コード例 #1
0
ファイル: Map_Team.cpp プロジェクト: tidaybreak/game-server
void Map_Team::deserialize(Block_Buffer &buf) {
	buf.read_int8(type_);
	buf.read_string(words_);
	buf.read_int32(scene_id_);
	buf.read_int8(degree_);
	buf.read_uint32(team_index_);
	buf.read_int64(team_id_);
	buf.read_int64(team_id_for_scene_);
	buf.read_int64(leader_role_id_);
	uint16_t len = 0;
	buf.read_uint16(len);
	int64_t role_id = 0;
	for (uint16_t i = 0; i < len; ++i) {
		buf.read_int64(role_id);
		team_member_set_.insert(role_id);
	}
	buf.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		buf.read_int64(role_id);
		offline_teamer_map_.insert(std::make_pair(role_id, Online_Teamer_Info()));
	}
	buf.read_int8(in_battle_);
	buf.read_uint16(len);
	Int_Role_Id int_role_id;
	Int_Role_Id_Vec lineup;
	for (uint16_t i = 0; i < len; ++i) {
		int_role_id.deserialize(buf);
		lineup.push_back(int_role_id);
	}
	this->lineup_replace(lineup);
	buf.read_int32(enter_level_);
	buf.read_int16(fail_times_);
	buf.read_int16(match_fail_);
	buf.read_bool(is_not_first_team_fb_);
}
コード例 #2
0
int Expedition_Force::deserialize(Block_Buffer &r) {
	r.read_int64(server_uuid);
	r.read_string(server_name);
	r.read_int64(gang_id);
	r.read_string(gang_name);
	return 0;
}
コード例 #3
0
int Scene_Server_Request::process_20300100(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	Monitor_Unique_ID logic_muid;
	role_id_t player_role_id = 0;
	int level = 0;
	int force = 0;
	role_id_t gang_id = 0;
	int8_t remain_income_num = 0;
	int16_t income_rate = 0;
	int total_merit = 0;
	int remain_time = 0;
	int act_time = 0;
	std::string server_name;
	logic_muid.deserialize(buf);
	buf.read_int64(player_role_id);
	buf.read_int32(level);
	buf.read_int32(force);
	buf.read_int64(gang_id);
	buf.read_int8(remain_income_num);
	buf.read_int16(income_rate);
	buf.read_int32(total_merit);
	buf.read_int32(remain_time);
	buf.read_int32(act_time);
	buf.read_string(server_name);
	SCENE_WAR_MANAGER->req_enter_war_scene(logic_muid, player_role_id, level,
			force, gang_id, remain_income_num, income_rate, total_merit, remain_time, act_time, server_name);
	return 0;
}
コード例 #4
0
int Scene_Gang_Manager::gang_war_load_source_gangs_from_logic(Block_Buffer &buf) {
	int8_t type = 0;
	buf.read_int8(type);
	if (type == 1) {
		int64_t server_id = 0;
		std::string zone;
		uint16_t len = 0;
		int8_t stage = 0;

