void StartScene::FollowPath(Node *sender) { DataModel *m = DataModel::getModel(); Creep* creep = (Creep *)sender; WayPoint* curWaypoint = creep->getCurrentWaypoint(); WayPoint* waypoint = creep->getNextWaypoint(); if (waypoint!=nullptr) { Point moveVector = waypoint->getPosition()-curWaypoint->getPosition(); float angle = ccpToAngle(moveVector); float cocosAngle = CC_RADIANS_TO_DEGREES(angle); // std::ostringstream text("angle = "); // text<<std::to_string(cocosAngle)<<" curPoint("<<std::to_string(curWaypoint->getPosition().x)<<","<<std::to_string(curWaypoint->getPosition().y)<<") nextPoint("<<std::to_string(waypoint->getPosition().x)<<","<<std::to_string(waypoint->getPosition().y)<<")"; // log(text.str().c_str()); if (cocosAngle==0) { if (creep->inverse) { cocosAngle += 180; creep->lifeBar->setPosition(creep->sprite->getPosition().x, creep->sprite->getPosition().y-60); } else creep->lifeBar->setPosition(creep->sprite->getPosition().x, creep->sprite->getPosition().y+60); creep->emptyLifeBar->setPosition(creep->lifeBar->getPosition()); } else if(cocosAngle==180) { if (creep->inverse) { cocosAngle += 180; creep->lifeBar->setPosition(creep->sprite->getPosition().x, creep->sprite->getPosition().y+60); } else creep->lifeBar->setPosition(creep->sprite->getPosition().x, creep->sprite->getPosition().y-60); creep->emptyLifeBar->setPosition(creep->lifeBar->getPosition()); } else { if (!creep->inverse) cocosAngle += 180; } sender->setRotation(cocosAngle); int moveDuration = creep->moveDuration; auto actionMove = MoveTo::create(moveDuration, waypoint->getPosition()); auto actionMoveDone = CallFuncN::create(this, callfuncN_selector(StartScene::FollowPath)); creep->stopAllActions(); // creep->lifeBar->stopAllActions(); creep->runAction(Sequence::create(actionMove, actionMoveDone, NULL)); // creep->lifeBar->runAction(Sequence::create(lifeBarActionMove, NULL)); } else { m->home->homeHP--; life->setText(to_string(m->home->homeHP)); CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("blast.wav"); m->targets.eraseObject(creep); this->removeChild(creep); CCParticleSystem* particleSystem = CCParticleExplosion::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("bullet2.png")); particleSystem->setPosition(creep->getPosition()); particleSystem->setScale(0.15); particleSystem->setLife(1); this->addChild(particleSystem); if (m->home->homeHP<=0) { m->home->removeAllChildren(); m->home->sprite = Sprite::create("destroy.png"); m->home->sprite->setScale(0.7); m->home->addChild(m->home->sprite,0); Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); auto losePic = Sprite::create("over.png"); losePic->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); this->addChild(losePic,3); widget = dynamic_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("OverUi_1/LoseUi_1.json")); widget->setPosition(Point(visibleSize.width/2 + origin.x -widget->getContentSize().width/2, visibleSize.height/2 + origin.y - widget->getContentSize().height/2)); this->addChild(widget,2); auto restartButton = dynamic_cast<Button*>(widget->getChildByName("RestartBTN")); auto mainMenuButton = dynamic_cast<Button*>(widget->getChildByName("MainMenuBTN")); restartButton->addTouchEventListener(this, toucheventselector(StartScene::restartEvent)); mainMenuButton->addTouchEventListener(this, toucheventselector(StartScene::mainMenuEvent)); this->cleanup(); } else { std::string home = to_string(m->home->homeHP) + ".png"; m->home->removeAllChildren(); m->home->sprite = Sprite::create(home); m->home->sprite->setScale(0.7); m->home->addChild(m->home->sprite,0); } } }
void StartScene::update(float dt) { DataModel *m = DataModel::getModel(); Vector<Projectile*> projectilesToDelete; for (int i = 0; i < m->projectiles.size(); i++) { Projectile* projectile = (Projectile*)(m->projectiles.at(i)); Rect projectileRect = Rect(projectile->getPositionX() - (projectile->getContentSize().width / 2), projectile->getPositionY() - (projectile->getContentSize().height / 2), projectile->getContentSize().width, projectile->getContentSize().height); for (int i = 0; i < m->targets.size(); i++) { Creep* target = (Creep*)(m->targets.at(i)); Rect targetRect = Rect(target->getPositionX() - (target->sprite->getContentSize().width / 2), target->getPositionY() - (target->sprite->getContentSize().height / 2), target->sprite->getContentSize().width, target->sprite->getContentSize().height); if (projectileRect.intersectsRect(targetRect)) { projectilesToDelete.pushBack(projectile); Creep *creep = target; creep->curHp -= projectile->power; creep->lifeBar->setPercentage(static_cast<float>(creep->curHp*100)/creep->maxHp); CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("hit.wav"); if (creep->curHp <= 0) { // targetsToDelete.pushBack(creep); m->targets.eraseObject(creep); CCParticleSystem* particleSystem = CCParticleExplosion::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("bullet2.png")); particleSystem->setPosition(creep->getPosition()); particleSystem->setScale(0.15); particleSystem->setLife(1); this->addChild(particleSystem); // creep->removeAllChildren(); // creep->sprite = Sprite::create("blast7.png"); // creep->addChild(creep->sprite,0); this->removeChild(creep,true); CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("blast.wav"); m->currentMoney += creep->bonusMoney; money->setText(to_string(m->currentMoney)); } // for (int i = 0; i < targetsToDelete.size(); i++) // { // Creep *target = (Creep*)(targetsToDelete.at(i)); // m->targets.eraseObject(target); // this->removeChild(target, true); // CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("blast.wav"); // } break; } } } for (int i =0; i < projectilesToDelete.size(); i++) { Projectile *projectile = (Projectile*)(projectilesToDelete.at(i)); m->projectiles.eraseObject(projectile); this->removeChild(projectile,true); } if (this->currentLevel==-1&&m->targets.size()==0) { //win Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); // auto winPic = Sprite::create("win.png"); // winPic->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); //// winPic->setScale(2); // this->addChild(winPic,2); widget = dynamic_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("OverUi_1/WinUi_1.json")); widget->setPosition(Point(visibleSize.width/2 + origin.x -widget->getContentSize().width/2, visibleSize.height/2 + origin.y - widget->getContentSize().height/2)); this->addChild(widget,2); auto star1 = dynamic_cast<ImageView*>(widget->getChildByName("Star_1")); auto star2 = dynamic_cast<ImageView*>(widget->getChildByName("Star_2")); auto star3 = dynamic_cast<ImageView*>(widget->getChildByName("Star_3")); auto restartButton = dynamic_cast<Button*>(widget->getChildByName("RestartBTN")); auto continueButton = dynamic_cast<Button*>(widget->getChildByName("ContinueBTN")); restartButton->addTouchEventListener(this, toucheventselector(StartScene::restartEvent)); continueButton->addTouchEventListener(this, toucheventselector(StartScene::continueEvent)); if (m->home->homeHP>=1&& m->home->homeHP<=3) { star2->setVisible(false); star3->setVisible(false); } else if (m->home->homeHP>=4&&m->home->homeHP<=9) { star3->setVisible(false); } this->cleanup(); } }