PassRefPtr<Node> NamedNodeMap::setNamedItem(Node* arg, ExceptionCode& ec) { if (!m_element || !arg) { ec = NOT_FOUND_ERR; return 0; } // WRONG_DOCUMENT_ERR: Raised if arg was created from a different document than the one that created this map. if (arg->document() != m_element->document()) { ec = WRONG_DOCUMENT_ERR; return 0; } // Not mentioned in spec: throw a HIERARCHY_REQUEST_ERROR if the user passes in a non-attribute node if (!arg->isAttributeNode()) { ec = HIERARCHY_REQUEST_ERR; return 0; } V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered(); int worldID = 0; if (isolatedContext!=0) worldID = isolatedContext->getWorldID(); Attr *attr = static_cast<Attr*>(arg); Attribute* a = attr->attr(); if (worldID != 0) a->setWorldID(worldID); Attribute* old = getAttributeItem(a->name()); if (old == a) return RefPtr<Node>(arg); // we know about it already // INUSE_ATTRIBUTE_ERR: Raised if arg is an Attr that is already an attribute of another Element object. // The DOM user must explicitly clone Attr nodes to re-use them in other elements. if (attr->ownerElement()) { ec = INUSE_ATTRIBUTE_ERR; return 0; } if (attr->isId()) m_element->updateId(old ? old->value() : nullAtom, a->value()); // ### slightly inefficient - resizes attribute array twice. RefPtr<Node> r; if (old) { r = old->createAttrIfNeeded(m_element); removeAttribute(a->name()); } addAttribute(a); return r.release(); }
PassRefPtr<Node> NamedNodeMap::setNamedItem(Node* arg, ExceptionCode& ec) { if (!m_element || !arg) { ec = NOT_FOUND_ERR; return 0; } // Not mentioned in spec: throw a HIERARCHY_REQUEST_ERROR if the user passes in a non-attribute node if (!arg->isAttributeNode()) { ec = HIERARCHY_REQUEST_ERR; return 0; } Attr *attr = static_cast<Attr*>(arg); Attribute* a = attr->attr(); Attribute* old = getAttributeItem(a->name()); if (old == a) return RefPtr<Node>(arg); // we know about it already // INUSE_ATTRIBUTE_ERR: Raised if arg is an Attr that is already an attribute of another Element object. // The DOM user must explicitly clone Attr nodes to re-use them in other elements. if (attr->ownerElement()) { ec = INUSE_ATTRIBUTE_ERR; return 0; } if (attr->isId()) m_element->updateId(old ? old->value() : nullAtom, a->value()); // ### slightly inefficient - resizes attribute array twice. RefPtr<Node> r; if (old) { r = old->createAttrIfNeeded(m_element); removeAttribute(a->name()); } addAttribute(a); return r.release(); }