コード例 #1
0
ファイル: CCharUse.cpp プロジェクト: DarkLotus/Source
CChar * CChar::Use_Figurine( CItem * pItem, bool bCheckFollowerSlots )
{
	ADDTOCALLSTACK("CChar::Use_Figurine");
	// NOTE: The figurine is NOT destroyed.
	bool bCreatedNewNpc = false;
	if ( !pItem )
		return NULL;

	if ( pItem->m_uidLink.IsValidUID() && pItem->m_uidLink.IsChar() && pItem->m_uidLink != GetUID() && !IsPriv(PRIV_GM) )
	{
		SysMessageDefault(DEFMSG_MSG_FIGURINE_NOTYOURS);
		return NULL;
	}

	// Create a new NPC if there's no one linked to this figurine 
	CChar *pPet = pItem->m_itFigurine.m_UID.CharFind();
	if ( !pPet )
	{
		CREID_TYPE id = pItem->m_itFigurine.m_ID;
		if ( !id )
		{
			id = CItemBase::FindCharTrack(pItem->GetID());
			if ( !id )
			{
				DEBUG_ERR(("FIGURINE id 0%x, no creature\n", pItem->GetDispID()));
				return NULL;
			}
		}
		bCreatedNewNpc = true;
		pPet = CreateNPC(id);
		ASSERT(pPet);
		pPet->SetName(pItem->GetName());
		if ( pItem->GetHue() )
		{
			pPet->m_prev_Hue = pItem->GetHue();
			pPet->SetHue(pItem->GetHue());
		}
	}

	if ( bCheckFollowerSlots && IsSetOF(OF_PetSlots) )
	{
		if ( !FollowersUpdate(pPet, static_cast<short>(maximum(1, pPet->GetDefNum("FOLLOWERSLOTS", true, true))), true) )
		{
			SysMessageDefault(DEFMSG_PETSLOTS_TRY_CONTROL);
			if ( bCreatedNewNpc )
				pPet->Delete();
			return NULL;
		}
	}

	if ( pPet->IsDisconnected() )
		pPet->StatFlag_Clear(STATF_Ridden);		// pull the creature out of IDLE space

	pItem->m_itFigurine.m_UID.InitUID();
	pPet->m_dirFace = m_dirFace;
	pPet->NPC_PetSetOwner(this);
	pPet->MoveToChar(pItem->GetTopLevelObj()->GetTopPoint());
	pPet->Update();
	pPet->Skill_Start(SKILL_NONE);	// was NPCACT_RIDDEN
	pPet->SoundChar(CRESND_RAND1);
	return pPet;
}