コード例 #1
0
CCEaseElastic* CCEaseElastic::create ( CCActionInterval* pAction, KDfloat fPeriod )
{
	CCEaseElastic*  pRet = new CCEaseElastic ( );

    if ( pRet && pRet->initWithAction ( pAction, fPeriod ) )
    {
        pRet->autorelease ( );
    }
    else
    {
        CC_SAFE_DELETE ( pRet );
    }

	return pRet; 
}
コード例 #2
0
	CCEaseElastic* CCEaseElastic::actionWithAction(cocos2d::CCIntervalAction *pAction, float fPeriod)
	{
		CCEaseElastic *pRet = new CCEaseElastic();
		if (pRet)
		{
			if (pRet->initWithAction(pAction, fPeriod))
			{
				pRet->autorelease();
			}
			else
			{
				CCX_SAFE_RELEASE_NULL(pRet);
			}
		}

		return pRet; 
	}
コード例 #3
0
ファイル: CCActionEase.cpp プロジェクト: csdnnet/hiygame
CCEaseElastic* CCEaseElastic::create(CCActionInterval *pAction, float fPeriod/* = 0.3f*/)
{
    CCEaseElastic *pRet = new CCEaseElastic();
    if (pRet)
    {
        if (pRet->initWithAction(pAction, fPeriod))
        {
            pRet->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pRet);
        }
    }

    return pRet; 
}
コード例 #4
0
	//
	// EaseElastic
	//
	CCEaseElastic* CCEaseElastic::actionWithAction(CCActionInterval *pAction)
	{
		CCEaseElastic *pRet = new CCEaseElastic();
		if (pRet)
		{
			if (pRet->initWithAction(pAction))
			{
				pRet->autorelease();
			}
			else
			{
				CC_SAFE_RELEASE_NULL(pRet);
			}
		}

		return pRet; 
	}
コード例 #5
0
	NSObject* CCEaseElastic::copyWithZone(cocos2d::NSZone *pZone)
	{
		NSZone* pNewZone = NULL;
		CCEaseElastic* pCopy = NULL;
		if(pZone && pZone->m_pCopyObject) 
		{
			//in case of being called at sub class
			pCopy = (CCEaseElastic*)(pZone->m_pCopyObject);
		}
		else
		{
			pCopy = new CCEaseElastic();
			pZone = pNewZone = new NSZone(pCopy);
		}

		pCopy->initWithAction((CCIntervalAction *)(m_pOther->copy()->autorelease()), m_fPeriod);

		CCX_SAFE_DELETE(pNewZone);
		return pCopy;
	}
コード例 #6
0
ファイル: CCActionEase.cpp プロジェクト: QiMa/Cocos2dWindows
CCObject* CCEaseElastic::copyWithZone(CCZone *pZone)
{
    CCZone* pNewZone = NULL;
    CCEaseElastic* pCopy = NULL;
    if(pZone && pZone->m_pCopyObject) 
    {
        //in case of being called at sub class
        pCopy = (CCEaseElastic*)(pZone->m_pCopyObject);
    }
    else
    {
        pCopy = new CCEaseElastic();
        pNewZone = new CCZone(pCopy);
    }

    pCopy->initWithAction((CCActionInterval *)(m_pInner->copy()->autorelease()), m_fPeriod);

    CC_SAFE_DELETE(pNewZone);
    return pCopy;
}