void MCBackpack::saveData() { CCUserDefault *userDefault = CCUserDefault::sharedUserDefault(); saveEffectiveItems(); JsonBox::Object backpack; /* 储存金钱 */ backpack[kMCMoneyKey] = JsonBox::Value(money_); JsonBox::Value backpackValue(backpack); ostringstream outputStream; backpackValue.writeToStream(outputStream); string data = outputStream.str(); #if MC_DEBUG_SAVEDATA == 1 const char *output = data.c_str(); #else const char *input = data.c_str(); char *output; mc_size_t len = strlen(input); MCBase64Encode((mc_byte_t *) input, len, (mc_byte_t **) &output); #endif userDefault->setStringForKey(kMCBackpackKey, output); #if MC_DEBUG_SAVEDATA != 1 delete []output; #endif }
/** * 清除数据 */ void MCTaskAccessor::erase() { CCUserDefault *userDefault = CCUserDefault::sharedUserDefault(); userDefault->setStringForKey(kMCTasksKey, ""); }
void LoginLayer::onClickedLogin(CCObject *sender, TouchEventType event) { if (event == TOUCH_EVENT_ENDED) { SimpleAudioEngine::sharedEngine()->playEffect(BUTTON_CLICK); _msg->setText(""); LoginMeg tmpMeg; tmpMeg.name = _account->getText(); tmpMeg.pwd = _password->getText(); if (tmpMeg.name.empty()) { _msg->setText("请输入联众账号!"); return; } if (tmpMeg.pwd.empty()) { _msg->setText("请输入账号密码!"); return; } CCUserDefault* userDefault = CCUserDefault::sharedUserDefault(); userDefault->setStringForKey(SAVE_H_ACCOUNT, tmpMeg.name); userDefault->setStringForKey(SAVE_H_PASSWORD, tmpMeg.pwd); userDefault->flush(); CCNotificationCenter::sharedNotificationCenter()->postNotification(EVENT_LOGIN2MEG, &tmpMeg); } }
KDvoid Ch3_SavingSimpleData::saveDifficulty ( KDvoid ) { // Save our difficulty CCUserDefault* pDefaults = CCUserDefault::sharedUserDefault ( ); pDefaults->setStringForKey ( "simple_data_difficulty", m_sDifficulty.c_str ( ) ); pDefaults->flush ( ); }
void CCNative::initStore(CCDictionary* dict) { CCArray* keys = dict->allKeys(); CCObject* key; CCUserDefault* userDefault = CCUserDefault::sharedUserDefault(); CCARRAY_FOREACH(keys, key) { const char* keyStr = ((CCString*)key)->getCString(); userDefault->setStringForKey(keyStr, dict->valueForKey(keyStr)->getCString()); } }
void LocalData::writeRuntimeDataToLocal() { CCUserDefault* userDefault = CCUserDefault::sharedUserDefault(); userDefault->setBoolForKey("hasmusic", RunTimeData::getInstance()->hasMusic); userDefault->setBoolForKey("guiderecord", RunTimeData::getInstance()->isFirstTime); userDefault->setStringForKey("levelStarStr", RunTimeData::getInstance()->levelStars); userDefault->setIntegerForKey("passedLevelNum", RunTimeData::getInstance()->passedLevel); userDefault->setIntegerForKey("totalStarNum", RunTimeData::getInstance()->startNum); userDefault->setIntegerForKey("annihilator", RunTimeData::getInstance()->annihilatorNum); userDefault->setBoolForKey("isFirstTime", RunTimeData::getInstance()->isFirstTime); userDefault->flush(); }
void Config::flush() { CCUserDefault* ud = CCUserDefault::sharedUserDefault(); ud->setBoolForKey(CONFIG_KEY_MUTE, m_mute); ud->setBoolForKey(CONFIG_KEY_HASSAVEDPUZZLE, m_hasSavedPuzzle); ud->setIntegerForKey(CONFIG_KEY_HIGHSCORE, m_highScore); ud->setIntegerForKey(CONFIG_KEY_HIGHLEVEL, m_highLevel); ud->setIntegerForKey(CONFIG_KEY_SAVEDSCORE, m_savedScore); ud->setIntegerForKey(CONFIG_KEY_SAVEDTARGET, m_savedTarget); ud->setIntegerForKey(CONFIG_KEY_SAVEDLEVEL, m_savedLevel); ud->setIntegerForKey(CONFIG_KEY_SAVEDROW, m_savedRow); ud->setIntegerForKey(CONFIG_KEY_SAVEDCOL, m_savedCol); ud->setStringForKey(CONFIG_KEY_SAVEDPUZZLE, m_savedPuzzle); ud->flush(); }
