void CTable::dealCards(CPlayer *player, int numcards) { CCard *tmpCard; CpduDealCardsFlex pdu; char message[100] = { '\0' }; char vChar[3] = { '\0' }; char sChar; if (numcards) sprintf(message, "%s was dealt ", player->getUsername()); pdu.setDeal(0xffff, Hole); for (; numcards > 0; numcards--) { tmpCard = deck_.popCard(); player->getHand()->addCard(tmpCard); memset(vChar, 0x0, sizeof(vChar)); switch (tmpCard->getValue()) { case (10): strcpy(vChar, "10"); break; case (11): vChar[0] = 'J'; break; case (12): vChar[0] = 'Q'; break; case (13): vChar[0] = 'K'; break; case (14): vChar[0] = 'A'; break; default: itoa(tmpCard->getValue(), vChar, 10); break; } switch (tmpCard->getSuit()) { case (1): sChar = 'C'; break; // Clubs case (2): sChar = 'D'; break; // Diamonds case (3): sChar = 'H'; break; // Hearts case (4): sChar = 'S'; break; // Spades } sprintf(message, "%s [%s%c]", message, vChar, sChar); pdu.addCard(tmpCard->getValue(), tmpCard->getSuit()); delete tmpCard; } pdu.sendDealCards(player); setLog(message); }
void CTable::dealCards(Cring *ring, int numcards) { CCard *tmpCard; CpduDealCommunity pdu; char message[100] = "Community Cards dealt "; char vChar[3] = { '\0' }; char sChar; for (; numcards > 0; numcards--) { tmpCard = deck_.popCard(); memset(vChar, 0x0, sizeof(vChar)); switch (tmpCard->getValue()) { case (10): strcpy(vChar, "10"); break; case (11): vChar[0] = 'J'; break; case (12): vChar[0] = 'Q'; break; case (13): vChar[0] = 'K'; break; case (14): vChar[0] = 'A'; break; default: itoa(tmpCard->getValue(), vChar, 10); break; } switch (tmpCard->getSuit()) { case (1): sChar = 'C'; break; // Clubs case (2): sChar = 'D'; break; // Diamonds case (3): sChar = 'H'; break; // Hearts case (4): sChar = 'S'; break; // Spades } getBoard()->addCard(tmpCard); sprintf(message, "%s [%s%c]", message, vChar, sChar); pdu.sendDealCommunity(ring, tmpCard->getValue(), tmpCard->getSuit(), 500); delete tmpCard; } setLog(message); }
int CpduShowdown::sendShowdown(CPlayer* player, int numCards, const char* message) { // Sending dummy cards for now! CCard *pCard = player->getHand()->getCard(); int msglen = (message != NULL ? strlen(message) : 0); length_ += numCards * sizeof(pdu_card) + msglen; stuffHeader(); if (length_ < MAXBUFFERSIZE) { char* buf = value_ + PDU_HEADER_SIZE; pdu_showdown data; data.slot = htons(player->getSlot()); data.numCards = htons(numCards); data.msglen = htons(msglen); memcpy(buf, &data, sizeof(data)); buf += sizeof(data); // copy cards to buffer for (int i = 0; i < numCards; i++) { pdu_card card; card.suit = htons(pCard->getSuit()); card.value = htons(pCard->getValue()); memcpy(buf, &card, sizeof(card)); buf += sizeof(card); pCard = pCard->getNext(); } // copy showdown message to buffer if (msglen > 0) memcpy(buf, message, msglen); return broadcastTo(table_->getRing()); } else { Sys_LogError("CpduShowdown: buffer size too small.\n"); return 0; } }
// finds a num card and sets its value to thiscard void CDeck::SetCard(CCard thiscard, int num) { int i = 0; const_deckIterator deckitr; deckitr = getDeckIterator(); while ((deckitr != NULL) && (i != num)) { deckitr = deckitr->next; i++; } if (deckitr != NULL) { deckitr->data->setCard(thiscard.getRank(), thiscard.getSuit()); } return; }
// In 7-stud, the odd chip goes to player with // highest card of suit in this order: // Spades, Hearts, Diamonds, Clubs. CPlayer* Cplm_7Stud::getOddChipWinner(Winners& winners) { CPlayer* player = NULL; u_int16_t highestCard = 0; for (Winners::iterator it = winners.begin(), end = winners.end(); it != end; ++it) { CWinner& winnerEntry = const_cast<CWinner&>(*it); CPlayer* winner = winnerEntry.player_; if (winner && winner->hasHand()) { Chand* hand = winner->getHand(); if (hand) { CCard* card = hand->getCard(); while (card != NULL) { u_int16_t thisCard = card->getSuit() * 13 + card->getValue(); if (thisCard > highestCard) { highestCard = thisCard; player = winner; } card = card->getNext(); } } } } if (!player) player = getPlayerClosestToLeftOfDealer(winners); return player; }