		buf.read_int64(server_id);
		buf.read_string(zone);
		buf.read_int8(stage);
		if (stage != stage_
				|| load_source_ < Time_Value::gettimeofday()) {
			gang_map_.clear();
			gangid_serverid_map_.clear();
			gangid_zone_map_.clear();
			server_ids_.clear();
			stage_ = stage;
			load_source_ = Time_Value::gettimeofday() + Time_Value(Time_Value::ONE_MINUTE_IN_SECS * 5);
			MSG_USER("GANG_WAR: source_gangs server_id(%d) clear data",server_id);
		}
		server_ids_.insert(server_id);
		buf.read_uint16(len);
		Gang_War_Spot spot;
		std::map<int8_t, Gang_War_Spot> gang_war_result_map;
		for (uint16_t i = 0; i < len; ++i) {
			spot.reset();
			spot.deserialize(buf);
			gang_war_result_map.insert(std::make_pair(spot.index, spot));
		}
		if (!gang_war_result_map.empty()) {
			gang_war_result_map_.clear();
			gang_war_result_map_ = gang_war_result_map;
		}
		buf.read_uint16(len);
		Gang_DB_View info;
		for (uint16_t i = 0; i < len; ++i) {
			info.reset();
			info.gang_war_deserialize(buf);
			gang_map_.insert(std::make_pair(info.gang_id, info));
			gangid_serverid_map_.insert(std::make_pair(info.gang_id, server_id));
			gangid_zone_map_.insert(std::make_pair(info.gang_id, zone));
			SCENE_GANG_GLOBAL_MANAGER->add_gang(info.gang_id, this);
		}
		MSG_USER("GANG_WAR: source_gangs server_id(%d)",server_id);
	} else {
		role_id_t gang_id = 0;
		buf.read_int64(gang_id);
		gang_map_.erase(gang_id);
		gangid_serverid_map_.erase(gang_id);
		gangid_zone_map_.erase(gang_id);
		SCENE_GANG_GLOBAL_MANAGER->erase_gang(gang_id);
	}
	return 0;
}
コード例 #5
0
void Expedition_Scene_Demage_Rank_Data::deserialize(Block_Buffer &r) {
	r.read_string(role_name);
	r.read_int64(role_id);
	r.read_int64(gang_id);
	r.read_string(gang_name);
	r.read_int64(uuid);
	r.read_string(server_name);
	r.read_int32(force);
	r.read_int32(level);
	r.read_double(demage);
}
コード例 #6
0
int Expedition_Occupy_Castle_Data::deserialize(Block_Buffer &r) {
	r.read_int64(role_id);
	r.read_int64(gang_id);
	r.read_int64(server_uuid);
	r.read_string(role_name);
	r.read_string(gang_name);
	r.read_string(server_name);
	r.read_int32(level);
	r.read_int32(force);
	r.read_int16(nums);
	r.read_int16(get_nums);
	return 0;
}
コード例 #7
0
int Answer_Manager::data_channle(Block_Buffer& buf) {
	uint8_t type = 0;
	buf.read_uint8(type);
	switch(type) {
		case ANSWER_DATA_CHANNLE_TYPE_SL_GET_RANK_REWARD: {
			uint16_t size = 0;
			buf.read_uint16(size);
			for(uint16_t i = 0; i < size; ++i) {
				uint16_t nsize = 0;
				buf.read_uint16(nsize);
				for(uint16_t j = 0; j < nsize; ++j) {
					role_id_t role_id = 0;
					buf.read_int64(role_id);
					reward_to_player(role_id, i+1);
				} //end j
			}//end i
			break;
		}// end case
		case ANSWER_DATA_CHANNLE_TYPE_SL_SAVE_DATA: {
			save_data(buf);
			break;
		}
	}
	return 0;
}
コード例 #8
0
int Scene_Server_Request::process_20300303(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	//MSG_20300303 msg;
	//JUDGE_ERROR_RETURN(msg.deserialize(buf));
	int act_icon_id = 0;
	role_id_t gang_id = 0;
	buf.read_int32(act_icon_id);
	buf.read_int64(gang_id);
	switch(act_icon_id){
		case 16:{
			WORLD_BOSS_MANAGER->inner_act_end(gang_id, buf);
			break;
		}
		case 19:{
			GANG_BOSS_MANAGER->inner_act_end(gang_id, buf);
			break;
		}
		case 20:{
			VALENTINE_MONSTER_MANAGER->inner_act_end(gang_id, buf);
			break;
		}
		case 22:{
			HONOR_ARENA_MANAGER->inner_act_end(gang_id, buf);
			break;
		}
		default:{
			break;
		}
	}
	return 0;
}
コード例 #9
0
int Message_Unit::process_timer_msg(uint32_t msg_id, Block_Buffer &buf, Time_Value &now) {
	if (data_pro_tick_ < Time_Value::gettimeofday()) {
		server_status();
	}


	switch (msg_id) {
	case SERVER_INNER_CLIENT_CLOSE: {
		int cid = 0, close_type = 0;
		int64_t value = 0;
		buf.read_int32(cid);
		buf.read_int32(close_type);
		buf.read_int64(value);
		monitor()->close_link_by_cid(cid, Link_Close(close_type, value));

		break;
	}
	default : {
		return CALL_CONTINUE;
		break;
	}
	}

	return CALL_RETURN;
}
コード例 #10
0
int Scene_Server_Request::process_20100050(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &inner_buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	uint16_t change_info_size = 0;
	inner_buf.read_uint16(change_info_size);
	if (change_info_size == 0) {
		return -1;
	}

	MSG_81000066 active_msg;
	active_msg.change_info.reserve(change_info_size);
	String_Info_Change string_info_change;
	for (uint16_t i = 0; i < change_info_size; ++i) {
		string_info_change.reset();
		if (string_info_change.deserialize(inner_buf)) {
			return -1;
		}
		active_msg.change_info.push_back(string_info_change);
	}
	inner_buf.read_int64(active_msg.role_id);

