities = build_entity_dictionary(assembly.surface_shaders());
    }
    else if (type == "environment_edf")
    {
        entities = build_entity_dictionary(get_parent_scene(&assembly)->environment_edfs());
    }
    else if (type == "environment_shader")
    {
        entities = build_entity_dictionary(get_parent_scene(&assembly)->environment_shaders());
    }
    else
    {
        entities = EntityBrowser<BaseGroup>::get_entities(type);
    }

    const Assembly* parent_assembly = dynamic_cast<const Assembly*>(assembly.get_parent());

    if (parent_assembly)
    {
        merge_dictionary(entities, get_entities(*parent_assembly, type));
    }
    else
    {
        const Scene* parent_scene = dynamic_cast<const Scene*>(assembly.get_parent());
        assert(parent_scene);

        merge_dictionary(entities, EntityBrowser<Scene>(*parent_scene).get_entities(type));
    }

    return entities;
}