int w_Body_getLocalPoint(lua_State * L) { Body * t = luax_checkbody(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float x_o, y_o; t->getLocalPoint(x, y, x_o, y_o); lua_pushnumber(L, x_o); lua_pushnumber(L, y_o); return 2; }