bool parseGSH(BigEndianView &fh) { gsh::Header header; fh.read(header.magic); if (header.magic != gsh::Header::Magic) { std::cout << "Unexpected gsh magic " << header.magic << std::endl; return false; } fh.read(header.unk1); fh.read(header.unk2); fh.read(header.unk3); fh.read(header.unk4); fh.read(header.unk5); fh.read(header.unk6); fh.read(header.unk7); while (!fh.eof()) { gsh::Block block; fh.read(block.magic); if (block.magic != gsh::Block::Magic) { std::cout << "Unexpected block magic " << header.magic << std::endl; return false; } fh.read(block.unk1); fh.read(block.unk2); fh.read(block.unk3); fh.read(block.type); fh.read(block.dataLength); fh.read(block.unk4); fh.read(block.unk5); block.data.resize(block.dataLength); fh.read<uint8_t>(block.data); if (block.type == gsh::Block::VertexShader || block.type == gsh::Block::PixelShader) { std::string out; latte::disassemble(out, block.data); std::cout << "----------------------------------------------" << std::endl; std::cout << " Disassembly " << std::endl; std::cout << "----------------------------------------------" << std::endl; std::cout << out << std::endl; std::cout << std::endl; latte::Shader shader; latte::decode(shader, block.data); std::cout << "----------------------------------------------" << std::endl; std::cout << " Blocks " << std::endl; std::cout << "----------------------------------------------" << std::endl; latte::blockify(shader); std::cout << std::endl; std::string hlsl; latte::generateHLSL(shader, hlsl); std::cout << "----------------------------------------------" << std::endl; std::cout << " HLSL " << std::endl; std::cout << "----------------------------------------------" << std::endl; std::cout << hlsl << std::endl; std::cout << std::endl; } } return true; }