bool ChatHandler::HandleGetItemState(const char* args) { if (!args) return false; std::string state_str = args; ItemUpdateState state; bool list_queue = false, check_all = false; if (state_str == "unchanged") state = ITEM_UNCHANGED; else if (state_str == "changed") state = ITEM_CHANGED; else if (state_str == "new") state = ITEM_NEW; else if (state_str == "removed") state = ITEM_REMOVED; else if (state_str == "queue") list_queue = true; else if (state_str == "check_all") check_all = true; else return false; Player* player = getSelectedPlayer(); if (!player) player = m_session->GetPlayer(); if (!list_queue && !check_all) { state_str = "The player has the following " + state_str + " items: "; SendSysMessage(state_str.c_str()); for (uint8 i = 0; i < INVENTORY_SLOT_ITEM_END; i++) { Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (!item->IsBag()) { if (item->GetState() == state) PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); } else { Bag *bag = (Bag*)item; const ItemPrototype *proto = bag->GetProto(); for (uint8 i = 0; i < proto->ContainerSlots; i++) { Item* item = bag->GetItemByPos(i); if (item && item->GetState() == state) PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); } } } } if (list_queue) { std::vector<Item *> &updateQueue = player->GetItemUpdateQueue(); for(size_t i = 0; i < updateQueue.size(); i++) { Item *item = updateQueue[i]; if(!item) continue; Bag *container = item->GetContainer(); uint8 bag_slot = container ? container->GetSlot() : INVENTORY_SLOT_BAG_0; std::string st; switch(item->GetState()) { case ITEM_UNCHANGED: st = "unchanged"; break; case ITEM_CHANGED: st = "changed"; break; case ITEM_NEW: st = "new"; break; case ITEM_REMOVED: st = "removed"; break; } PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str()); } if (!updateQueue.size()) PSendSysMessage("updatequeue empty"); } if (check_all) { bool error = false; std::vector<Item *> &updateQueue = player->GetItemUpdateQueue(); for (uint8 i = 0; i < INVENTORY_SLOT_ITEM_END; i++) { Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (item->GetSlot() != i) { PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot()); error = true; continue; } if (item->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } Bag *container = item->GetContainer(); if (container) { PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item->IsInUpdateQueue()) { uint16 qp = item->GetQueuePos(); if (qp > updateQueue.size()) { PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item) { PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item->GetState() != ITEM_UNCHANGED) { PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState()); error = true; continue; } if(item->IsBag()) { Bag *bag = (Bag*)item; const ItemPrototype *proto = bag->GetProto(); for (uint8 i = 0; i < proto->ContainerSlots; i++) { Item* item = bag->GetItemByPos(i); if (!item) continue; if (item->GetSlot() != i) { PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), i, item->GetGUIDLow(), item->GetSlot()); error = true; continue; } if (item->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } Bag *container = item->GetContainer(); if (!container) { PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow()); error = true; continue; } if (container != bag) { PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item->IsInUpdateQueue()) { uint16 qp = item->GetQueuePos(); if (qp > updateQueue.size()) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item->GetState() != ITEM_UNCHANGED) { PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), item->GetState()); error = true; continue; } } } } for(size_t i = 0; i < updateQueue.size(); i++) { Item *item = updateQueue[i]; if(!item) continue; if (item->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("queue(%d): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (item->GetQueuePos() != i) { PSendSysMessage("queue(%d): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow()); error = true; continue; } if (item->GetState() == ITEM_REMOVED) continue; Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot()); if (test == NULL) { PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow()); error = true; continue; } if (test != item) { PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); error = true; continue; } } if (!error) SendSysMessage("All OK!"); } return true; }