	Block_Buffer active_buf;
	MAKE_MSG_BUF(active_msg, active_buf);
	player->scene_broad_around(active_buf,Mover::SCENE_MOVE);

	return 0;
}
コード例 #11
0
int Anci_Artifact_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_int64(role_id);
//	buffer.read_int64(perfectPoint);
	uint16_t len = 0;
	buffer.read_uint16(len);
	aa_info_map.clear();
	Anci_Artifact_Cond_Info info;
	for (uint16_t i = 0; i < len; ++i) {
		info.reset();
		buffer.read_int32(info.id);
		buffer.read_int8(info.state_count);
		buffer.read_int32(info.data);
		aa_info_map.insert(std::make_pair(info.id, info));
	}
	buffer.read_uint16(len);
	complete_ids.clear();
	int32_t complete_id = 0;
	for (uint16_t i = 0; i < len; ++i) {
		buffer.read_int32(complete_id);
		complete_ids.insert(complete_id);
	}
	aa_unban_info.clear();
	Anci_Artifact_Unban_Info aa_ui;
	for (uint16_t i = 0; i < len; ++i) {
		aa_ui.reset();
		buffer.read_int32(aa_ui.id);
		buffer.read_int8(aa_ui.state);
		buffer.read_int8(aa_ui.box_state);
		aa_unban_info.insert(std::make_pair(aa_ui.id, aa_ui));
	}
	return 0;
}
コード例 #12
0
int Scene_Server_Request::process_20400001_3(Block_Buffer &buf) {
	Fighter_Detail detail;
	detail.reset();
	detail.deserialize(buf);

	role_id_t master_role_id = 0;
	buf.read_int64(master_role_id);

	// 跟随英雄
	Hero *outer_hero = SCENE_PUBLIC->find_master_id_hero(master_role_id);
	if (outer_hero && !outer_hero->validate_battle_scene()) {
		outer_hero->refresh_hero_fighter_detail(detail);
	} else {
		MSG_USER("cannot find outer_hero, master_role_id = %ld", master_role_id);
		return -1;
	}

	// 战斗英雄
	Hero *fight_hero = SCENE_PUBLIC->find_fight_hero(master_role_id);
	if (fight_hero && !fight_hero->validate_battle_scene()) {
		fight_hero->refresh_hero_fighter_detail(detail);
	} else {
		MSG_USER("cannot find fight_hero, master_role_id = %ld", master_role_id);
		return -1;
	}

	return 0;
}
コード例 #13
0
int Scene_Server_Request::process_20420000(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	role_id_t sender_role_id = 0;
	int bless_buf_id = 0;
	buf.read_int64(sender_role_id);
	buf.read_int32(bless_buf_id);
	player->inner_send_bless_buf(sender_role_id, bless_buf_id);
	return 0;
}
コード例 #14
0
void Expedition_Drop_Or_Material::deserialize(Block_Buffer &r) {
	this->birth_time.deserialize(r);
	uint16_t len = 0;
	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		int64_t role_id = 0;
		r.read_int64(role_id);
		had_collected.insert(role_id);
	}
}
コード例 #15
0
int Expedition_Global_Manager_Data::deserialize(Block_Buffer &r) {
	uint16_t len = 0;
	int64_t uuid = 0;
	Time_Value tv = Time_Value::zero;
	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		r.read_int64(uuid);
		tv.deserialize(r);
		opened_uuid_opentime_map_.insert(std::make_pair(uuid, tv));
	}

	int inter = 0;
	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		r.read_int64(uuid);
		r.read_int32(inter);
		uuid_inter_map_.insert(std::make_pair(uuid, inter));
	}

	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		r.read_int32(inter);
		tv.deserialize(r);
		opentime_.insert(std::make_pair(inter, tv));
	}

	mmuid_.deserialize(r);

//	uint32_t inter_u = 0;
//	Expedition_Manager_Data emd;
//	r.read_uint16(len);
//	for (uint16_t i = 0; i < len; ++i) {
//		emd.reset();
//		r.read_uint32(inter_u);
//		emd.deserialize(r);
//		inter_manager_data_map_.insert(std::make_pair(inter_u, emd));
//	}
	return 0;
}
コード例 #16
0
int Stronghold_Info::deserialize(Block_Buffer &r)  {
	occupier.deserialize(r);

	uint16_t len = 0;
	int64_t i_64 = 0;
	int i_32 = 0;
	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		r.read_int64(i_64);
		r.read_int32(i_32);
		defend_id_map.insert(std::make_pair(i_64, i_32));
	}
	return 0;
}
コード例 #17
0
int Scene_Server_Request::find_player_by_buf(Block_Buffer &buf, Scene_Player *&player) {
	role_id_t role_id = 0;
	if (buf.read_int64(role_id)) {
		MSG_USER_TRACE("read role id:%ld", role_id);
		return CALL_RETURN;
	}

