コード例 #1
0
void PSCustomBuildPage::Load(BuildConfigPtr buildConf)
{
    m_checkEnableCustomBuild->SetValue(buildConf->IsCustomBuild());
    m_textCtrlCustomBuildWD->SetValue(buildConf->GetCustomBuildWorkingDir());

    m_dvListCtrlTargets->DeleteAllItems();

    wxVector<wxVariant> cols;

    cols.clear();
    cols.push_back(ProjectCustomBuildTragetDlg::CUSTOM_TARGET_BUILD);
    cols.push_back(buildConf->GetCustomBuildCmd());
    m_dvListCtrlTargets->AppendItem(cols);

    cols.clear();
    cols.push_back(ProjectCustomBuildTragetDlg::CUSTOM_TARGET_CLEAN);
    cols.push_back(buildConf->GetCustomCleanCmd());
    m_dvListCtrlTargets->AppendItem(cols);

    cols.clear();
    cols.push_back(ProjectCustomBuildTragetDlg::CUSTOM_TARGET_REBUILD);
    cols.push_back(buildConf->GetCustomRebuildCmd());
    m_dvListCtrlTargets->AppendItem(cols);

    cols.clear();
    cols.push_back(ProjectCustomBuildTragetDlg::CUSTOM_TARGET_COMPILE_SINGLE_FILE);
    cols.push_back(buildConf->GetSingleFileBuildCommand());
    m_dvListCtrlTargets->AppendItem(cols);

    cols.clear();
    cols.push_back(ProjectCustomBuildTragetDlg::CUSTOM_TARGET_PREPROCESS_FILE);
    cols.push_back(buildConf->GetPreprocessFileCommand());
    m_dvListCtrlTargets->AppendItem(cols);

    // Initialize the custom build targets
    std::map<wxString, wxString> targets = buildConf->GetCustomTargets();
    std::map<wxString, wxString>::iterator titer = targets.begin();
    for(; titer != targets.end(); ++titer) {

        if(ProjectCustomBuildTragetDlg::IsPredefinedTarget(titer->first)) continue;

        cols.clear();
        cols.push_back(titer->first);
        cols.push_back(titer->second);
        m_dvListCtrlTargets->AppendItem(cols);
    }
    m_dlg->SetCustomBuildEnabled(m_checkEnableCustomBuild->IsChecked());
}
コード例 #2
0
void CustomBuildRequest::Process(IManager* manager)
{
    wxString cmd;
    wxString errMsg;
    wxStringMap_t om;

    clCxxWorkspace* w(manager->GetWorkspace());
    EnvironmentConfig* env(manager->GetEnv());

    ProjectPtr proj = w->FindProjectByName(m_info.GetProject(), errMsg);
    if(!proj) {
        AppendLine(_("Cant find project: ") + m_info.GetProject());
        return;
    }

    // Notify plugins that a compile process is going to start
    clBuildEvent event(wxEVT_BUILD_STARTING);
    event.SetProjectName(proj->GetName());
    event.SetConfigurationName(m_info.GetConfiguration());

    if(EventNotifier::Get()->ProcessEvent(event)) {
        // the build is being handled by some plugin, no need to build it
        // using the standard way
        return;
    }

    SendStartMsg();

    BuildConfigPtr bldConf = w->GetProjBuildConf(m_info.GetProject(), m_info.GetConfiguration());
    if(!bldConf) {
        wxLogMessage(wxString::Format(wxT("Failed to find build configuration for project '%s' and configuration '%s'"),
                                      m_info.GetProject().c_str(),
                                      m_info.GetConfiguration().c_str()));
        return;
    }

    // try the special targets first:
    bool isClean(false);
    if(m_info.GetCustomBuildTarget() == wxT("Build")) {
        cmd = bldConf->GetCustomBuildCmd();

    } else if(m_info.GetCustomBuildTarget() == wxT("Clean")) {
        cmd = bldConf->GetCustomCleanCmd();
        isClean = true;
    } else if(m_info.GetCustomBuildTarget() == wxT("Rebuild")) {
        cmd = bldConf->GetCustomRebuildCmd();

