コード例 #1
0
mitk::StdFunctionCommand::ActionFunction mitk::DisplayActionEventFunctions::ZoomCameraSynchronizedAction()
{
  auto actionFunction = [](const itk::EventObject& displayInteractorEvent)
  {
    if (DisplayZoomEvent().CheckEvent(&displayInteractorEvent))
    {
      const DisplayZoomEvent* displayActionEvent = dynamic_cast<const DisplayZoomEvent*>(&displayInteractorEvent);
      const BaseRenderer::Pointer sendingRenderer = displayActionEvent->GetSender();
      if (nullptr == sendingRenderer)
      {
        return;
      }

      if (1.0 != displayActionEvent->GetZoomFactor())
      {
        auto allRenderWindows = sendingRenderer->GetRenderingManager()->GetAllRegisteredRenderWindows();
        for (auto renderWindow : allRenderWindows)
        {
          if (BaseRenderer::GetInstance(renderWindow)->GetMapperID() == BaseRenderer::Standard2D)
          {
            BaseRenderer* currentRenderer = BaseRenderer::GetInstance(renderWindow);
            currentRenderer->GetCameraController()->Zoom(displayActionEvent->GetZoomFactor(), displayActionEvent->GetStartCoordinate());
            currentRenderer->GetRenderingManager()->RequestUpdate(currentRenderer->GetRenderWindow());
          }
        }
      }
    }
  };

  return actionFunction;
}
コード例 #2
0
bool mitk::DisplayInteractor::Move(StateMachineAction*, InteractionEvent* interactionEvent)
{
  BaseRenderer* sender = interactionEvent->GetSender();
  InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent);
  if (positionEvent == NULL)
  {
    MITK_WARN<< "DisplayVectorInteractor: cannot process the event in Move action: " << interactionEvent->GetNameOfClass();
    return false;
  }
  // perform translation
  sender->GetDisplayGeometry()->MoveBy((positionEvent->GetPointerPositionOnScreen() - m_LastDisplayCoordinate) * (-1.0));
  sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow());
  m_LastDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
  return true;
}
コード例 #3
0
bool mitk::DisplayInteractor::Move(StateMachineAction*, InteractionEvent* interactionEvent)
{
  BaseRenderer* sender = interactionEvent->GetSender();
  InteractionPositionEvent* positionEvent = static_cast<InteractionPositionEvent*>(interactionEvent);

  float invertModifier = -1.0;
  if ( m_InvertMoveDirection )
  {
    invertModifier = 1.0;
  }

  // perform translation
  sender->GetDisplayGeometry()->MoveBy( (positionEvent->GetPointerPositionOnScreen() - m_LastDisplayCoordinate) * invertModifier );
  sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow());
  m_LastDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
  return true;
}