void ChatHandler::handleGameChatMessage(Net::MessageIn &msg) { short id = msg.readInt16(); std::string chatMsg = msg.readString(); if (id == 0) { localChatTab->chatLog(chatMsg, BY_SERVER); return; } Being *being = beingManager->findBeing(id); std::string mes; if (being) { mes = being->getName() + " : " + chatMsg; being->setSpeech(chatMsg, SPEECH_TIME); } else mes = "Unknown : " + chatMsg; localChatTab->chatLog(mes, being == player_node ? BY_PLAYER : BY_OTHER); }
void ChatHandler::handleMessage(MessageIn &msg) { Being *being; std::string chatMsg; std::string nick; int chatMsgLength; switch (msg.getId()) { case SMSG_WHISPER_RESPONSE: switch (msg.readInt8()) { case 0x00: // comment out since we'll local echo in chat.cpp instead, then only report failures //localChatTab->chatLog("Whisper sent", BY_SERVER); break; case 0x01: localChatTab->chatLog(_("Whisper could not be sent, user " "is offline."), BY_SERVER); break; case 0x02: localChatTab->chatLog(_("Whisper could not be sent, " "ignored by user."), BY_SERVER); break; } break; // Received whisper case SMSG_WHISPER: chatMsgLength = msg.readInt16() - 28; nick = msg.readString(24); if (chatMsgLength <= 0) break; chatMsg = msg.readString(chatMsgLength); if (nick != "Server") { if (player_relations.hasPermission(nick, PlayerRelation::WHISPER)) chatWindow->whisper(nick, chatMsg); } else { localChatTab->chatLog(chatMsg, BY_SERVER); } break; // Received speech from being case SMSG_BEING_CHAT: { chatMsgLength = msg.readInt16() - 8; being = beingManager->findBeing(msg.readInt32()); if (!being || chatMsgLength <= 0) break; chatMsg = msg.readString(chatMsgLength); std::string::size_type pos = chatMsg.find(" : ", 0); std::string sender_name = ((pos == std::string::npos) ? "" : chatMsg.substr(0, pos)); // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT. if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG)) localChatTab->chatLog(chatMsg, BY_OTHER); chatMsg.erase(0, pos + 3); trim(chatMsg); if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) being->setSpeech(chatMsg, SPEECH_TIME); break; } case SMSG_PLAYER_CHAT: case SMSG_GM_CHAT: { chatMsgLength = msg.readInt16() - 4; if (chatMsgLength <= 0) break; chatMsg = msg.readString(chatMsgLength); std::string::size_type pos = chatMsg.find(" : ", 0); if (msg.getId() == SMSG_PLAYER_CHAT) { if (localChatTab) localChatTab->chatLog(chatMsg, BY_PLAYER); if (pos != std::string::npos) chatMsg.erase(0, pos + 3); trim(chatMsg); player_node->setSpeech(chatMsg, SPEECH_TIME); } else { localChatTab->chatLog(chatMsg, BY_GM); } break; } case SMSG_MVP: // Display MVP player msg.readInt32(); // id localChatTab->chatLog(_("MVP player."), BY_SERVER); break; } }
void ChatHandler::handleMessage(MessageIn *msg) { Being *being; std::string chatMsg; std::string nick; int chatMsgLength; switch (msg->getId()) { case SMSG_WHISPER_RESPONSE: switch (msg->readInt8()) { case 0x00: // This is a success, so not necessary to report //chatWindow->chatLog(_("Whisper sent")); break; case 0x01: chatWindow->chatLog(_("Whisper could not be sent, user is offline.")); break; case 0x02: chatWindow->chatLog(_("Whisper could not be sent, ignored by user.")); break; } break; // Received whisper case SMSG_WHISPER: chatMsgLength = msg->readInt16() - 28; nick = msg->readString(24); if (chatMsgLength <= 0) break; chatMsg = msg->readString(chatMsgLength); if (nick != SERVER_NAME) chatMsg = nick + " : " + chatMsg; if (nick == SERVER_NAME) chatWindow->chatLog(chatMsg); else if (player_relations.hasPermission(nick, PlayerRelation::WHISPER)) chatWindow->chatLog(chatMsg, Palette::WHISPER); break; // Received speech from being case SMSG_BEING_CHAT: { chatMsgLength = msg->readInt16() - 8; being = beingManager->findBeing(msg->readInt32()); if (!being || chatMsgLength <= 0) break; chatMsg = msg->readString(chatMsgLength); std::string::size_type pos = chatMsg.find(" : ", 0); std::string sender_name = ((pos == std::string::npos) ? "" : chatMsg.substr(0, pos)); // We use getIgnorePlayer instead of ignoringPlayer here because // ignorePlayer' side effects are triggered right below for // Being::IGNORE_SPEECH_FLOAT. if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG)) chatWindow->chatLog(chatMsg, Palette::PLAYER); chatMsg.erase(0, pos + 3); trim(chatMsg); if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) being->setSpeech(chatMsg, SPEECH_TIME); break; } case SMSG_PLAYER_CHAT: case SMSG_GM_CHAT: { chatMsgLength = msg->readInt16() - 4; if (chatMsgLength <= 0) break; chatMsg = msg->readString(chatMsgLength); std::string::size_type pos = chatMsg.find(" : ", 0); if (msg->getId() == SMSG_PLAYER_CHAT) { chatWindow->chatLog(chatMsg, Palette::CHAT); if (pos != std::string::npos) chatMsg.erase(0, pos + 3); trim(chatMsg); player_node->setSpeech(chatMsg, SPEECH_TIME); } else chatWindow->chatLog(chatMsg, Palette::GM); break; } case SMSG_WHO_ANSWER: chatWindow->chatLog(strprintf(_("Online users: %d"), msg->readInt32())); break; case 0x010c: // Display MVP player msg->readInt32(); // id chatWindow->chatLog(_("MVP player")); break; } }