// get_humidity(pos) // returns the humidity at the position int ModApiMapgen::l_get_humidity(lua_State *L) { NO_MAP_LOCK_REQUIRED; v3s16 pos = read_v3s16(L, 1); NoiseParams np_humidity; NoiseParams np_humidity_blend; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity", &np_humidity) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend", &np_humidity_blend)) return 0; std::string value; if (!settingsmgr->getMapSetting("seed", &value)) return 0; std::istringstream ss(value); u64 seed; ss >> seed; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; if (!bmgr) return 0; float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity, np_humidity_blend, seed); if (!humidity) return 0; lua_pushnumber(L, humidity); return 1; }
// get_biome_data(pos) // returns a table containing the biome id, heat and humidity at the position int ModApiMapgen::l_get_biome_data(lua_State *L) { NO_MAP_LOCK_REQUIRED; v3s16 pos = read_v3s16(L, 1); NoiseParams np_heat; NoiseParams np_heat_blend; NoiseParams np_humidity; NoiseParams np_humidity_blend; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat", &np_heat) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend", &np_heat_blend) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity", &np_humidity) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend", &np_humidity_blend)) return 0; std::string value; if (!settingsmgr->getMapSetting("seed", &value)) return 0; std::istringstream ss(value); u64 seed; ss >> seed; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; if (!bmgr) return 0; float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed); if (!heat) return 0; float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity, np_humidity_blend, seed); if (!humidity) return 0; Biome *biome = (Biome *)bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos.Y); if (!biome || biome->index == OBJDEF_INVALID_INDEX) return 0; lua_newtable(L); lua_pushinteger(L, biome->index); lua_setfield(L, -2, "biome"); lua_pushnumber(L, heat); lua_setfield(L, -2, "heat"); lua_pushnumber(L, humidity); lua_setfield(L, -2, "humidity"); return 1; }