	player = monitor()->find_scene_player_by_role_id(role_id);
	if (! player) {
		MSG_USER_TRACE("can not find scene player:%ld", role_id);
		return CALL_RETURN;
	}

	return 0;
}
コード例 #18
0
int Scene_Server_Request::process_20100051(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &inner_buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	MSG_81000067 active_msg;
	inner_buf.read_int64(active_msg.role_id);
	inner_buf.read_int8(active_msg.int_type);
	switch (active_msg.int_type) {
	case 32: {
		uint16_t change_info_size = 0;
		inner_buf.read_uint16(change_info_size);
		if (change_info_size == 0) {
			return -1;
		}
		Int32_Info_Change int32_info_change;
		bool is_hero_awake = false;
		for (uint16_t i = 0; i < change_info_size; ++i) {
			int32_info_change.reset();
			if (int32_info_change.deserialize(inner_buf)) {
				return -1;
			}
			if (int32_info_change.type == IICT_HERO_AWAKE_LVL) {
				is_hero_awake = true;
			}
			active_msg.vec_32_change_info.push_back(int32_info_change);
		}

		// 英雄觉醒等级更新
		if (is_hero_awake) {
			Hero *hero = SCENE_PUBLIC->find_mover_hero(player->role_id());
			if (hero) {
				active_msg.role_id = hero->role_id();
				Block_Buffer active_buf;
				MAKE_MSG_BUF(active_msg, active_buf);
				hero->scene_broad_around(active_buf,Mover::SCENE_MOVE);
			}
		}

		break;
	}
	case 8:
	case 16:
	case 64:
		break;
	default:
		break;
	}

	return 0;
}
コード例 #19
0
int Rune_Stone_Detail::deserialize(Block_Buffer & r) {
	r.read_int64(role_id);
	r.read_int32(points);

	uint16_t size = 0;
	r.read_uint16(size);
	Smelter_Detail smelter_detail;
	for (uint16_t i = 0; i < size; ++i) {
		smelter_detail.reset();
		smelter_detail.deserialize(r);
		if (smelter_detail.smelter_idx) {
			smelter_detail_map[smelter_detail.smelter_idx] = smelter_detail;
		}
	}

	return 0;
}
コード例 #20
0
void Team_Arena_Controler::update_role_score(Block_Buffer &buf) {
	uint8_t type = 0;
	buf.read_uint8(type);
	if (type) {

		int role_size = 0;


		std::string server_name;
		buf.read_string(server_name);
		buf.read_int32(role_size);
		for (int i = 0; i < role_size; ++i) {
			role_id_t role_id = 0;
			int score = 0;
			int force = 0;
			std::string name;

			buf.read_int64(role_id);
			buf.read_int32(score);
			buf.read_int32(force);
			buf.read_string(name);

			Team_Role_Score_Map::iterator find_it = team_role_score_map.find(role_id);
			if (find_it != team_role_score_map.end()) {
				find_it->second.score = score;
				find_it->second.change = true;
			} else {
				Team_Role_Score role_score;
				role_score.role_id = role_id;
				role_score.score = score;
				role_score.force = force;
				role_score.name = name;
				role_score.area = server_name;
				team_role_score_map.insert(std::make_pair(role_id, role_score));
			}
		}

		if (level_team_role_score_map.empty())
			refresh_rank_list();
	} else {
		team_role_score_map.clear();
		level_team_role_score_map.clear();
	}

}
コード例 #21
0
ファイル: Msg_Struct.cpp プロジェクト: jice1001/server
v8::Local<v8::Value> Msg_Struct::build_object_arg(const Field_Info &field_info, Block_Buffer &buffer, Isolate* isolate) {
    EscapableHandleScope handle_scope(isolate);

    Local<Value> value;
    if(field_info.field_type == "int8") {
        int8_t val = 0;
        buffer.read_int8(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int16") {
        int16_t val = 0;
        buffer.read_int16(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int32") {
        int32_t val = 0;
        buffer.read_int32(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int64") {
        int64_t val = 0;
        buffer.read_int64(val);
        value = Number::New(isolate, val);
    }
    else if(field_info.field_type == "double") {
        double val = 0;
        buffer.read_double(val);
        value = Number::New(isolate, val);
    }
    else if(field_info.field_type == "bool") {
        bool val = false;
        buffer.read_bool(val);
        value = Boolean::New(isolate, val);
    }
    else if(field_info.field_type == "string") {
        std::string val = "";
        buffer.read_string(val);
        value = String::NewFromUtf8(isolate, val.c_str(), NewStringType::kNormal).ToLocalChecked();
    }
    else {
        LOG_ERROR("Can not find the field_type:%s, struct_name:%s", field_info.field_type.c_str(), struct_name().c_str());
        return handle_scope.Escape(Local<Value>());
    }
    return handle_scope.Escape(value);
}
コード例 #22
0
int Scene_Server_Request::process_20100200(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	role_id_t role_id_2 = 0;
	int8_t open_type = 0;
	buf.read_int64(role_id_2);
	buf.read_int8(open_type);

