int main(int argc, const char** argv) { CParser cParser; CConverter cConv; if(argc<3) { usage(); return 0; } cParser.Parse(argc,argv); cConv = CConverter(&cParser); if (cConv.GenerateTextures() != EXIT_SUCCESS) return EXIT_FAILURE; if (cConv.WriteTextures() != EXIT_SUCCESS) return EXIT_FAILURE; return 0; }