コード例 #1
0
ファイル: GuildCombat1to1.cpp プロジェクト: iceberry/flyffsf
// 승자에게 칩지급하고 메세지 출력(패자는 메세지만 출력)
void	CGuildCombat1to1::SetWinChip( CUser* pUserWin, CUser* pUserLost, BOOL bDraw, BOOL bDiag )
{
	if( bDraw )	// 비겼을 때(칩 지급 안하고 메세지만 출력)
	{
		if( bDiag )	// 개인 승패만 메세지 박스 출력
		{
			if( IsPossibleUser( pUserWin ) )
				pUserWin->AddDiagText( prj.GetText( TID_GAME_GUILDCOMBAT_1TO1_WARDRAW ) );
			if( IsPossibleUser( pUserLost ) )
				pUserLost->AddDiagText( prj.GetText( TID_GAME_GUILDCOMBAT_1TO1_WARDRAW ) );
		}
		return;
	}

	if( IsPossibleUser( pUserWin ) )
	{
		CItemElem itemElem;
		itemElem.m_dwItemId = II_CHP_RED;
		itemElem.m_nItemNum = GetChipNum();
		if( itemElem.m_nItemNum < 1 )
			itemElem.m_nItemNum = 1;
		itemElem.m_bCharged = itemElem.GetProp()->bCharged;
		itemElem.SetSerialNumber();

		LogItemInfo aLogItem;
		aLogItem.Action = "W";
		aLogItem.Gold = pUserWin->GetItemNum( II_CHP_RED );
		aLogItem.Gold2 = pUserWin->GetItemNum( II_CHP_RED ) + itemElem.m_nItemNum;
		aLogItem.Gold_1 = itemElem.m_nItemNum;
		aLogItem.SendName = pUserWin->GetName();
		aLogItem.WorldId = pUserWin->GetWorld()->m_dwWorldID;
				
		if( pUserWin->CreateItem( &itemElem ) )
		{
			aLogItem.RecvName = "GUILDCOMBAT1TO1_CHIP";
			if( !bDiag )
				aLogItem.RecvName = "GUILDCOMBAT1TO1_G_CHIP";
		}
		else	// 지급 실패시(인벤토리가 꽉찼거나 등의 이유로...) 메일로 지급
		{
			g_dpDBClient.SendQueryPostMail( pUserWin->m_idPlayer, 0, itemElem, 0, itemElem.GetProp()->szName, (char*)GETTEXT( TID_GAME_GUILDCOMBAT1TO1_WINCHIPPOST ) );
			//pUserWin->AddDefinedText( TID_GAME_MINIGAME_ITEM_POST );
			aLogItem.RecvName = "GUILDCOMBAT1TO1_CHIP_POST";
			if( !bDiag )
				aLogItem.RecvName = "GUILDCOMBAT1TO1_CHIP_G_POST";
		}
		
		if( bDiag ) // 개인 승패만 메세지 박스 출력
		{
			CString strTemp;
			strTemp.Format( prj.GetText( TID_GAME_GUILDCOMBAT_1TO1_WARWIN ), GetChipNum() );
			pUserWin->AddDiagText( strTemp );
		}
			
		g_DPSrvr.OnLogItem( aLogItem, &itemElem, itemElem.m_nItemNum );
	}

	if( IsPossibleUser( pUserLost ) && bDiag )
		pUserLost->AddDiagText( prj.GetText( TID_GAME_GUILDCOMBAT_1TO1_WARLOST ) );
}
コード例 #2
0
void __CreateItem( DWORD dwIdMover, int v1, int v2 )	
#endif	// __JEFF_11
{
	CUser* pUser	= prj.GetUser( dwIdMover );
	ItemProp* pItemProp		= prj.GetItemProp( v1 );
	if( pItemProp )
		pUser->AddDefinedText( TID_EVE_REAPITEM, "\"%s\"", pItemProp->szName );
	CItemElem itemElem;
	itemElem.m_dwItemId		= v1;
	itemElem.m_nItemNum		= v2;
#ifdef __JEFF_11
	itemElem.SetAbilityOption( v3 );
#endif	// __JEFF_11
#if __VER >= 13 // __CHIPI_QUESTITEM_FLAG
	itemElem.SetFlag( v4 );
#endif // __CHIPI_QUESTITEM_FLAG
	if( pUser->CreateItem( &itemElem ) )
	{
		LogItemInfo aLogItem;
		aLogItem.Action = "Q";
		aLogItem.SendName = pUser->GetName();
		aLogItem.RecvName = "QUEST";
		aLogItem.WorldId = pUser->GetWorld()->GetID();
		aLogItem.Gold = aLogItem.Gold2 = pUser->GetGold();
		g_DPSrvr.OnLogItem( aLogItem, &itemElem, itemElem.m_nItemNum );
	}
}
コード例 #3
0
ファイル: GuildCombat1to1.cpp プロジェクト: iceberry/flyffsf
// 입찰 취소 
void	CGuildCombat1to1Mng::SetCancelTenderGuild( CUser* pUser )
{
	if( m_nState != GC1TO1_CLOSE )
	{
		pUser->AddDiagText( prj.GetText( TID_GAME_GUILDCOMBAT1TO1_NOTENDER ) );
		return;
	}