	MSG_50100032 res_msg;
	res_msg.role_id = role_id_2;
	res_msg.open_type = open_type;

	player->fighter_detail().property_list(res_msg.prop_value);
	Hero *hero = SCENE_PUBLIC->find_fight_hero(player->role_id());
	if (hero) {
		int hero_init_morale_type = hero->fighter_detail().init_morale.type;
		double hero_init_morale_val = hero->fighter_detail().init_morale.total();
		for (uint16_t i = 0; i < res_msg.prop_value.size(); ++i) {
			if (res_msg.prop_value[i].type == hero_init_morale_type) {
				res_msg.prop_value[i].value += hero_init_morale_val;
			}
		}
	}
	res_msg.prop_value.push_back(Property(PT_CAREER, player->career()));
	res_msg.prop_value.push_back(Property(PT_CHARM, player->base_detail().charm)); /*魅力值*/

	res_msg.role_name = player->role_name();/*人物姓名*/
	res_msg.gang_name = player->base_detail().gang_name;/*人物id*/
	res_msg.gender = player->base_detail().gender;/*性别(1男,2女)*/
	res_msg.gang_id = player->base_detail().gang_id;/*职业*/
	res_msg.headship = player->ganger_detail().headship;
	res_msg.avatar_vec = player->base_detail().avatar_vec;
	res_msg.vip = player->vip();

//    OBJ_SEND_TO_CLIENT(res_msg, (*player));

	Block_Buffer inner_buf;
	inner_buf.make_message(INNER_REQ_OPEN_PANEL);
	res_msg.serialize(inner_buf);
	inner_buf.finish_message();
	player->send_to_logic(inner_buf);
	return 0;
}
コード例 #23
0
int Scene_Server_Request::process_20400001_2(Block_Buffer &buf) {
	Fighter_Detail detail;
	detail.reset();
	detail.deserialize(buf);

	role_id_t master_role_id = 0;
	buf.read_int64(master_role_id);

	Hero *hero = SCENE_PUBLIC->find_fight_hero(master_role_id);
	if (hero && !hero->validate_battle_scene()) {
		hero->refresh_hero_fighter_detail(detail);
		hero->load_status_info(buf);
	} else {
		int battle_id = hero ? hero->battle_scene_id() : -2;
		MSG_USER("cannot find fight_hero, master_role_id = %ld, b_id:%d", master_role_id, battle_id);
		return -1;
	}

	return 0;
}
コード例 #24
0
int Honor_Arena_Manager::inner_player_enter(const role_id_t gang_id, Block_Buffer& buf){
	role_id_t role_id = 0;
	std::string role_name = "";
	int vip_lv = 0;
	int career = 0;
	int force = 0;
	std::string gang_name;
	buf.read_int64(role_id);
	buf.read_string(role_name);
	buf.read_int32(vip_lv);
	buf.read_int32(career);
	buf.read_int32(force);
	buf.read_string(gang_name);
	bool is_new = false;
	Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
	if(it == player_info_map_.end()){
		Honor_Arena_Player_Info player_info;
		player_info.rank_info.role_id = role_id;
		player_info.rank_info.score = CONFIG_CACHE_HONOR_ARENA->get_base_score();
		player_info.streak_win_state = CONFIG_CACHE_HONOR_ARENA->get_streak_show();
		std::pair<Honor_Arena_Player_Info_Map::iterator, bool> result_pair = player_info_map_.insert(std::make_pair(role_id, player_info));
		if(result_pair.second == true){
			rank_info_.push_back(&(result_pair.first->second));
		}
		is_new = true;
	}
	it = player_info_map_.find(role_id);
	if(it != player_info_map_.end()){
		it->second.rank_info.role_name = role_name;
		it->second.rank_info.guild_name = gang_name;
		//it->second.rank_info.career = career;
		it->second.rank_info.force = force;
		it->second.state = 0;								// idle
	}
	if(is_new){
		refresh_rank();
	}
	return 0;
}
コード例 #25
0
ファイル: DB_Worker.cpp プロジェクト: ACEZLY/server
int DB_Worker::process_save_player(int cid, Block_Buffer &buffer) {
	int32_t status = buffer.read_int32();
	if (status == 1) {
		int rdx = buffer.get_read_idx();
		buffer.read_int32();
		int64_t role_id = buffer.read_int64();
		buffer.set_read_idx(rdx);

		save_player_data(buffer);

