void CActionSound::deserialize(CArchive &archive) { this->CAction::deserialize(archive); sound = archive.readCString(); volume = archive.readDWORD(); loop = archive.readDWORD(); background = archive.readDWORD(); }
void CPage::deserialize(CArchive &archive) { this->CNamedObject::deserialize(archive); directory = archive.readCString(); actors = (Common::Array<CActor *> *)archive.readCObArray(CActor::RuntimeClass()); for (uint32 i = 0; i < actors->size(); i++) { CActor *actor = actors->at(i); _actors_map[*(actor->name)] = actor; } }
void CActionCEL::deserialize(CArchive &archive) { this->CAction::deserialize(archive); cel = archive.readCString(); z = archive.readDWORD(); }
void CGame::deserialize(CArchive &archive) { path = archive.readCString(); ini = archive.readCString(); modules = (Array<CModuleProxy *> *)archive.readCObArray(); }