void MCBackpack::saveEffectiveItems() { CCUserDefault *userDefault = CCUserDefault::sharedUserDefault(); JsonBox::Array effectiveItems; /* 道具 */ effectiveItems.push_back(JsonBox::Value((int) healthPotion_->count)); effectiveItems.push_back(JsonBox::Value((int) physicalPotion_->count)); effectiveItems.push_back(JsonBox::Value((int) fireballTrapWide_->count)); effectiveItems.push_back(JsonBox::Value((int) fireballTrapDamage_->count)); effectiveItems.push_back(JsonBox::Value((int) curseTrapWide_->count)); effectiveItems.push_back(JsonBox::Value((int) curseTrapDamage_->count)); effectiveItems.push_back(JsonBox::Value((int) paralysisTrapWide_->count)); effectiveItems.push_back(JsonBox::Value((int) paralysisTrapDamage_->count)); effectiveItems.push_back(JsonBox::Value((int) fogTrapWide_->count)); effectiveItems.push_back(JsonBox::Value((int) fogTrapDamage_->count)); effectiveItems.push_back(JsonBox::Value((int) flashTrapWide_->count)); effectiveItems.push_back(JsonBox::Value((int) flashTrapDamage_->count)); JsonBox::Value effectiveItemsValue(effectiveItems); ostringstream outputStream; effectiveItemsValue.writeToStream(outputStream); string data = outputStream.str(); #if MC_DEBUG_SAVEDATA == 1 const char *output = data.c_str(); #else const char *input = data.c_str(); char *output; mc_size_t len = strlen(input); MCBase64Encode((mc_byte_t *) input, len, (mc_byte_t **) &output); #endif userDefault->setStringForKey(kMCEffectiveItemsKey, output); #if MC_DEBUG_SAVEDATA != 1 delete []output; #endif }
void Logic::storeData() { CCUserDefault *u = CCUserDefault::sharedUserDefault(); u->setStringForKey("loginName", loginName); u->setStringForKey("nickname", nickname); u->setIntegerForKey("uid", uid); }
void SGWelComeLayer::requestFinished(int msgid, CCObject *data) { CCLOG("收到数据"); switch (msgid) { case MSG_HTTP_FAST_LOGIN: { std::string serverip = CCUserDefault::sharedUserDefault()->getStringForKey("serverip"); short serverpost = (short)CCUserDefault::sharedUserDefault()->getIntegerForKey("serverpost"); //记录服务器ip和端口号 SGMainManager::shareMain()->setServerInfo(CCString::create(serverip.c_str()) , serverpost); //连接socket SGSocketClient::sharedSocketClient()->startConn(serverip.c_str() , serverpost); } break; case MSG_HTTP_LOGIN: { int isLogin = SGMainManager::shareMain()->getIsFBLogin(); if (isLogin != 1 || !SGMainManager::shareMain()->getIsFbAutologin()) { std::string serverip = CCUserDefault::sharedUserDefault()->getStringForKey("serverip"); int serverpost = CCUserDefault::sharedUserDefault()->getIntegerForKey("serverpost"); SGSocketClient::sharedSocketClient()->startConn(serverip.c_str() ,(short)serverpost); } else { SGMainManager::shareMain()->setIsFbAutologin(false); } } break; case MSg_HTTP_SERVERLIST: { SGServerListLayer *box = SGServerListLayer::create(this, (CCArray *)data, SGServerListLayerComeFromFirst); SGMainManager::shareMain()->showBox(box,false); } break; case MSG_HTTP_UPDATE_SERVER_STATE: { CCDictionary *dict = (CCDictionary*)data; CCString *serverIp = (CCString*)dict->objectForKey("serverIp"); CCString *serverPost = (CCString*)dict->objectForKey("serverPost"); CCString *serverId = (CCString*)dict->objectForKey("serverId"); CCString *serverShowId = (CCString*)dict->objectForKey("serverShowId"); CCString* serverName = (CCString*)dict->objectForKey("serverName"); //保存即将登陆的服务器的描述 serverDes = ((CCString * )dict->objectForKey("serverDes") )->m_sString; //save ip and post of server