mitk::StdFunctionCommand::ActionFunction mitk::DisplayActionEventFunctions::ZoomCameraSynchronizedAction() { auto actionFunction = [](const itk::EventObject& displayInteractorEvent) { if (DisplayZoomEvent().CheckEvent(&displayInteractorEvent)) { const DisplayZoomEvent* displayActionEvent = dynamic_cast<const DisplayZoomEvent*>(&displayInteractorEvent); const BaseRenderer::Pointer sendingRenderer = displayActionEvent->GetSender(); if (nullptr == sendingRenderer) { return; } if (1.0 != displayActionEvent->GetZoomFactor()) { auto allRenderWindows = sendingRenderer->GetRenderingManager()->GetAllRegisteredRenderWindows(); for (auto renderWindow : allRenderWindows) { if (BaseRenderer::GetInstance(renderWindow)->GetMapperID() == BaseRenderer::Standard2D) { BaseRenderer* currentRenderer = BaseRenderer::GetInstance(renderWindow); currentRenderer->GetCameraController()->Zoom(displayActionEvent->GetZoomFactor(), displayActionEvent->GetStartCoordinate()); currentRenderer->GetRenderingManager()->RequestUpdate(currentRenderer->GetRenderWindow()); } } } } }; return actionFunction; }
bool mitk::DisplayInteractor::Move(StateMachineAction*, InteractionEvent* interactionEvent) { BaseRenderer* sender = interactionEvent->GetSender(); InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent); if (positionEvent == NULL) { MITK_WARN<< "DisplayVectorInteractor: cannot process the event in Move action: " << interactionEvent->GetNameOfClass(); return false; } // perform translation sender->GetDisplayGeometry()->MoveBy((positionEvent->GetPointerPositionOnScreen() - m_LastDisplayCoordinate) * (-1.0)); sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow()); m_LastDisplayCoordinate = positionEvent->GetPointerPositionOnScreen(); return true; }
bool mitk::DisplayInteractor::Move(StateMachineAction*, InteractionEvent* interactionEvent) { BaseRenderer* sender = interactionEvent->GetSender(); InteractionPositionEvent* positionEvent = static_cast<InteractionPositionEvent*>(interactionEvent); float invertModifier = -1.0; if ( m_InvertMoveDirection ) { invertModifier = 1.0; } // perform translation sender->GetDisplayGeometry()->MoveBy( (positionEvent->GetPointerPositionOnScreen() - m_LastDisplayCoordinate) * invertModifier ); sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow()); m_LastDisplayCoordinate = positionEvent->GetPointerPositionOnScreen(); return true; }