コード例 #1
0
CCRepeatForever *CCRepeatForever::actionWithAction(CCActionInterval *pAction)
{
	CCRepeatForever *pRet = new CCRepeatForever();
	if (pRet && pRet->initWithAction(pAction))
	{
		pRet->autorelease();
		return pRet;
	}
	CC_SAFE_DELETE(pRet);
	return NULL;
}
コード例 #2
0
//------------------------------------------------------------------
//
// TextureAlias
//
//------------------------------------------------------------------
void TextureAlias::onEnter()
{
    TextureDemo::onEnter();
	CCSize s = CCDirector::sharedDirector()->getWinSize();
	
	//
	// Sprite 1: GL_LINEAR
	//
	// Default filter is GL_LINEAR
	
    CCSprite *sprite = CCSprite::spriteWithFile("Images/grossinis_sister1.png");
	sprite->setPosition(ccp( s.width/3.0f, s.height/2.0f));
	addChild(sprite);
	
	// this is the default filterting
	sprite->getTexture()->setAntiAliasTexParameters();
	
	//
	// Sprite 1: GL_NEAREST
	//	
	
    CCSprite *sprite2 = CCSprite::spriteWithFile("Images/grossinis_sister2.png");
	sprite2->setPosition(ccp( 2*s.width/3.0f, s.height/2.0f));
	addChild(sprite2);
	
	// Use Nearest in this one
	sprite2->getTexture()->setAliasTexParameters();
		
	// scale them to show
    CCScaleBy* sc = CCScaleBy::actionWithDuration(3, 8.0f);
	CCScaleBy* sc_back = (CCScaleBy*) (sc->reverse());
    CCRepeatForever* scaleforever = CCRepeatForever::actionWithAction((CCActionInterval*) (CCSequence::actions(sc, sc_back, NULL)));
    CCRepeatForever* scaleToo = (CCRepeatForever*) (scaleforever->copy());
    scaleToo->autorelease();

	sprite2->runAction(scaleforever);
	sprite->runAction(scaleToo);
	CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo();
}
コード例 #3
0
ファイル: CocosNodeTest.cpp プロジェクト: issamux/WebGame
//------------------------------------------------------------------
//
// ConvertToNode
//
//------------------------------------------------------------------
ConvertToNode::ConvertToNode()
{
    setIsTouchEnabled(true);
    CCSize s = CCDirector::sharedDirector()->getWinSize();

    CCRotateBy* rotate = CCRotateBy::actionWithDuration(10, 360);
    CCRepeatForever* action = CCRepeatForever::actionWithAction(rotate);
    for(int i = 0; i < 3; i++)
    {
        CCSprite *sprite = CCSprite::spriteWithFile("Images/grossini.png");
        sprite->setPosition(ccp( s.width/4*(i+1), s.height/2));

        CCSprite *point = CCSprite::spriteWithFile("Images/r1.png");
        point->setScale(0.25f);
        point->setPosition(sprite->getPosition());
        addChild(point, 10, 100 + i);

        switch(i)
        {
        case 0:
            sprite->setAnchorPoint(CCPointZero);
            break;
        case 1:
            sprite->setAnchorPoint(ccp(0.5f, 0.5f));
            break;
        case 2:
            sprite->setAnchorPoint(ccp(1,1));
            break;
        }

        point->setPosition(sprite->getPosition());

        CCRepeatForever* copy = (CCRepeatForever*) action->copy();
        copy->autorelease();
        sprite->runAction(copy);
        addChild(sprite, i);
    }
}