コード例 #1
0
void CDEagle::WeaponIdle()
{
	CCSPlayer *pPlayer = GetPlayerOwner();

	pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );

	if ( m_flTimeWeaponIdle > gpGlobals->curtime )
		return;

	m_flTimeWeaponIdle = gpGlobals->curtime + 20;

	//if ( FBitSet(m_iWeaponState, WPNSTATE_SHIELD_DRAWN) )
	//	 SendWeaponAnim( SHIELDGUN_DRAWN_IDLE, UseDecrement() ? 1:0 );
}
コード例 #2
0
void CWeaponUSP::WeaponIdle()
{
	CCSPlayer *pPlayer = GetPlayerOwner();

	//ResetEmptySound( );

	pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );

	if (m_flTimeWeaponIdle > gpGlobals->curtime)
		return;

	// only idle if the slid isn't back
	if (m_iClip1 != 0)
	{
		m_flTimeWeaponIdle = gpGlobals->curtime + 60.0;

		SendWeaponAnim( ACT_VM_IDLE );
	}
}