コード例 #1
0
    bool DoEffect(Unit* victim, SpellInfo* CastingSpell, uint32 flag, uint32 dmg, uint32 abs, int* dmg_overwrite, uint32 weapon_damage_type)
    {
        Aura* aura = mTarget->FindAuraByNameHash(SPELL_HASH_SLICE_AND_DICE);
        if (aura)
        {
            // Duration of 5 combo maximum
            int32 dur = 21 * MSTIME_SECOND;

            spellModFlatIntValue(mTarget->SM_FDur, &dur, aura->GetSpellInfo()->SpellGroupType);
            spellModPercentageIntValue(mTarget->SM_PDur, &dur, aura->GetSpellInfo()->SpellGroupType);

            // Set new aura's duration, reset event timer and set client visual aura
            aura->SetDuration(dur);
            sEventMgr.ModifyEventTimeLeft(aura, EVENT_AURA_REMOVE, aura->GetDuration());
            mTarget->ModVisualAuraStackCount(aura, 0);
        }

        return true;
    }
コード例 #2
0
ファイル: RogueSpells.cpp プロジェクト: AscEmu/AscEmu
bool CloakOfShadows(uint8_t /*effectIndex*/, Spell* s)
{
    Unit* unitTarget = s->GetUnitTarget();

    if (!unitTarget || !unitTarget->isAlive())
        return false;

    Aura* pAura;
    for (uint32 j = MAX_NEGATIVE_AURAS_EXTEDED_START; j < MAX_NEGATIVE_AURAS_EXTEDED_END; ++j)
    {
        pAura = unitTarget->m_auras[j];
        if (pAura != NULL && !pAura->IsPassive()
            && !pAura->IsPositive()
            && !(pAura->GetSpellInfo()->getAttributes() & ATTRIBUTES_IGNORE_INVULNERABILITY)
            && pAura->GetSpellInfo()->getSchool() != 0
            )
            pAura->Remove();
    }

    return true;
}
コード例 #3
0
ファイル: StatSystem.cpp プロジェクト: Exodius/chuspi
void Player::UpdateMasteryPercentage()
{
    Unit::AuraApplicationMap& appliedAuras = GetAppliedAuras();
    for (Unit::AuraApplicationMap::iterator iter = appliedAuras.begin(); iter != appliedAuras.end();++iter)
    {
        Aura * aura = iter->second->GetBase();

        if (!(aura->GetSpellInfo()->AttributesEx8 & SPELL_ATTR8_MASTERY_SPECIALIZATION) )
            continue; // this is not our mastery aura

        aura->RecalculateAmountOfEffects();
    }
}
コード例 #4
0
bool PlayerbotClassAI::castDispel (uint32 dispelSpell, Unit *dTarget, bool checkFirst, bool castExistingAura, bool skipFriendlyCheck, bool skipEquipStanceCheck)
{
    if (dispelSpell == 0 || !dTarget ) return false;
    //if (!canCast(dispelSpell, dTarget, true)) return false; //Needless cpu cycles wasted, usually a playerbot can cast a dispell
    //const SpellEntry *dSpell = GetSpellStore()->LookupEntry(dispelSpell);
	SpellInfo const* dSpell = sSpellMgr->GetSpellInfo(dispelSpell);
    if (!dSpell) return false;

    for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS ; ++i)
    {
        if (dSpell->Effects[i].MiscValue != (uint32)SPELL_EFFECT_DISPEL) continue;
        uint32 dispel_type = dSpell->Effects[i].MiscValue;
        //uint32 dispelMask  = GetDispellMask(DispelType(dispel_type));
        Unit::AuraMap const& auras = dTarget->GetOwnedAuras();
        for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
        {
            Aura * aura = itr->second;
            AuraApplication * aurApp = aura->GetApplicationOfTarget(dTarget->GetGUID());
            if (!aurApp)
                continue;

