コード例 #1
0
ファイル: PointsTest.cpp プロジェクト: AWhetter/alembic
//-*****************************************************************************
void ReadParticles( const std::string &iFileName )
{
    IArchive archive( Alembic::AbcCoreOgawa::ReadArchive(),
                      iFileName );
    IObject topObj( archive, kTop );

    IPoints points( topObj, "simpleParticles" );
    IPointsSchema& pointsSchema = points.getSchema();

    index_t numSamps = pointsSchema.getNumSamples();
    std::cout << "\n\nReading points back in. Num frames: "
              << numSamps << std::endl;

    IV3fArrayProperty velProp( pointsSchema, "velocity" );
    IC3fArrayProperty rgbProp( pointsSchema, "Cs" );
    IFloatArrayProperty ageProp( pointsSchema, "age" );

    for ( index_t samp = 0; samp < numSamps; ++samp )
    {
        IPointsSchema::Sample psamp;
        pointsSchema.get( psamp, samp );

        Box3f bounds;
        bounds.makeEmpty();
        size_t numPoints = psamp.getPositions()->size();
        for ( size_t p = 0; p < numPoints; ++p )
        {
            bounds.extendBy( (*(psamp.getPositions()))[p] );
        }
        std::cout << "Sample: " << samp << ", numPoints: " << numPoints
                  << ", bounds: " << bounds.min
                  << " to " << bounds.max << std::endl;
    }
}
コード例 #2
0
ファイル: mesh.cpp プロジェクト: joesfer/voxelToy
Imath::Box3f computeBounds(const float* vertices, size_t numVertices)
{
	using namespace Imath;
	Box3f bounds;
	bounds.makeEmpty();
	V3f vertex;
	for(size_t v=0; v < numVertices; ++v)
	{
		vertex.x = vertices[3 * v + 0];
		vertex.y = vertices[3 * v + 1];
		vertex.z = vertices[3 * v + 2];
		bounds.extendBy(vertex);
	}
	return bounds;
}
コード例 #3
0
        void run() {
            PackageManagerPtr myPackageManager( new PackageManager );
            ScenePtr myScene = Scene::createStubs(myPackageManager);

            dom::NodePtr myMaterial = createColorMaterial(myScene, Vector4f(0.8f,0.8f,0.6f,1.0f));

            Box3f myVoxelBox;
            myVoxelBox.makeEmpty();
            myVoxelBox.extendBy( Point3f(0.0f, 0.0f, 0.0f));
            //myVoxelBox.extendBy( Point3f(10.0, 20.0, 30.0f)); // 10x20x30 voxels
            myVoxelBox.extendBy( Point3f(1.0f, 1.0f, 1.0f)); // 1x2x4 voxels
            Vector3i myVolumeSize(10, 10, 10);
            Matrix4f myModelMatrix;
            Matrix4f myCameraMatrix;
            float mySampleRate = 1.0f;

            VectorOfVector3f myReference;
            VectorOfVector3f myCandidate;

            myModelMatrix.makeIdentity();
            myCameraMatrix.makeIdentity();
            dom::NodePtr myShape = createVoxelProxyGeometry(myScene, myVoxelBox,
                    myModelMatrix, myCameraMatrix, myVolumeSize, mySampleRate,
                    myMaterial->getAttributeString(ID_ATTRIB), "VoxelProxy");
            ENSURE(extractPositions(myShape, myReference));
            myCameraMatrix.makeXRotating( static_cast<float>(asl::PI/2) );
            myShape = createVoxelProxyGeometry(myScene, myVoxelBox, myModelMatrix, myCameraMatrix,
                    myVolumeSize, mySampleRate, myMaterial->getAttributeString(ID_ATTRIB),
                    "VoxelProxy");
            ENSURE(extractPositions(myShape, myCandidate));

            //ENSURE(positionsEqual(myCandidate, myReference, myCameraMatrixf));
            //myModelViewMatrix.rotateY(asl::PI * 0.125);

            //DPRINT( * myShape );

            //dom::NodePtr myBody = createBody(myScene->getWorldRoot(), myShape->getAttributeString(ID_ATTRIBf));
            //myScene->save("proxy.x60", false);
        }
コード例 #4
0
void MeshPrimitiveImplicitSurfaceOp::modifyTypedPrimitive( MeshPrimitive * typedPrimitive, const CompoundObject * operands )
{
	const float threshold = m_thresholdParameter->getNumericValue();

	bool automaticBound = static_cast<const BoolData *>( m_automaticBoundParameter->getValue() )->readable();
	Box3f bound;

	if (automaticBound)
	{
		bound.makeEmpty();