		Block_Buffer buf;
		buf.make_inner_message(SYNC_DB_GAME_SAVE_PLAYER);
		MSG_550003 msg;
		msg.role_id = role_id;
		msg.serialize(buf);
		buf.finish_message();
		DB_MANAGER->send_data_block(cid, buf);
	} else {
		save_player_data(buffer);
	}
	return 0;
}
コード例 #26
0
int Honor_Arena_Manager::inner_sync_info(Scene_Player* player, Block_Buffer& buf){
	int8_t sync_type = 0;
	buf.read_int8(sync_type);
	switch(sync_type){
		case 99:{
			role_id_t role_id = 0;
			std::string role_name = "";
			uint8_t gender = 0;
			buf.read_int64(role_id);
			buf.read_string(role_name);
			buf.read_uint8(gender);
			Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
			if(it != player_info_map_.end()){
				it->second.rank_info.role_name = role_name;
			}
			break;
		}
		default:{
			break;
		}
	}
	return 0;
}
コード例 #27
0
int Fighter_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_int64(role_id);

	power.deserialize(buffer);
	agility.deserialize(buffer);
	dexterity.deserialize(buffer);
	armor.deserialize(buffer);
	stamina.deserialize(buffer);

	physical_attack.deserialize(buffer);
	spell_attack.deserialize(buffer);
	physical_defense.deserialize(buffer);
	spell_defense.deserialize(buffer);
	hit_rate.deserialize(buffer);
	avoid.deserialize(buffer);
	ignore_def.deserialize(buffer);
	blood_max.deserialize(buffer);
	cure.deserialize(buffer);
	cure_rate.deserialize(buffer);
	sing_rate.deserialize(buffer);
	crit.deserialize(buffer);
	crit_def.deserialize(buffer);
	init_morale.deserialize(buffer);
	morale_caps.deserialize(buffer);
	crit_hurt.deserialize(buffer);
	crit_hurt_sub.deserialize(buffer);
	hit_rate_addition.deserialize(buffer);
	avoid_rate_addition.deserialize(buffer);
	crit_rate_addition.deserialize(buffer);
	crit_def_rate_addition.deserialize(buffer);
	speed.deserialize(buffer);
	blood_current.deserialize(buffer);
	morale_current.deserialize(buffer);
	strength_current.deserialize(buffer);
	strength_max.deserialize(buffer);
	blood_pool_current.deserialize(buffer);
	blood_pool_max.deserialize(buffer);

	ignore_def_rate.deserialize(buffer);
	status_hit_rate.deserialize(buffer);
	status_def_rate.deserialize(buffer);
	blood_steal.deserialize(buffer);

	phy_hurt_fix.deserialize(buffer);
	phy_hurt_rate.deserialize(buffer);
	spell_hurt_fix.deserialize(buffer);
	spell_hurt_rate.deserialize(buffer);
	hurt_fix.deserialize(buffer);
	hurt_rate.deserialize(buffer);
	be_hurt_fix.deserialize(buffer);
	be_hurt_rate.deserialize(buffer);

	pk_hurt_add.deserialize(buffer);
	pk_hurt_sub.deserialize(buffer);
	phy_hurt_rate_sub.deserialize(buffer);
	spell_hurt_rate_sub.deserialize(buffer);
	skill_hurt_rate.deserialize(buffer);

	human_add.deserialize(buffer);
	elf_add.deserialize(buffer);
	orc_add.deserialize(buffer);
	dragon_add.deserialize(buffer);
	undead_add.deserialize(buffer);
	demon_add.deserialize(buffer);
	human_sub.deserialize(buffer);
	elf_sub.deserialize(buffer);
	orc_sub.deserialize(buffer);
	dragon_sub.deserialize(buffer);
	undead_sub.deserialize(buffer);
	demon_sub.deserialize(buffer);
	summon_add.deserialize(buffer);
	summon_sub.deserialize(buffer);

	be_cure_rate.deserialize(buffer);
	effect_rate.deserialize(buffer);

	pve_hurt_add.deserialize(buffer);
	pve_hurt_sub.deserialize(buffer);

	dizz_strengthen.deserialize(buffer);
	dizz_weaken.deserialize(buffer);

	buffer.read_int32(phy_power_recover_time);
	buffer.read_int32(phy_power_buy_times);
	buffer.read_int32(level);
	buffer.read_double(experience);
	buffer.read_double(elite_btl_morale);
	buffer.read_int32(force);
	buffer.read_int32(highest_force);
	buffer.read_int32(ttl_force);