	// 길드마스터만 입찰 취소 가능
	if( !IsGuildMaster( pUser ) )
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_NOTMASTER );
		return;
	}

	CGuild* pGuild = pUser->GetGuild();
	if( pGuild )
	{
		for( vector<__GC1TO1TENDER>::iterator it=m_vecTenderGuild.begin(); it!=m_vecTenderGuild.end(); it++ )
		{
			if( (*it).ulGuildId == pGuild->GetGuildId() )
			{
				int nReturnGold = (int)( (*it).nPenya * ( (float)m_nCancelReturnRate / 100 ) );
				//인벤 꽉 찼을때 예외처리 해야함..
				int nTotal = pUser->GetGold() + nReturnGold;
				if( nReturnGold > 0 && nTotal < 0 )	// overflow
				{
					pUser->AddDefinedText( TID_GAME_LACKSPACE );
					return;
				}

				pUser->AddGold( nReturnGold );
			
				g_dpDBClient.SendGC1to1Tender( 'U', (*it).ulGuildId, (*it).nPenya, 'C' );
				m_vecTenderGuild.erase( it );
				
				CString strTemp;
				strTemp.Format( prj.GetText( TID_GAME_GUILDCOMBAT1TO1_CANCELTENDER ), nReturnGold );
				pUser->AddDiagText( strTemp );

				// 로그 남김(아이템로그)
				LogItemInfo aLogItem;
				aLogItem.Action = "9";
				aLogItem.SendName = pUser->GetName();
				aLogItem.RecvName = "GUILDCOMBAT1TO1_CANCELRETURN";
				aLogItem.WorldId = pUser->GetWorld()->GetID();
				//aLogItem.ItemName = "SEED";
				_stprintf( aLogItem.szItemName, "%d", II_GOLD_SEED1 );
				aLogItem.Gold = pUser->GetGold() - nReturnGold;
				aLogItem.Gold2 = pUser->GetGold();
				aLogItem.Gold_1 = nReturnGold;
				g_DPSrvr.OnLogItem( aLogItem );
				break;
			}
		}
	}
}
コード例 #4
0
ファイル: CreateMonster.cpp プロジェクト: iceberry/flyffsf
void CCreateMonster::RemoveInfo( CMover* pMover )
{
	MAPINFO::iterator it=m_mapCreateMonsterInfo.find( pMover->GetId() );
	if( it == m_mapCreateMonsterInfo.end() )
		return;
	
	CREATE_MONSTER_INFO createMonsterInfo = it->second;
	if( pMover )
	{
		LogItemInfo aLogItem;
		aLogItem.Action = "i";
		aLogItem.SendName = CPlayerDataCenter::GetInstance()->GetPlayerString( createMonsterInfo.dwOwnerId );
		char szTemp[128] = {0,};
		sprintf( szTemp, "M_%c_%s", createMonsterInfo.chState, pMover->GetName() ); 
		memset( szTemp+31, 0, sizeof(szTemp)-31 );
		aLogItem.RecvName = szTemp;
		aLogItem.Gold = aLogItem.Gold2 = 0;
		aLogItem.Gold_1 = pMover->GetId();
		aLogItem.WorldId = pMover->GetWorld()->GetID();
		g_DPSrvr.OnLogItem( aLogItem );
	}

	m_mapCreateMonsterInfo.erase( it );
}
コード例 #5
0
ファイル: GuildCombat1to1.cpp プロジェクト: iceberry/flyffsf
// 입찰 및 입찰금 순서로 정렬
void	CGuildCombat1to1Mng::SetTenderGuild( CUser* pUser, int nPenya )
{
	if( !g_eLocal.GetState( EVE_GUILDCOMBAT1TO1 ) )
		return;
	
	if( m_nState != GC1TO1_CLOSE )
	{
		pUser->AddDiagText( prj.GetText( TID_GAME_GUILDCOMBAT1TO1_NOTENDER ) );
		return;
	}
	
