コード例 #1
0
ファイル: editor.cpp プロジェクト: qbdp/pencil
void Editor::clipboardChanged()
{
    if ( clipboardBitmapOk == false )
    {
        g_clipboardBitmapImage.setImage( new QImage( QApplication::clipboard()->image() ) );
        g_clipboardBitmapImage.bounds() = QRect( g_clipboardBitmapImage.topLeft(), g_clipboardBitmapImage.image()->size() );
        qDebug() << "New clipboard image" << g_clipboardBitmapImage.image()->size();
    }
    else
    {
        clipboardBitmapOk = false;
        qDebug() << "The image has been saved in the clipboard";
    }
}
コード例 #2
0
void CanvasRenderer::paintBitmapFrame( QPainter& painter,
                                      int layerId,
                                      int nFrame,
                                      bool colorize,
                                      bool useLastKeyFrame )
{
    Layer* layer = mObject->getLayer( layerId );

    if ( !layer->visible() )
    {
        return;
    }

    LayerBitmap* bitmapLayer = dynamic_cast< LayerBitmap* >( layer );
    if ( bitmapLayer == nullptr )
    {
        Q_ASSERT( bitmapLayer );
        return;
    }

    qCDebug( mLog ) << "Paint Onion skin bitmap, Frame = " << nFrame;
    BitmapImage* bitmapImage;
    if (useLastKeyFrame) {
        bitmapImage = bitmapLayer->getLastBitmapImageAtFrame( nFrame, 0 );
    }
    else {
        bitmapImage = bitmapLayer->getBitmapImageAtFrame( nFrame );
    }

    if ( bitmapImage == nullptr )
    {
        return;
    }

    BitmapImage* tempBitmapImage = new BitmapImage;
    tempBitmapImage->paste(bitmapImage);

    if ( colorize )
    {
        QBrush colorBrush = QBrush(Qt::transparent); //no color for the current frame

        if (nFrame < mFrameNumber)
        {
            colorBrush = QBrush(Qt::red);
        }
        else if (nFrame > mFrameNumber)
        {
            colorBrush = QBrush(Qt::blue);
        }

        tempBitmapImage->drawRect(  bitmapImage->bounds(),
                                    Qt::NoPen,
                                    colorBrush,
                                    QPainter::CompositionMode_SourceIn,
                                    false);
    }

    // If the current frame on the current layer has a transformation, we apply it.
    //
    if (mRenderTransform && nFrame == mFrameNumber && layerId == mLayerIndex ) {
        tempBitmapImage->clear(mSelection);
        paintTransformedSelection(painter);
    }

    painter.setWorldMatrixEnabled( true );

    if (mRenderTransform && nFrame) {
        painter.setOpacity( bitmapLayer->getOpacity() );
    }

    tempBitmapImage->paintImage( painter );

    delete tempBitmapImage;
}