	buffer.read_int32(ttl_skill_points_);
	buffer.read_int32(default_skill);
	buffer.read_int32(cur_used_talent_);
	buffer.read_int32(reset_skill_times);

	uint16_t s = 0;
	buffer.read_uint16(s);
	Talent talent;
	talent_map.clear();
	for (uint16_t i=0; i < s; ++i) {
		talent.reset();
		talent.deserialize(buffer);
		talent_map[talent.talent_id] = talent;
	}

	s = 0;
	buffer.read_uint16(s);
	Skill_DB_Info skill_info;
	extra_skill_vec.clear();
	for (uint16_t i=0; i<s; ++i) {
		skill_info.reset();
		skill_info.deserialize(buffer);
		extra_skill_vec.push_back(skill_info);
	}

	buffer.read_bool(is_clear_moral_);

	return 0;
}
コード例 #28
0
int Scene_Knight_Trials_Manager::scene_knight_trials_match_player(Block_Buffer& buf) {
	uint8_t type = 0;
	buf.read_uint8(type);
	role_id_t role_id = 0;
	buf.read_int64(role_id);
	if(!type || !role_id) {
		return 0;
	}
	int64_t from_uuid = 0;
	buf.read_int64(from_uuid);
	switch(type) {
		case KNIGHT_TRIALS_SIX_MATCH: {
			int ttl_force = 0;
			buf.read_int32(ttl_force);
			std::vector<int64_t> uuid_vector;
			SCENE_MONITOR->logic_server_uuid_to_vector(uuid_vector);
			//为了排除自己服;
			for(std::vector<int64_t>::iterator it = uuid_vector.begin(); it != uuid_vector.end(); ++it) {
				if(*it == from_uuid) {
					uuid_vector.erase(it);
					break;
				}
			}
			if(uuid_vector.empty()) {
				return 0;
			}
			std::map<int64_t, std::vector<uint8_t>> uuid_num_map;
			const Knight_Trials_Points_Conf_Map &conf = CONFIG_CACHE_KNIGHT_TRIALS->get_points_conf();
			for(uint8_t i=1; i<=conf.size(); i++){
				srandom(Time_Value::gettimeofday().sec() + Time_Value::gettimeofday().usec());
				uint32_t index = random() % uuid_vector.size();
				std::map<int64_t, std::vector<uint8_t>>::iterator it = uuid_num_map.find(uuid_vector[index]);
				if(it == uuid_num_map.end()) {
					std::vector<uint8_t> rank_vec;
					rank_vec.clear();
					rank_vec.push_back(i);
					uuid_num_map.insert(std::make_pair(uuid_vector[index], rank_vec));
				} else {
					it->second.push_back(i);
				}
			}
			for(std::map<int64_t, std::vector<uint8_t>>::iterator it = uuid_num_map.begin(); it != uuid_num_map.end(); ++it) {
				Block_Buffer block_buf;
				block_buf.make_message(INNER_KNIGHT_TRIALS_MATCH_PLAYER);
				block_buf.write_uint8(KNIGHT_TRIALS_SIX_MATCH);
				block_buf.write_int64(role_id);
				block_buf.write_int64(from_uuid);
				block_buf.write_int32(ttl_force);
				block_buf.write_uint8(it->second.size());
				for(std::vector<uint8_t>::iterator rit = it->second.begin(); rit != it->second.end(); ++rit) {
					block_buf.write_uint8(*rit);
				}
				block_buf.finish_message();
				SCENE_MONITOR->send_to_logic(it->first, block_buf);
			}
			break;
		}
		case KNIGHT_TRIALS_ONE_MATCH: {
			break;
		}
		case KNIGHT_TRIALS_SIX_MATCH_BACK: {
			Block_Buffer block_buf;
			block_buf.make_message(INNER_KNIGHT_TRIALS_MATCH_PLAYER);
			block_buf.write_uint8(KNIGHT_TRIALS_SIX_MATCH_BACK);
			block_buf.write_int64(role_id);
			block_buf.write_int64(from_uuid);
			block_buf.copy(&buf);
			SCENE_MONITOR->send_to_logic(from_uuid, block_buf);
			break;
		}
		case KNIGHT_TRIALS_ONE_MATCH_BACK: {
			break;
		}
	}
	return 0;
}
コード例 #29
0
int Dragon_Vale_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_int64(role_id);
	buffer.read_int64(target_player_id);
	buffer.read_bool(is_rob_enter_dragon_vale);
	buffer.read_int64(uuid);
	buffer.read_bool(is_gold_mine_max_storage);
	buffer.read_bool(is_moon_well_max_storage);
	buffer.read_bool(is_totem_max_storage);
	buffer.read_uint8(build_gold_mine_num);
	buffer.read_uint8(build_moon_well_num);
	buffer.read_uint8(build_totem_num);
	buffer.read_uint8(build_queue_num);
	buffer.read_uint8(all_open_build_queue_num);

	uint8_t size = 0;
	buffer.read_uint8(size);

	dragon_building_info_map.clear();
	uint64_t key = 0;