	// 길드대전에 입찰한 길드는 입찰할 수 없다.
	if( IsGCTenderGuild( pUser ) )
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_ISGCTENDER );
		return;
	}
	
	// 길드마스터만 입찰 가능
	if( !IsGuildMaster( pUser ) )
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_NOTMASTER );
		return;
	}

	// 참가할 수 있는 최소 길드레벨 검사...
	if( pUser->GetGuild()->m_nLevel < m_nGuildLevel )
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_LOWGUILDLEVEL, "%d", m_nGuildLevel );
		return;
	}
	
	// 최소 입찰 페냐 보다 많아야 한다.
	if( nPenya < m_nJoinPenya )
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_LIMIT_MIN );
		return;
	}

	// 로그 남길 준비(아이템로그)
	LogItemInfo aLogItem;
	aLogItem.Action = "9";
	aLogItem.SendName = pUser->GetName();
	aLogItem.RecvName = "GUILDCOMBAT1TO1";
	aLogItem.WorldId = pUser->GetWorld()->GetID();
	//aLogItem.ItemName = "SEED";
	_stprintf( aLogItem.szItemName, "%d", II_GOLD_SEED1 );
	
	int nIndex = GetTenderGuildIndexByUser( pUser );
	if( nIndex != NULL_ID ) // 이미 입찰한 길드는 더많은 금액으로 입찰해야 한다.
	{
		if( m_vecTenderGuild[nIndex].nPenya < nPenya )
		{
			if( (DWORD)( nPenya ) > (DWORD)(pUser->GetGold() + m_vecTenderGuild[nIndex].nPenya) )
			{
				pUser->AddDefinedText( TID_GAME_LACKMONEY );	// 페냐가 부족하다.
				return;
			}

			pUser->AddGold( m_vecTenderGuild[nIndex].nPenya - nPenya );
			CString strTemp;
			strTemp.Format( prj.GetText( TID_GAME_GUILDCOMBAT1TO1_MORETENDER ), nPenya - m_vecTenderGuild[nIndex].nPenya, nPenya );
			pUser->AddDiagText( strTemp );
			m_vecTenderGuild[nIndex].nPenya = nPenya;
			// 로그 남김
			aLogItem.Gold = pUser->GetGold() + (nPenya - m_vecTenderGuild[nIndex].nPenya) ;
			aLogItem.Gold2 = pUser->GetGold();
			aLogItem.Gold_1 = m_vecTenderGuild[nIndex].nPenya - nPenya;
			g_DPSrvr.OnLogItem( aLogItem );
			g_dpDBClient.SendGC1to1Tender( 'U', pUser->m_idGuild, nPenya, 'T' );
		}
		else // 기존보다 더 많은 페냐 입찰 요구
		{
			pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_MORE_CURRENT_REQUEST );
			return;
		}
	}
	else	// 처음 입찰하는 길드이면..
	{
		if( nPenya > pUser->GetGold() )	// 페냐 부족
		{
			pUser->AddDefinedText( TID_GAME_LACKMONEY );
			return;
		}

		__GC1TO1TENDER	TenderGuild;
		TenderGuild.ulGuildId = pUser->m_idGuild;
		TenderGuild.nPenya = nPenya;
		m_vecTenderGuild.push_back( TenderGuild );
		pUser->AddGold( -nPenya );
		CString strTemp;
		strTemp.Format( prj.GetText( TID_GAME_GUILDCOMBAT1TO1_TENDERPENYA ), nPenya );
		pUser->AddDiagText( strTemp );
		// 로그 남김
		aLogItem.Gold = pUser->GetGold() + nPenya;
		aLogItem.Gold2 = pUser->GetGold();
		aLogItem.Gold_1 = -nPenya;
		g_DPSrvr.OnLogItem( aLogItem );
		g_dpDBClient.SendGC1to1Tender( 'I', pUser->m_idGuild, nPenya, 'T' );
	}

