//----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CNPC_Bullseye::CNPC_Bullseye( void ) { m_takedamage = DAMAGE_YES; m_iHealth = sk_bullseye_health.GetFloat(); m_hPainPartner = NULL; g_BullseyeList.AddToList( this ); }
//----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CNPC_Bullseye::CNPC_Bullseye( void ) { m_takedamage = DAMAGE_YES; m_iHealth = sk_bullseye_health.GetFloat(); m_hPainPartner = NULL; g_BullseyeList.AddToList( this ); m_flFieldOfView = 360; m_flMinDistValidEnemy = 0; }
CNPC_Bullseye::~CNPC_Bullseye( void ) { g_BullseyeList.RemoveFromList( this ); }