void CClientVehicleManager::RestreamVehicles ( unsigned short usModel ) { // Store the affected vehicles CClientVehicle* pVehicle; std::vector < CClientVehicle* > ::iterator iter = IterBegin (); for ( ; iter != IterEnd (); iter++ ) { pVehicle = *iter; // Streamed in and same vehicle ID? if ( pVehicle->IsStreamedIn () && pVehicle->GetModel () == usModel ) { // Stream it out for a while until streamed decides to stream it // back in eventually pVehicle->StreamOutForABit (); } } }