		PrimitiveVariableMap::const_iterator it = typedPrimitive->variables.find("P");

		if (it != typedPrimitive->variables.end())
		{
			const DataPtr &verticesData = it->second.data;

			/// \todo Use depatchTypedData
			if (runTimeCast<V3fVectorData>(verticesData))
			{
				ConstV3fVectorDataPtr p = runTimeCast<V3fVectorData>(verticesData);

				for ( V3fVectorData::ValueType::const_iterator it = p->readable().begin();
					it != p->readable().end(); ++it)
				{
					bound.extendBy( *it );
				}
			}
			else if (runTimeCast<V3dVectorData>(verticesData))
			{
				ConstV3dVectorDataPtr p = runTimeCast<V3dVectorData>(verticesData);

				for ( V3dVectorData::ValueType::const_iterator it = p->readable().begin();
					it != p->readable().end(); ++it)
				{
					bound.extendBy( *it );
				}
			}
			else
			{
				throw InvalidArgumentException("MeshPrimitive has no primitive variable \"P\" of type V3fVectorData/V3dVectorData in MeshPrimitiveImplicitSurfaceOp");
			}
		}
		else
		{
			throw InvalidArgumentException("MeshPrimitive has no primitive variable \"P\" in MeshPrimitiveImplicitSurfaceOp");
		}
	}
	else
	{
		bound = static_cast<const Box3fData *>( m_boundParameter->getValue() )->readable();
	}

	float boundExtend = m_boundExtendParameter->getNumericValue();
	bound.min -= V3f( boundExtend, boundExtend, boundExtend );
	bound.max += V3f( boundExtend, boundExtend, boundExtend );


	V3i resolution;
	int gridMethod = m_gridMethodParameter->getNumericValue();
	if ( gridMethod == Resolution )
	{
		resolution = static_cast<const V3iData *>( m_resolutionParameter->getValue() )->readable();
	}
	else if ( gridMethod == DivisionSize )
	{
		V3f divisionSize = static_cast<const V3fData *>( m_divisionSizeParameter->getValue() )->readable();

		resolution.x = (int)((bound.max.x - bound.min.x) / divisionSize.x);
		resolution.y = (int)((bound.max.y - bound.min.y) / divisionSize.y);
		resolution.z = (int)((bound.max.z - bound.min.z) / divisionSize.z);

	}
	else
	{
		assert( false );
	}


	resolution.x = std::max( 1, resolution.x );
	resolution.y = std::max( 1, resolution.y );
	resolution.z = std::max( 1, resolution.z );

	/// Calculate a tolerance which is half the size of the smallest grid division
	double cacheTolerance = ((bound.max.x - bound.min.x) / (double)resolution.x) / 2.0;
	cacheTolerance = std::min(cacheTolerance, ((bound.max.y - bound.min.y) / (double)resolution.y) / 2.0 );
	cacheTolerance = std::min(cacheTolerance, ((bound.max.z - bound.min.z) / (double)resolution.z) / 2.0 );

	MeshPrimitiveBuilderPtr builder = new MeshPrimitiveBuilder();

	typedef MarchingCubes< CachedImplicitSurfaceFunction< V3f, float > > Marcher ;

	MeshPrimitiveImplicitSurfaceFunctionPtr fn = new MeshPrimitiveImplicitSurfaceFunction( typedPrimitive );

	Marcher::Ptr m = new Marcher
	(
		new CachedImplicitSurfaceFunction< V3f, float >(
			fn,
			cacheTolerance
		),

		builder
	);

	m->march( Box3f( bound.min, bound.max ), resolution, threshold );
	MeshPrimitivePtr resultMesh = builder->mesh();
	typedPrimitive->variables.clear();

	typedPrimitive->setTopology(
		resultMesh->verticesPerFace(),
		resultMesh->vertexIds()
	);

	typedPrimitive->variables["P"] = PrimitiveVariable( resultMesh->variables["P"].interpolation, resultMesh->variables["P"].data->copy() );
	typedPrimitive->variables["N"] = PrimitiveVariable( resultMesh->variables["N"].interpolation, resultMesh->variables["N"].data->copy() );

}