コード例 #1
0
ファイル: main.cpp プロジェクト: andemi02/orkid
int main(int argc,char** argv)
{

	BspDemo* bspDemo = new BspDemo();

	const char* bspfilename = "BspDemo.bsp";

	printf("argc=%i\n",argc);
	{
		for (int i=0;i<argc;i++)
		{
			printf("argv[%i]=%s\n",i,argv[i]);
		}
		
		bspfilename = makeExeToBspFilename(argv[0]);
		printf("new name=%s\n",bspfilename);
	}
	if (argc>1)
	{
		bspfilename = argv[1];
	}

	GLDebugDrawer	gDebugDrawer;

	// Enrico: TODO: Should change parameter type of initPhysics() to std::string or at least const char *
	bspDemo->initPhysics((char*)bspfilename);
	
	bspDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);

	

	return glutmain(argc, argv,640,480,"Bullet Quake BSP Physics Viewer http://bullet.sourceforge.net",bspDemo);
}
コード例 #2
0
int main(int argc,char** argv)
{

    BspDemo* bspDemo = new BspDemo();

    char* bspfilename = "BspDemo.bsp";

    printf("argc=%i\n",argc);
    {
        for (int i=0; i<argc; i++)
        {
            printf("argv[%i]=%s\n",i,argv[i]);
        }

        bspfilename = makeExeToBspFilename(argv[0]);
        printf("new name=%s\n",bspfilename);
    }
    if (argc>1)
    {
        bspfilename = argv[1];
    }

    bspDemo->initPhysics(bspfilename);

    bspDemo->setCameraDistance(22.f);

    return glutmain(argc, argv,640,480,"Bullet Quake BSP Physics Viewer http://bullet.sourceforge.net",bspDemo);
}