コード例 #1
0
uint32_t
HeaderParser::Parse(ByteReader& aReader)
{
  while (aReader.CanRead8() && !mHeader.ParseNext(aReader.ReadU8())) { }

  if (mHeader.IsValid()) {
    return CHUNK_HEAD_SIZE;
  }

  return 0;
}
コード例 #2
0
uint32_t
FormatParser::Parse(ByteReader& aReader)
{
  while (aReader.CanRead8() && !mFmtChunk.ParseNext(aReader.ReadU8())) { }

  if (mFmtChunk.IsValid()) {
    return FMT_CHUNK_MIN_SIZE;
  }

  return 0;
}
コード例 #3
0
uint32_t
RIFFParser::Parse(ByteReader& aReader)
{
  while (aReader.CanRead8() && !mRiffHeader.ParseNext(aReader.ReadU8())) { }

  if (mRiffHeader.IsValid()) {
    return RIFF_CHUNK_SIZE;
  }

  return 0;
}
コード例 #4
0
ファイル: WAVDecoder.cpp プロジェクト: kitcambridge/gecko-dev
bool
WaveDataDecoder::DoDecode(MediaRawData* aSample)
{
  size_t aLength = aSample->Size();
  ByteReader aReader = ByteReader(aSample->Data(), aLength);
  int64_t aOffset = aSample->mOffset;
  uint64_t aTstampUsecs = aSample->mTime;

  int32_t frames = aLength * 8 / mInfo.mBitDepth / mInfo.mChannels;

  auto buffer = MakeUnique<AudioDataValue[]>(frames * mInfo.mChannels);
  for (int i = 0; i < frames; ++i) {
    for (unsigned int j = 0; j < mInfo.mChannels; ++j) {
      if (mInfo.mBitDepth == 8) {
        uint8_t v = aReader.ReadU8();
        buffer[i * mInfo.mChannels + j] =
            UInt8bitToAudioSample<AudioDataValue>(v);
      } else if (mInfo.mBitDepth == 16) {
        int16_t v = aReader.ReadLE16();
        buffer[i * mInfo.mChannels + j] =
            IntegerToAudioSample<AudioDataValue>(v);
      } else if (mInfo.mBitDepth == 24) {
        int32_t v = aReader.ReadLE24();
        buffer[i * mInfo.mChannels + j] =
            Int24bitToAudioSample<AudioDataValue>(v);
      }
    }
  }

  aReader.DiscardRemaining();

  int64_t duration = frames / mInfo.mRate;

  mCallback->Output(new AudioData(aOffset,
                                  aTstampUsecs,
                                  duration,
                                  frames,
                                  Move(buffer),
                                  mInfo.mChannels,
                                  mInfo.mRate));
  mFrames += frames;

  return true;
}
コード例 #5
0
ファイル: ConstantCP.cpp プロジェクト: MadMan0708/Distrace
ConstantCP::ConstantCP(byte tag, ByteReader &reader): ConstantCP(tag, reader.readShort(), reader.readShort()) { }
コード例 #6
0
ファイル: ImageLoaderKTX.cpp プロジェクト: hua2001/FasTC
 bool LoadInt(ByteReader &data, uint32 &result) const {
   result = ReadInt(data);
   data.Advance(4);
   return true;
 }
コード例 #7
0
ファイル: ImageLoaderKTX.cpp プロジェクト: hua2001/FasTC
bool ImageLoaderKTX::ReadData() {

  // Default is uncompressed
  m_bIsCompressed = false;

  ByteReader rdr (m_RawData, m_NumRawDataBytes);

  // First, check to make sure that the identifier is present...
  static const uint8 kKTXID[12] = {
    0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
  };

  if(memcmp(rdr.GetData(), kKTXID, 12) == 0) {
    rdr.Advance(12);
  } else {
    return false;
  }

  const IntLoader *ldr = NULL;
  if(rdr.GetData()[0] == 0x04) {
    ldr = &gBEldr;
  } else {
    ldr = &gLEldr;
  }
  rdr.Advance(4);

  #define LOAD(x) uint32 x; do { if(!ldr->LoadInt(rdr, x)) { return false; } } while(0)
  LOAD(glType);
  LOAD(glTypeSize);
  LOAD(glFormat);
  LOAD(glInternalFormat);
  LOAD(glBaseInternalFormat);
  LOAD(pixelWidth);
  LOAD(pixelHeight);
  LOAD(pixelDepth);
  LOAD(numberOfArrayElements);
  LOAD(numberOfFaces);
  LOAD(numberOfMipmapLevels);
  LOAD(bytesOfKeyValueData);

