bool BaseSurfaceOSystem::finishLoad() { BaseImage *image = new BaseImage(); if (!image->loadFile(_filename)) { delete image; return false; } _width = image->getSurface()->w; _height = image->getSurface()->h; bool isSaveGameGrayscale = _filename.matchString("savegame:*g", true); if (isSaveGameGrayscale) { warning("grayscaleConversion not yet implemented"); // FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO } _surface->free(); delete _surface; bool needsColorKey = false; bool replaceAlpha = true; if (image->getSurface()->format.bytesPerPixel == 1) { if (!image->getPalette()) { error("Missing palette while loading 8bit image %s", _filename.c_str()); } _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); needsColorKey = true; } else { if (image->getSurface()->format != g_system->getScreenFormat()) { _surface = image->getSurface()->convertTo(g_system->getScreenFormat()); } else { _surface = new Graphics::Surface(); _surface->copyFrom(*image->getSurface()); } if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) { // 32 bpp BMPs have nothing useful in their alpha-channel -> color-key needsColorKey = true; replaceAlpha = false; } else if (image->getSurface()->format.aBits() == 0) { needsColorKey = true; } } if (needsColorKey) { TransparentSurface trans(*_surface); trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha); } _alphaType = hasTransparencyType(_surface); _valid = true; _gameRef->addMem(_width * _height * 4); delete image; _loaded = true; return true; }
bool BaseSurfaceOSystem::finishLoad() { BaseImage *image = new BaseImage(); if (!image->loadFile(_filename)) { delete image; return false; } _width = image->getSurface()->w; _height = image->getSurface()->h; bool isSaveGameGrayscale = scumm_strnicmp(_filename.c_str(), "savegame:", 9) == 0 && (_filename.c_str()[_filename.size() - 1] == 'g' || _filename.c_str()[_filename.size() - 1] == 'G'); if (isSaveGameGrayscale) { warning("grayscaleConversion not yet implemented"); // FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO } // no alpha, set color key /* if (surface->format.bytesPerPixel != 4) SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf->format, ck_red, ck_green, ck_blue));*/ // convert 32-bit BMPs to 24-bit or they appear totally transparent (does any app actually write alpha in BMP properly?) // Well, actually, we don't convert via 24-bit as the color-key application overwrites the Alpha-channel anyhow. _surface->free(); delete _surface; bool needsColorKey = false; bool replaceAlpha = true; if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) { _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); needsColorKey = true; replaceAlpha = false; } else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) { _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); needsColorKey = true; } else if (image->getSurface()->format.bytesPerPixel >= 3 && image->getSurface()->format != g_system->getScreenFormat()) { _surface = image->getSurface()->convertTo(g_system->getScreenFormat()); if (image->getSurface()->format.bytesPerPixel == 3) { needsColorKey = true; } } else { _surface = new Graphics::Surface(); _surface->copyFrom(*image->getSurface()); if (_surface->format.aBits() == 0) { needsColorKey = true; } } if (needsColorKey) { TransparentSurface trans(*_surface); trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha); } _hasAlpha = hasTransparency(_surface); _valid = true; _gameRef->addMem(_width * _height * 4); delete image; _loaded = true; return true; }