void CNPCSimpleTalker::OnChangeRunningBehavior( CAI_BehaviorBase *pOldBehavior, CAI_BehaviorBase *pNewBehavior ) { BaseClass::OnChangeRunningBehavior( pOldBehavior, pNewBehavior ); CAI_FollowBehavior *pFollowBehavior; if ( ( pFollowBehavior = dynamic_cast<CAI_FollowBehavior *>(pNewBehavior) ) != NULL ) { OnStartingFollow( pFollowBehavior->GetFollowTarget() ); } else if ( ( pFollowBehavior = dynamic_cast<CAI_FollowBehavior *>(pOldBehavior) ) != NULL ) { OnStoppingFollow( pFollowBehavior->GetFollowTarget() ); } }
void CAI_PlayerAlly::OnChangeRunningBehavior( CAI_BehaviorBase *pOldBehavior, CAI_BehaviorBase *pNewBehavior ) { BaseClass::OnChangeRunningBehavior( pOldBehavior, pNewBehavior ); CAI_FollowBehavior *pFollowBehavior; if ( dynamic_cast<CAI_FollowBehavior *>(pNewBehavior) != NULL ) { GetExpresser()->SetSpokeConcept( TLK_HELLO, NULL ); // Don't say hi after you've started following if ( IsOkToCombatSpeak() ) Speak( TLK_USE ); SetSpeechTarget( GetTarget() ); ClearCondition( COND_PLAYER_PUSHING ); } else if ( ( pFollowBehavior = dynamic_cast<CAI_FollowBehavior *>(pOldBehavior) ) != NULL ) { if ( !(m_afMemory & bits_MEMORY_PROVOKED) ) { if ( IsOkToCombatSpeak() ) { if ( pFollowBehavior->GetFollowTarget() == NULL ) Speak( TLK_UNUSE ); else Speak( TLK_STOP ); } SetSpeechTarget( FindNearestFriend(true) ); } } }