	DragonBuildingInfo building_info;
	for(uint8_t i = 0; i < size; ++i) {
		building_info.reset();
		building_info.deserialize(buffer);
		key = create_key_of_Dragon_Building_Info(building_info.id, building_info.type);
		dragon_building_info_map.insert(std::make_pair(key, building_info));
	}

	buffer.read_bool(is_dragon_born);

	uint64_t temp_begin_born_time_sec = 0;
	buffer.read_uint64(temp_begin_born_time_sec);
	begin_born_time.sec((long)temp_begin_born_time_sec);

	dragon_info.deserialize(buffer);

	uint64_t temp_begin_play_dragon_interval_time_sec = 0;
	buffer.read_uint64(temp_begin_play_dragon_interval_time_sec);
	begin_play_dragon_interval_time.sec((long)temp_begin_play_dragon_interval_time_sec);

	uint64_t temp_begin_down_feeling_time_sec = 0;
	buffer.read_uint64(temp_begin_down_feeling_time_sec);
	begin_down_feeling_time.sec((long)temp_begin_down_feeling_time_sec);

	buffer.read_bool(is_vip_down_to_zero);
	buffer.read_uint32(matched_num);

	buffer.read_uint8(size);
	for(uint8_t i = 0; i < size; ++i) {
		int64_t key = 0;
		int64_t value = 0;
		buffer.read_int64(key);
		buffer.read_int64(value);
		thief_id_quality_map.insert(std::make_pair(key, value));
	}

	uint64_t temp_begin_refresh_thief_time = 0;
	buffer.read_uint64(temp_begin_refresh_thief_time);
	begin_refresh_thief_time.sec((long)temp_begin_refresh_thief_time);

	buffer.read_uint8(star_num);
	buffer.read_uint8(award_foot_num);
	buffer.read_bool(is_special);

	buffer.read_uint8(size);
	for(uint8_t i = 0; i < size; ++i) {
		int64_t key = 0;
		buffer.read_int64(key);
		Foot_Info foot_info;
		foot_info.reset();
		buffer.read_uint8(foot_info.sex);
		buffer.read_string(foot_info.name);
		foot_info_map.insert(std::make_pair(key, foot_info));
	}

	uint32_t size_32 = 0;
	buffer.read_uint32(size_32);
	for(uint32_t i = 0; i < size_32; ++i) {
		int64_t role_id = 0;
		buffer.read_int64(role_id);
		foot_id_set.insert(role_id);
	}

	buffer.read_bool(is_yesterday_login);
	buffer.read_uint8(dragon_heart_num);

	buffer.read_uint8(size);
	Notice_Board notice_board;
	for(uint8_t i = 0; i < size; ++i) {
		notice_board.reset();
		notice_board.deserialize(buffer);
		notice_board_list.push_back(notice_board);
	}

	buffer.read_bool(is_rob_protect);

	uint64_t temp_begin_rob_protect_time = 0;
	buffer.read_uint64(temp_begin_rob_protect_time);
	begin_rob_protect_time.sec((long)temp_begin_rob_protect_time);

	buffer.read_bool(is_first_enter_after_robbed);

	buffer.read_bool(is_in_robbed_dragon_vale);
	uint64_t temp_begin_in_robbed_dragon_vale_time = 0;
	buffer.read_uint64(temp_begin_in_robbed_dragon_vale_time);
	begin_in_robbed_dragon_vale_time.sec((long)temp_begin_in_robbed_dragon_vale_time);

	buffer.read_uint8(size);
	for(uint8_t i = 0; i < size; ++i) {
		uint8_t order = 0;
		buffer.read_uint8(order);
		cancel_create_building_set.insert(order);
	}

	buffer.read_bool(is_dragon_vale_open);

	uint64_t temp_begin_no_enter_time = 0;
	buffer.read_uint64(temp_begin_no_enter_time);
	begin_no_enter_time.sec((long)temp_begin_no_enter_time);

	buffer.read_uint32(left_time);
	buffer.read_uint32(play_dragon_num);
	buffer.read_uint32(drive_thief_num);

	return 0;
}
コード例 #30
0
int Scene_Server_Request::process_20600012(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	int64_t creater = 0;
	buf.read_int64(creater);
	SCENE_DRAGON_VALE_MANAGER->process_broadcast_dragon_vale_scene(creater, buf);
	return 0;
}