void BadaSystem::setMute(bool on) { // only change mute after eventManager init() has completed if (_audioThread) { BadaGraphicsManager *graphics = getGraphics(); if (graphics && graphics->isReady()) { _audioThread->setMute(on); } } }
result BadaAppForm::OnDraw(void) { logEntered(); if (g_system) { BadaSystem* system = (BadaSystem*) g_system; BadaGraphicsManager* graphics = system->getGraphics(); if (graphics && graphics->isReady()) { g_system->updateScreen(); } } return E_SUCCESS; }