コード例 #1
0
bool BL_ActionManager::PlayAction(const char* name,
								float start,
								float end,
								short layer,
								short priority,
								float blendin,
								short play_mode,
								float layer_weight,
								short ipo_flags,
								float playback_speed,
								short blend_mode)
{
	// Only this method will create layer if non-existent
	BL_Action *action = GetAction(layer);
	if (!action) {
		action = new BL_Action(m_obj);
		m_layers[layer] = action;
	}

	// Disable layer blending on the first layer
	if (layer == 0) layer_weight = -1.f;

	return action->Play(name, start, end, priority, blendin, play_mode, layer_weight, ipo_flags, playback_speed, blend_mode);
}
コード例 #2
0
void BL_ActionManager::SetTimes(short layer, float start, float end)
{
	BL_Action *action = GetAction(layer);

	if (action) action->SetTimes(start, end);
}
コード例 #3
0
struct bAction *BL_ActionManager::GetCurrentAction(short layer)
{
	BL_Action *action = GetAction(layer);

	return action ? action->GetAction() : 0;
}
コード例 #4
0
void BL_ActionManager::SetPlayMode(short layer, short mode)
{
	BL_Action *action = GetAction(layer);

	if (action) action->SetPlayMode(mode);
}
コード例 #5
0
void BL_ActionManager::SetActionFrame(short layer, float frame)
{
	BL_Action *action = GetAction(layer);

	if (action) action->SetFrame(frame);
}
コード例 #6
0
const char *BL_ActionManager::GetActionName(short layer)
{
	BL_Action *action = GetAction(layer);
	return action ? action->GetName() : "";
}
コード例 #7
0
float BL_ActionManager::GetActionFrame(short layer)
{
	BL_Action *action = GetAction(layer);

	return action ? action->GetFrame() : 0.f;
}
コード例 #8
0
bool BL_ActionManager::IsActionDone(short layer)
{
	BL_Action *action = GetAction(layer);

	return action ? action->IsDone() : true;
}
コード例 #9
0
ファイル: BL_ActionManager.cpp プロジェクト: UPBGE/blender
const std::string BL_ActionManager::GetActionName(short layer)
{
	BL_Action *action = GetAction(layer);
	return action ? action->GetName() : "";
}