コード例 #1
0
ファイル: Blueprint.cpp プロジェクト: bryogus/evemu_crucible
BlueprintRef Blueprint::SplitBlueprint(int32 qty_to_take, bool notify) {
    // split item
    BlueprintRef res = BlueprintRef::StaticCast( InventoryItem::Split( qty_to_take, notify ) );
    if( !res )
        return BlueprintRef();

    // copy our attributes
    res->SetCopy(m_copy);
    res->SetMaterialLevel(m_materialLevel);
    res->SetProductivityLevel(m_productivityLevel);
    res->SetLicensedProductionRunsRemaining(m_licensedProductionRunsRemaining);

    return res;
}
コード例 #2
0
ファイル: GMCommands.cpp プロジェクト: Almamu/evemu_incursion
// command to modify blueprint's attributes, we have to give it blueprint's itemID ...
// isn't much comfortable, but I don't know about better solution ...
PyResult Command_setbpattr( Client* who, CommandDB* db, PyServiceMgr* services, const Seperator& args )
{
	
	if( args.argCount() < 6 ) {
		throw PyException( MakeCustomError("Correct Usage: /setbpattr [blueprintID] [0 (not copy) or 1 (copy)] [material level] [productivity level] [remaining runs]") );
	}
	
	if( !args.isNumber( 1 ) )
		throw PyException( MakeCustomError( "Argument 1 must be blueprint ID. (got %s)", args.arg( 1 ).c_str() ) );
    const uint32 blueprintID = atoi( args.arg( 1 ).c_str() );

	if( "0" != args.arg( 2 ) && "1" != args.arg( 2 ) )
		throw PyException( MakeCustomError( "Argument 2 must be 0 (not copy) or 1 (copy). (got %s)", args.arg( 2 ).c_str() ) );
    const bool copy = ( atoi( args.arg( 2 ).c_str() ) ? true : false );

	if( !args.isNumber( 3 ) )
		throw PyException( MakeCustomError( "Argument 3 must be material level. (got %s)", args.arg( 3 ).c_str() ) );
    const uint32 materialLevel = atoi( args.arg( 3 ).c_str() );

	if( !args.isNumber( 4 ) )
		throw PyException( MakeCustomError( "Argument 4 must be productivity level. (got %s)", args.arg( 4 ).c_str() ) );
    const uint32 productivityLevel = atoi( args.arg( 4 ).c_str() );

	if( !args.isNumber( 5 ) )
		throw PyException( MakeCustomError( "Argument 5 must be remaining licensed production runs. (got %s)", args.arg( 5 ).c_str() ) );
    const uint32 licensedProductionRunsRemaining = atoi( args.arg( 5 ).c_str() );

	BlueprintRef bp = services->item_factory.GetBlueprint( blueprintID );
	if( !bp )
		throw PyException( MakeCustomError( "Failed to load blueprint %u.", blueprintID ) );

	bp->SetCopy( copy );
	bp->SetMaterialLevel( materialLevel );
	bp->SetProductivityLevel( productivityLevel );
	bp->SetLicensedProductionRunsRemaining( licensedProductionRunsRemaining );

	return new PyString( "Properties modified." );
}