/** * Updates the soldier stats (Weight, TU). */ void InventoryState::updateStats() { BattleUnit *unit = _battleGame->getSelectedUnit(); if (_showMoreStatsInInventoryView) { int Weight = unit->getCarriedWeight(_inv->getSelectedItem()); std::wstringstream ss; ss << _game->getLanguage()->getString("STR_WEIGHT") << L'\x01' << Weight << " /" << unit->getStats()->strength; _txtWeight->setText(ss.str()); if (Weight > unit->getStats()->strength) _txtWeight->setSecondaryColor(Palette::blockOffset(2)); else _txtWeight->setSecondaryColor(Palette::blockOffset(1)); } if (_tu) { std::wstringstream ss; ss << _game->getLanguage()->getString("STR_TUS") << L'\x01' << unit->getTimeUnits(); _txtTus->setText(ss.str()); } }
/** * Updates the soldier stats (Weight, TU). */ void InventoryState::updateStats() { BattleUnit *unit = _battleGame->getSelectedUnit(); _txtTus->setText(tr("STR_TIME_UNITS_SHORT").arg(unit->getTimeUnits())); int weight = unit->getCarriedWeight(_inv->getSelectedItem()); _txtWeight->setText(tr("STR_WEIGHT").arg(weight).arg(unit->getBaseStats()->strength)); if (weight > unit->getBaseStats()->strength) { _txtWeight->setSecondaryColor(_game->getMod()->getInterface("inventory")->getElement("weight")->color2); } else { _txtWeight->setSecondaryColor(_game->getMod()->getInterface("inventory")->getElement("weight")->color); } _txtFAcc->setText(tr("STR_ACCURACY_SHORT").arg((int)(unit->getBaseStats()->firing * unit->getHealth()) / unit->getBaseStats()->health)); _txtReact->setText(tr("STR_REACTIONS_SHORT").arg(unit->getBaseStats()->reactions)); if (unit->getBaseStats()->psiSkill > 0) { _txtPSkill->setText(tr("STR_PSIONIC_SKILL_SHORT").arg(unit->getBaseStats()->psiSkill)); } else { _txtPSkill->setText(L""); } if (unit->getBaseStats()->psiSkill > 0 || (Options::psiStrengthEval && _game->getSavedGame()->isResearched(_game->getMod()->getPsiRequirements()))) { _txtPStr->setText(tr("STR_PSIONIC_STRENGTH_SHORT").arg(unit->getBaseStats()->psiStrength)); } else { _txtPStr->setText(L""); } }