コード例 #1
0
CCEaseBounceInOut* CCEaseBounceInOut::create ( CCActionInterval* pAction )
{
	CCEaseBounceInOut*  pRet = new CCEaseBounceInOut ( );

    if ( pRet && pRet->initWithAction ( pAction ) )
    {
        pRet->autorelease ( );
    }
    else
    {
        CC_SAFE_DELETE ( pRet );
    }

	return pRet; 
}
コード例 #2
0
	//
	// EaseBounceInOut
	//
	CCEaseBounceInOut* CCEaseBounceInOut::actionWithAction(CCIntervalAction* pAction)
	{
		CCEaseBounceInOut *pRet = new CCEaseBounceInOut();
		if (pRet)
		{
			if (pRet->initWithAction(pAction))
			{
				pRet->autorelease();
			}
			else
			{
				CCX_SAFE_RELEASE_NULL(pRet);
			}
		}

		return pRet; 
	}
コード例 #3
0
	NSObject* CCEaseBounceInOut::copyWithZone(cocos2d::NSZone *pZone)
	{
		NSZone* pNewZone = NULL;
		CCEaseBounceInOut* pCopy = NULL;
		if(pZone && pZone->m_pCopyObject) 
		{
			//in case of being called at sub class
			pCopy = (CCEaseBounceInOut*)(pZone->m_pCopyObject);
		}
		else
		{
			pCopy = new CCEaseBounceInOut();
			pZone = pNewZone = new NSZone(pCopy);
		}

		pCopy->initWithAction((CCIntervalAction *)(m_pOther->copy()->autorelease()));
		
		CCX_SAFE_DELETE(pNewZone);
		return pCopy;
	}
コード例 #4
0
ファイル: CCActionEase.cpp プロジェクト: QiMa/Cocos2dWindows
CCObject* CCEaseBounceInOut::copyWithZone(CCZone *pZone)
{
    CCZone* pNewZone = NULL;
    CCEaseBounceInOut* pCopy = NULL;
    if(pZone && pZone->m_pCopyObject) 
    {
        //in case of being called at sub class
        pCopy = (CCEaseBounceInOut*)(pZone->m_pCopyObject);
    }
    else
    {
        pCopy = new CCEaseBounceInOut();
        pNewZone = new CCZone(pCopy);
    }

    pCopy->initWithAction((CCActionInterval *)(m_pInner->copy()->autorelease()));
    
    CC_SAFE_DELETE(pNewZone);
    return pCopy;
}