コード例 #1
0
ファイル: gsh-disassemble.cpp プロジェクト: 7heaven/wiiu-emu
bool parseGSH(BigEndianView &fh)
{
   gsh::Header header;
   fh.read(header.magic);

   if (header.magic != gsh::Header::Magic) {
      std::cout << "Unexpected gsh magic " << header.magic << std::endl;
      return false;
   }

   fh.read(header.unk1);
   fh.read(header.unk2);
   fh.read(header.unk3);
   fh.read(header.unk4);
   fh.read(header.unk5);
   fh.read(header.unk6);
   fh.read(header.unk7);

   while (!fh.eof()) {
      gsh::Block block;
      fh.read(block.magic);

      if (block.magic != gsh::Block::Magic) {
         std::cout << "Unexpected block magic " << header.magic << std::endl;
         return false;
      }

      fh.read(block.unk1);
      fh.read(block.unk2);
      fh.read(block.unk3);
      fh.read(block.type);
      fh.read(block.dataLength);
      fh.read(block.unk4);
      fh.read(block.unk5);

      block.data.resize(block.dataLength);
      fh.read<uint8_t>(block.data);

      if (block.type == gsh::Block::VertexShader || block.type == gsh::Block::PixelShader) {
         std::string out;
         latte::disassemble(out, block.data);
         std::cout << "----------------------------------------------" << std::endl;
         std::cout << "                  Disassembly                 " << std::endl;
         std::cout << "----------------------------------------------" << std::endl;
         std::cout << out << std::endl;
         std::cout << std::endl;

         latte::Shader shader;
         latte::decode(shader, block.data);
         std::cout << "----------------------------------------------" << std::endl;
         std::cout << "                    Blocks                    " << std::endl;
         std::cout << "----------------------------------------------" << std::endl;
         latte::blockify(shader);
         std::cout << std::endl;

         std::string hlsl;
         latte::generateHLSL(shader, hlsl);
         std::cout << "----------------------------------------------" << std::endl;
         std::cout << "                     HLSL                     " << std::endl;
         std::cout << "----------------------------------------------" << std::endl;
         std::cout << hlsl << std::endl;
         std::cout << std::endl;
      }
   }

   return true;
}