D3D9Mesh::D3D9Mesh(const BaseMesh &O) { _Mesh = NULL; _Vertices = NULL; _Indices = NULL; O.CopyMesh(*this); }
Mesh::Mesh(BaseMesh &O) { _Vertices = 0; _Indices = 0; _VertexCount = 0; _IndexCount = 0; O.CopyMesh(*this); }