	// 입찰금 순서로 정렬
	if( m_vecTenderGuild.size() < 2 )
		return;
	for( int i=0; i<(int)( m_vecTenderGuild.size()-1 ); i++ )
	{
		for( int j=0; j<(int)( m_vecTenderGuild.size()-i-1 ); j++ )
		{
			if( m_vecTenderGuild[j].nPenya < m_vecTenderGuild[j+1].nPenya )
			{
				__GC1TO1TENDER temp = m_vecTenderGuild[j];
				m_vecTenderGuild[j] = m_vecTenderGuild[j+1];
				m_vecTenderGuild[j+1] = temp;
			}
		}
	}
}
コード例 #6
0
ファイル: CreateMonster.cpp プロジェクト: iceberry/flyffsf
void CCreateMonster::CreateMonster( CUser* pUser, DWORD dwObjId, D3DXVECTOR3 vPos )
{
	if( (int)( m_mapCreateMonsterInfo.size() ) >= m_nMaxCreateNum )
	{
		pUser->AddDefinedText( TID_GAME_CREATEMON_LIMIT );
		return;
	}
	
	CItemElem* pItemElem = pUser->m_Inventory.GetAtId( dwObjId );
	if( !IsUsableItem( pItemElem ) )
		return;

	CREATE_MONSTER_PROP* pCreateMonsterProp = GetCreateMonsterProp( pItemElem );
	if( !pCreateMonsterProp )
		return;

	DWORD dwMonsterId = pCreateMonsterProp->GetRandomMonsterId();
	if( dwMonsterId == NULL_ID )
		return;

	CWorld* pWorld = pUser->GetWorld();
	MoverProp* pMoverProp = prj.GetMoverProp( dwMonsterId );

	if( pWorld && pMoverProp && pMoverProp->dwID != 0 )
	{
		D3DXVECTOR3 vDist2 = pUser->GetPos() - vPos;
		float fDist = D3DXVec3Length( &vDist2 );			// 두좌표간의 거리
		if( 15.f < fDist )
		{
			pUser->AddDefinedText( TID_GAME_CREATEMON_F_15 );
			return;
		}

		int nAttr = pWorld->GetHeightAttribute( vPos.x, vPos.z );		// 이동할 위치의 속성 읽음.
		if( nAttr == HATTR_NOWALK || nAttr == HATTR_NOMOVE )		// 못 움직이는 곳이면 Pass
		{
			pUser->AddDefinedText( TID_GAME_CREATEMON_F_AREA );
			return;
		}
		if( pUser->IsRegionAttr( RA_SAFETY ))		// 안전지역이면 Pass
		{
			pUser->AddDefinedText( TID_GAME_CREATEMON_F_AREA );
			return;
		}
		if( pWorld->GetID() != WI_WORLD_MADRIGAL )
		{
			pUser->AddDefinedText( TID_GAME_CREATEMON_F_AREA );
			return;
		}

		CObj* pObj	= CreateObj( D3DDEVICE, OT_MOVER, pMoverProp->dwID );
		if( NULL == pObj )	return;	// ASSERT( pObj );
		pObj->SetPos( vPos );
		pObj->InitMotion( MTI_STAND );
		pObj->UpdateLocalMatrix();
		((CMover*)pObj)->m_bActiveAttack = FALSE;
		((CMover*)pObj)->AddItToGlobalId();
		pWorld->ADDOBJ( pObj, FALSE, pUser->GetLayer() );
		
		LogItemInfo aLogItem;
		aLogItem.Action = "i";
		aLogItem.SendName = pUser->GetName();
		char szTemp[128] = {0,};
		sprintf( szTemp, "M_C_%s", pMoverProp->szName ); 
		memset( szTemp+31, 0, sizeof(szTemp)-31 );

		aLogItem.RecvName = szTemp;
		aLogItem.Gold = aLogItem.Gold2 = pUser->GetGold();
		aLogItem.Gold_1 = ((CMover*)pObj)->GetId();
		aLogItem.WorldId = pUser->GetWorld()->GetID();
		g_DPSrvr.OnLogItem( aLogItem, pItemElem, 1 );

		pUser->AddDefinedText( TID_GAME_CREATEMON_S, "\"%s\"", pMoverProp->szName );
		pUser->RemoveItem( (BYTE)( dwObjId ), (short)( 1 ) );
		
		CREATE_MONSTER_INFO createMonsterInfo;
		createMonsterInfo.chState = 'N';
		createMonsterInfo.dwOwnerId = pUser->m_idPlayer;
		createMonsterInfo.dwEndTick = pCreateMonsterProp->dwKeepTime + GetTickCount();
		m_mapCreateMonsterInfo.insert( make_pair( ((CMover*)pObj)->GetId(), createMonsterInfo ) );
	}
}