CCUserDefault::sharedUserDefault()->setIntegerForKey("serverid",serverId->intValue()); CCUserDefault::sharedUserDefault()->setIntegerForKey("serverShowId", serverShowId->intValue()); CCUserDefault::sharedUserDefault()->setStringForKey("serverip", serverIp->getCString()); CCUserDefault::sharedUserDefault()->setIntegerForKey("serverpost", serverPost->intValue()); CCUserDefault::sharedUserDefault()->setStringForKey("servername", serverName->getCString()); CCUserDefault::sharedUserDefault()->flush(); CCLog("最新服务器 ip=%s\n post=%s\n id=%s\n name=%s",serverIp->getCString(),serverPost->getCString(),serverId->getCString(),serverName->getCString()); changeServerbtn->setFont(serverName->getCString()); CCUserDefault::sharedUserDefault()->setStringForKey("servername", serverName->getCString()); //如果是维护中 则不再登陆。 short serverState = (short)( ( (CCString *)dict->objectForKey("serverState") )->intValue() ); if (1 != serverState) { ; } //提示不能登陆的详细信息。 else { SGMainManager::shareMain()->showMessage(serverDes.c_str()); } //MM: 即使维护中,也尝试登录,101用户会自动放过。 this->realLogin(); } break; case MSg_HTTP_LASTESTSERVER: { CCDictionary *dict = (CCDictionary*)data; CCString *serverIp = (CCString*)dict->objectForKey("serverIp"); CCString *serverPost = (CCString*)dict->objectForKey("serverPost"); CCString *serverId = (CCString*)dict->objectForKey("serverId"); CCString* serverName = (CCString*)dict->objectForKey("serverName"); //保存即将登陆的服务器的描述 serverDes = ((CCString * )dict->objectForKey("serverDes") )->m_sString; //save ip and post of server CCUserDefault::sharedUserDefault()->setIntegerForKey("serverid",serverId->intValue()); CCUserDefault::sharedUserDefault()->setStringForKey("serverip", serverIp->getCString()); CCUserDefault::sharedUserDefault()->setIntegerForKey("serverpost", serverPost->intValue()); CCUserDefault::sharedUserDefault()->setStringForKey("servername", serverName->getCString()); CCUserDefault::sharedUserDefault()->flush(); CCLog("最新服务器 ip=%s\n post=%s\n id=%s\n name=%s",serverIp->getCString(),serverPost->getCString(),serverId->getCString(),serverName->getCString()); changeServerbtn->setFont(serverName->getCString()); CCUserDefault::sharedUserDefault()->setStringForKey("servername", serverName->getCString()); } break; case MSG_HTTP_GET_CHANNEL_USER_ID: { CCDictionary* dict = (CCDictionary*) data; CCUserDefault* ccud = CCUserDefault::sharedUserDefault(); CCString* actId = (CCString*) dict->objectForKey("sdkAccountId"); ccud->setStringForKey("userId", actId->m_sString); ccud->setStringForKey("username", actId->m_sString); ccud->setStringForKey("password", actId->m_sString); ccud->setIntegerForKey("channelId", GlobalConfig::gi()->getRealChannelId()); #if (GCCT_CHINA_UC_ADR_THIRD == GAME_CHANNEL_TYPE) //uc adr //MM: 将本次s_sid作为loginkey,登入使用。 ccud->setStringForKey("loginKey", UCSdk::s_sid); #elif (GCCT_CHINA_KUAIYONG_IOS_THIRD == GAME_CHANNEL_TYPE) //MM: 将快用的tokenKey作为loginkey,登入使用。 ccud->setStringForKey("loginKey", ( (KuaiYongIosImp*) SdkController::gi()->getSdkImp() )->kyToken ); #else #endif CCString* nickName = (CCString*) dict->objectForKey("sdkNickName"); ccud->setStringForKey("sdk_user_nick_name", nickName->m_sString); //还有一个"sdkCreator"字段,但是未起作用,所以没有在这里添加。 registerBtn->setFont(nickName->getCString()); //将按钮文本变为其uc账号昵称。 ccud->setBoolForKey("isExist", true); ccud->setBoolForKey("isAccount", true); ccud->flush(); //MMD: SDKIF SDK登陆成功!仅当21号http消息完成后,才设置SDK登陆成功标志,其他情况一概无视。 ExtClassOfSDK::sharedSDKInstance()->setIsLoginSDK(true); //添加的针对非注册体系下的td数据设置,目前有uc在使用。 ExtClassOfSDK::sharedSDKInstance()->setTdData(actId->m_sString, nickName->m_sString); } break; default: break; } SGMainManager::shareMain()->getMainScene()->plat->removeConnection(); }