  // Do we need to read the data?
  if(m_Processor) {
    const uint8 *imgData = rdr.GetData() + bytesOfKeyValueData;
    while(rdr.GetData() < imgData) {
      LOAD(keyAndValueByteSize);
      FasTC::ScopedAllocator<uint8> keyValueData =
        FasTC::ScopedAllocator<uint8>::Create(keyAndValueByteSize);
      if(!keyValueData) {
        fprintf(stderr, "KTX loader - out of memory.\n");
        return false;
      }

      // Read the bytes...
      memcpy(keyValueData, rdr.GetData(), keyAndValueByteSize);
      const char *key = reinterpret_cast<const char *>((const uint8 *)keyValueData);
      const char *value = key;
      while(*value != '\0') {
        value++;
      }
      value++; // consume the null byte

      m_Processor(key, value);
      rdr.Advance((keyAndValueByteSize + 3) & ~0x3);
    }
  } else {
    rdr.Advance(bytesOfKeyValueData);
  }

  // The following code only supports a limited subset of
  // image types, the full spec (if we choose to support it)
  // is here:
  // http://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec

  // Read image data...
  if(numberOfMipmapLevels != 1) {
    fprintf(stderr, "KTX loader - unsupported mipmap levels: %d\n", numberOfMipmapLevels);
    return false;
  }

  LOAD(imageSize);
  
  if(numberOfArrayElements > 1) {
    fprintf(stderr,
            "KTX loader - unsupported number of array elements: %d\n",
            numberOfArrayElements);
    return false;
  }

  if(numberOfFaces != 1) {
    fprintf(stderr,
            "KTX loader - unsupported number of faces: %d\n"
            "This likely means that we are trying to load a cube map.\n",
            numberOfFaces);
    return false;
  }

  if(pixelDepth != 0) {
    fprintf(stderr, "KTX loader - 3D textures not supported\n");
    return false;
  }

  if(pixelHeight == 0) {
    fprintf(stderr, "KTX loader - 1D textures not supported\n");
    return false;
  }

  if(pixelWidth == 0) {
    fprintf(stderr, "KTX loader - nonzero pixel width??\n");
    return false;
  }

  m_Width = pixelWidth;
  m_Height = pixelHeight;

  if(glType == 0 && glFormat == 0) {
    switch(glInternalFormat) {
      case GL_COMPRESSED_RGBA_BPTC_UNORM:
        m_Format = FasTC::eCompressionFormat_BPTC;
        break;

      case COMPRESSED_RGBA_ASTC_4x4_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC4x4;
        break;

      case COMPRESSED_RGBA_ASTC_5x4_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC5x4;
        break;

      case COMPRESSED_RGBA_ASTC_5x5_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC5x5;
        break;

      case COMPRESSED_RGBA_ASTC_6x5_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC6x5;
        break;

      case COMPRESSED_RGBA_ASTC_6x6_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC6x6;
        break;

      case COMPRESSED_RGBA_ASTC_8x5_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC8x5;
        break;

      case COMPRESSED_RGBA_ASTC_8x6_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC8x6;
        break;

      case COMPRESSED_RGBA_ASTC_8x8_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC8x8;
        break;

      case COMPRESSED_RGBA_ASTC_10x5_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC10x5;
        break;

      case COMPRESSED_RGBA_ASTC_10x6_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC10x6;
        break;

      case COMPRESSED_RGBA_ASTC_10x8_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC10x8;
        break;

      case COMPRESSED_RGBA_ASTC_10x10_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC10x10;
        break;

      case COMPRESSED_RGBA_ASTC_12x10_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC12x10;
        break;

      case COMPRESSED_RGBA_ASTC_12x12_KHR:
        m_Format = FasTC::eCompressionFormat_ASTC12x12;
        break;

      default:
        fprintf(stderr, "KTX loader - texture format (0x%x) unsupported!\n", glInternalFormat);
        return false;
    }

    uint32 dataSize = CompressedImage::GetCompressedSize(pixelWidth * pixelHeight * 4, m_Format);
    m_PixelData = new uint8[dataSize];
    memcpy(m_PixelData, rdr.GetData(), dataSize);
    rdr.Advance(dataSize);

    m_bIsCompressed = true;
  } else {

    if(glType != GL_BYTE) {
      fprintf(stderr, "KTX loader - unsupported OpenGL type: 0x%x\n", glType);
      return false;
    }

    if(glInternalFormat != GL_RGBA8) {
      fprintf(stderr, "KTX loader - unsupported internal format: 0x%x\n", glFormat);
      return false;
    }

    // We should have RGBA8 data here so we can simply load it
    // as we normally would.
    uint32 pixelDataSz = m_Width * m_Height * 4;
    m_PixelData = new uint8[pixelDataSz];
    memcpy(m_PixelData, rdr.GetData(), pixelDataSz);
    rdr.Advance(pixelDataSz);
  }
  return rdr.GetBytesLeft() == 0;
}