            /*if ((1<<aura->GetSpellInfo()->Dispel) & dispellMask)
            {*/
                if(aura->GetSpellInfo()->Dispel == DISPEL_MAGIC)
                {
                    bool positive = aurApp->IsPositive() ? (!(aura->GetSpellInfo()->AttributesEx & SPELL_ATTR0_HIDDEN_CLIENTSIDE)) : false;

                    // do not remove positive auras if friendly target
                    //               negative auras if non-friendly target
                    if(positive == dTarget->IsFriendlyTo(GetPlayerBot()))
                        continue;
                }
                // If there is a successfull match return, else continue searching.
                //if (CastSpell(dSpell, dTarget, checkFirst, castExistingAura, skipFriendlyCheck, skipEquipStanceCheck)) { return true; }
            //}
        }
    }
    return false;
}
コード例 #5
0
ファイル: ShamanSpells.cpp プロジェクト: master312/AscEmu
bool SkyShatterRegalia(uint32 i, Spell* s)
{
    // Shaman - Skyshatter Regalia - Two Piece Bonus
    // it checks for earth, air, water, fire totems and triggers Totemic Mastery spell 38437.

    if(!s->p_caster)
        return false;

    if(s->p_caster->summonhandler.HasSummonInSlot(0) &&
            s->p_caster->summonhandler.HasSummonInSlot(1) &&
            s->p_caster->summonhandler.HasSummonInSlot(2) &&
            s->p_caster->summonhandler.HasSummonInSlot(3))
    {
        Aura* aur = sSpellFactoryMgr.NewAura(sSpellCustomizations.GetSpellInfo(38437), 5000, s->p_caster, s->p_caster, true);

        for(uint32 j = 0; j < 3; j++)
            aur->AddMod(aur->GetSpellInfo()->EffectApplyAuraName[j], aur->GetSpellInfo()->EffectBasePoints[j] + 1, aur->GetSpellInfo()->EffectMiscValue[j], j);

        s->p_caster->AddAura(aur);
    }

    return true;
}
コード例 #6
0
            void HandleScriptEffect(SpellEffIndex /*effIndex*/)
            {
                Unit* caster = GetCaster();
                if (Unit* unitTarget = GetHitUnit())
                    if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, flag128(0x2, 0, 0), caster->GetGUID()))
                    {
                        Aura* aura = aurEff->GetBase();

                        uint32 countMin = aura->GetMaxDuration();
                        uint32 countMax = aura->GetSpellInfo()->GetMaxDuration() + 9000;
                        if (caster->HasAura(SPELL_DRUID_INCREASED_MOONFIRE_DURATION))
                            countMax += 3000;

                        if (countMin < countMax)
                        {
                            aura->SetDuration(uint32(aura->GetDuration() + 3000));
                            aura->SetMaxDuration(countMin + 3000);
                        }
                    }
            }
コード例 #7
0
ファイル: spell_hunter.cpp プロジェクト: AwkwardDev/RE
            void HandleScriptEffect(SpellEffIndex /*effIndex*/)
            {
                Unit* caster = GetCaster();
                if (Unit* unitTarget = GetHitUnit())
                {
                    uint32 spellId = 0;
                    int32 basePoint = 0;
                    Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
                    for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
                    {
                        Aura* aura = i->second->GetBase();
                        if (aura->GetCasterGUID() != caster->GetGUID())
                            continue;

                        // Search only Serpent Sting, Viper Sting, Scorpid Sting auras
                        flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags;
                        if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
                            continue;
                        if (AuraEffect* aurEff = aura->GetEffect(0))
                        {
                            // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
                            if (familyFlag[0] & 0x4000)
                            {
                                int32 TickCount = aurEff->GetTotalTicks();
                                spellId = SPELL_HUNTER_CHIMERA_SHOT_SERPENT;
                                basePoint = (aurEff->GetAmount() + aurEff->GetBonusAmount()) * aurEff->GetDonePct();
                                ApplyPct(basePoint, TickCount * 40);
                                basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount());
                                if (Player* modOwner = caster->GetSpellModOwner())
                                    modOwner->ApplySpellMod(aura->GetSpellInfo()->Id, SPELLMOD_DOT, basePoint);