    } else if(m_info.GetCustomBuildTarget() == wxT("Compile Single File")) {
        cmd = bldConf->GetSingleFileBuildCommand();

    } else if(m_info.GetCustomBuildTarget() == wxT("Preprocess File")) {
        cmd = bldConf->GetPreprocessFileCommand();
    }

    // if still no luck, try with the other custom targets
    if(cmd.IsEmpty()) {
        std::map<wxString, wxString> targets = bldConf->GetCustomTargets();
        std::map<wxString, wxString>::iterator iter = targets.find(m_info.GetCustomBuildTarget());
        if(iter != targets.end()) {
            cmd = iter->second;
        }
    }

    if(cmd.IsEmpty()) {
        // if we got an error string, use it
        if(errMsg.IsEmpty() == false) {
            AppendLine(errMsg);
        } else {
            AppendLine(_("Command line is empty. Build aborted."));
        }
        return;
    }

    // Working directory:
    // By default we use the project path
    //////////////////////////////////////////////////////

    DirSaver ds;

    // first set the path to the project working directory
    ::wxSetWorkingDirectory(proj->GetFileName().GetPath());

    // If a working directory was specified, use it instead
    wxString wd = bldConf->GetCustomBuildWorkingDir();
    wd.Trim().Trim(false);

    wxString filename;
    if(manager->GetActiveEditor()) {
        filename = manager->GetActiveEditor()->GetFileName().GetFullPath();
    }

    if(wd.IsEmpty()) {

        // use the project path
        wd = proj->GetFileName().GetPath();

    } else {

        // expand macros from the working directory
        wd = ExpandAllVariables(wd, clCxxWorkspaceST::Get(), proj->GetName(), bldConf->GetName(), filename);
    }

    {
        // Ensure that the path to the working directory exist
        wxFileName fnwd(wd, "");
        if(!fnwd.DirExists()) {
            fnwd.Mkdir(wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL);
        }
    }

    ::wxSetWorkingDirectory(wd);

    // Print message to the build tab
    AppendLine(wxString::Format(_("MESSAGE: Entering directory `%s'\n"), wd.c_str()));

    // Command handling:
    //////////////////////////////////////////////////////

    // expand the variables of the command
    cmd = ExpandAllVariables(cmd, w, m_info.GetProject(), m_info.GetConfiguration(), filename);

    // in case our configuration includes post/pre build commands
    // we generate a makefile to include them as well and we update
    // the build command
    bool bCommandAltered = DoUpdateCommand(manager, cmd, proj, bldConf, isClean);

#ifdef __WXMSW__
    // Windows CD command requires the paths to be backslashe
    if(cmd.Find(wxT("cd ")) != wxNOT_FOUND) cmd.Replace(wxT("/"), wxT("\\"));
#endif

    // Wrap the build command in the shell, so it will be able
    // to perform 'chain' commands like
    // cd SOMEWHERE && make && ...

    // Dont wrap the command if it was altered previously
    if(!bCommandAltered) {
        WrapInShell(cmd);
    }

    // print the build command
    AppendLine(cmd + wxT("\n"));
    wxString configName(m_info.GetConfiguration());

    // also, send another message to the main frame, indicating which project is being built
    // and what configuration
    wxString text;
    if(isClean) {
        text << wxGetTranslation(CLEAN_PROJECT_PREFIX);
    } else {
        text << wxGetTranslation(BUILD_PROJECT_PREFIX);
    }
    text << m_info.GetProject() << wxT(" - ") << configName << wxT(" ]----------\n");

    AppendLine(text);
    
    // Avoid Unicode chars coming from the compiler by setting LC_ALL to "C"
    om["LC_ALL"] = "C";
    EnvSetter environment(env, &om, proj->GetName());

    m_proc = CreateAsyncProcess(this, cmd);
    if(!m_proc) {
        wxString message;
        message << _("Failed to start build process, command: ") << cmd << _(", process terminated with exit code: 0");
        AppendLine(message);
        return;
    }
}