                                aurEff->SetBonusAmount(caster->SpellDamageBonusDone(unitTarget, aurEff->GetSpellInfo(), 0, DOT));
                            }
                            // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
                            else if (familyFlag[1] & 0x00000080)
                            {
                                int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
                                spellId = SPELL_HUNTER_CHIMERA_SHOT_VIPER;

                                // Amount of one aura tick
                                basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
                                int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; /// @todo WTF? caster uses unitTarget?
                                if (basePoint > casterBasePoint)
                                    basePoint = casterBasePoint;
                                ApplyPct(basePoint, TickCount * 60);
                            }
                            // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
                            else if (familyFlag[0] & 0x00008000)
                                spellId = SPELL_HUNTER_CHIMERA_SHOT_SCORPID;
                            // ?? nothing say in spell desc (possibly need addition check)
                            //if (familyFlag & 0x0000010000000000LL || // dot
                            //    familyFlag & 0x0000100000000000LL)   // stun
                            //{
                            //    spellId = 53366; // 53366 Chimera Shot - Wyvern
                            //}

                            // Refresh aura duration
                            aura->RefreshDuration();
                        }
                        break;
                    }
                    if (spellId)
                        caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
                    if (spellId == SPELL_HUNTER_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown
                        caster->GetSpellHistory()->AddCooldown(spellId, 0, std::chrono::minutes(1));
                }
            }
コード例 #8
0
bool PlayerbotClassAI::castSelfCCBreakers (uint32 castList[])
{
    uint32 dispelSpell = 0;
    Player *dTarget = GetPlayerBot();


            /* dispelSpell = (uint32) R_ESCAPE_ARTIST; // this is script effect,
            Unit::AuraMap const& auras = dTarget->GetOwnedAuras();
            for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
            {
                Aura * aura = itr->second;
                AuraApplication * aurApp = aura->GetApplicationOfTarget(dTarget->GetGUID());
                if (!aurApp)
                    continue;

                if ( ( aura->GetSpellInfo()->Mechanic == MECHANIC_SNARE ) || ( aura->GetSpellInfo()->Mechanic == MECHANIC_ROOT ) )
                {
                    if(aura->GetSpellInfo()->Dispel == DISPEL_MAGIC)
                    {
                        bool positive = aurApp->IsPositive() ? (!(aura->GetSpellInfo()->AttributesEx & SPELL_ATTR0_UNK7)) : false;

                        // do not remove positive auras if friendly target
                        //               negative auras if non-friendly target
                        if(positive == dTarget->IsFriendlyTo(caster))
                            continue;
                    }
                    return castSpell(dispelSpell, dTarget);
                }
            }
            return false;  */

        // racial abilities
    /*  if( GetPlayerBot()->getRace() == RACE_BLOODELF && !pTarget->HasAura( ARCANE_TORRENT,0 ) && castSpell( ARCANE_TORRENT,pTarget ) ) {
         //GetPlayerBot()->Say("Arcane Torrent!", LANG_UNIVERSAL);
    } else if( GetPlayerBot()->getRace() == RACE_HUMAN && (GetPlayerBot()->HasUnitState( UNIT_STAT_STUNNED ) || GetPlayerBot()->HasAuraType( SPELL_AURA_MOD_FEAR ) || GetPlayerBot()->HasAuraType( SPELL_AURA_MOD_DECREASE_SPEED ) || GetPlayerBot()->HasAuraType( SPELL_AURA_MOD_CHARM )) && castSpell( EVERY_MAN_FOR_HIMSELF, GetPlayerBot() ) ) {
        //GetPlayerBot()->Say("EVERY MAN FOR HIMSELF!", LANG_UNIVERSAL);
    } else if( GetPlayerBot()->getRace() == RACE_UNDEAD_PLAYER && (GetPlayerBot()->HasAuraType( SPELL_AURA_MOD_FEAR ) || GetPlayerBot()->HasAuraType( SPELL_AURA_MOD_CHARM )) && castSpell( WILL_OF_THE_FORSAKEN, GetPlayerBot() ) ) {
       // GetPlayerBot()->Say("WILL OF THE FORSAKEN!", LANG_UNIVERSAL);
    } else if( GetPlayerBot()->getRace() == RACE_DWARF && GetPlayerBot()->HasAuraState( AURA_STATE_DEADLY_POISON ) && castSpell( STONEFORM, GetPlayerBot() ) ) {
        //GetPlayerBot()->Say("STONEFORM!", LANG_UNIVERSAL);
    } else if( GetPlayerBot()->getRace() == RACE_GNOME && (GetPlayerBot()->HasUnitState( UNIT_STAT_STUNNED ) || GetPlayerBot()->HasAuraType( SPELL_AURA_MOD_DECREASE_SPEED )) && castSpell( ESCAPE_ARTIST, GetPlayerBot() ) ) {
       // GetPlayerBot()->Say("ESCAPE ARTIST!", LANG_UNIVERSAL);
    } */

    for (uint8 j = 0; j <  sizeof (castList); j++)
    {
        dispelSpell = castList[j];
        if (dispelSpell == 0 || !dTarget->HasSpell(dispelSpell) || !CanCast(dispelSpell, dTarget, true)) continue;
        SpellInfo const *dSpell = sSpellMgr->GetSpellInfo(dispelSpell);
        if (!dSpell) continue;

       /*for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS ; ++i)
        {
            if (dSpell->Effect[i] != (uint32)SPELL_EFFECT_DISPEL && dSpell->Effect[i] != (uint32)SPELL_EFFECT_APPLY_AURA) continue;
            if (dSpell->Effect[i] == (uint32)SPELL_EFFECT_APPLY_AURA && (
                (dSpell->EffectApplyAuraName[i] != (uint32) SPELL_AURA_MECHANIC_IMMUNITY) ||
                (dSpell->EffectApplyAuraName[i] != (uint32) SPELL_AURA_DISPEL_IMMUNITY)
                )) continue;
*/
            Unit::AuraMap const& auras = dTarget->GetOwnedAuras();
            for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
            {
                Aura * aura = itr->second;
                AuraApplication * aurApp = aura->GetApplicationOfTarget(dTarget->GetGUID());
                if (!aurApp) continue;

               /* if (aura->GetSpellInfo() && (
                    (dSpell->Effect[i] == (uint32)SPELL_EFFECT_DISPEL  && ((1<<aura->GetSpellInfo()->Dispel) & GetDispelMask(DispelType(dSpell->EffectMiscValue[i]))) )
                    || (dSpell->EffectApplyAuraName[i] == (uint32) SPELL_AURA_MECHANIC_IMMUNITY && ( GetAllSpellMechanicMask(aura->GetSpellInfo()) & ( 1 << dSpell->EffectMiscValue[i]) ) )
                    || (dSpell->EffectApplyAuraName[i] == (uint32) SPELL_AURA_DISPEL_IMMUNITY && ( (1<<aura->GetSpellInfo()->Dispel) & GetDispelMask(DispelType(dSpell->EffectMiscValue[i])) ) )
                    ) )
                {*/
                    if(aura->GetSpellInfo()->Dispel == DISPEL_MAGIC)
                    {
                        bool positive = aurApp->IsPositive() ? (!(aura->GetSpellInfo()->AttributesEx & SPELL_ATTR0_HIDDEN_CLIENTSIDE)) : false;
                        if(positive)continue;
                    }
                    return CastSpell(dispelSpell, dTarget, false);
                //}
            }
        }return false;
    }