// Fetch full album/artist information including art types list bool DoWork() override { CGUIDialogMusicInfo *dialog = CServiceBroker::GetGUI()->GetWindowManager(). GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO); if (!dialog) return false; if (dialog->IsCancelled()) return false; CFileItemPtr m_item = dialog->GetCurrentListItem(); CMusicInfoTag& tag = *m_item->GetMusicInfoTag(); CMusicDatabase database; database.Open(); // May only have partially populated item, so fetch all artist or album data from db if (tag.GetType() == MediaTypeArtist) { int artistId = tag.GetDatabaseId(); CArtist artist; if (!database.GetArtist(artistId, artist)) return false; tag.SetArtist(artist); CMusicDatabase::SetPropertiesFromArtist(*m_item, artist); m_item->SetLabel(artist.strArtist); // Get artist folder where local art could be found // Get the *name* of the folder for this artist within the Artist Info folder (may not exist). // If there is no Artist Info folder specified in settings this will be blank database.GetArtistPath(artist, artist.strPath); // Get the old location for those album artists with a unique folder (local to music files) // If there is no folder for the artist and *only* the artist this will be blank std::string oldartistpath; bool oldpathfound = database.GetOldArtistPath(artist.idArtist, oldartistpath); // Set up path for *item folder when browsing for art, by default this is // in the Artist Info Folder (when it exists), but could end up blank std::string artistItemPath = artist.strPath; if (!CDirectory::Exists(artistItemPath)) { // Fall back local to music files (historic location for those album artists with a unique folder) // although there may not be such a unique folder for the arist if (oldpathfound) artistItemPath = oldartistpath; else // Fall back further to browse the Artist Info Folder itself artistItemPath = CServiceBroker::GetSettings().GetString(CSettings::SETTING_MUSICLIBRARY_ARTISTSFOLDER); } m_item->SetPath(artistItemPath); // Store info as CArtist as well as item properties dialog->SetArtist(artist, oldartistpath); // Fetch artist discography as scraped from online sources, but always // include all the albums in the music library dialog->SetDiscography(database); } else { // tag.GetType == MediaTypeAlbum int albumId = tag.GetDatabaseId(); CAlbum album; if (!database.GetAlbum(albumId, album)) return false; tag.SetAlbum(album); CMusicDatabase::SetPropertiesFromAlbum(*m_item, album); // Get album folder where local art could be found database.GetAlbumPath(albumId, album.strPath); // Set up path for *item folder when browsing for art m_item->SetPath(album.strPath); // Store info as CAlbum as well as item properties dialog->SetAlbum(album, album.strPath); // Set the list of songs and related art dialog->SetSongs(album.songs); } database.Close(); /* Load current art (to CGUIListItem.m_art) For albums this includes related artist(s) art and artist fanart set as fallback album fanart. Clear item art first to ensure fresh not cached/partial art */ m_item->ClearArt(); CMusicThumbLoader loader; loader.LoadItem(m_item.get()); // Fill vector of possible art types with current art, when it exists, // for display on the art type selection dialog CFileItemList artlist; MUSIC_UTILS::FillArtTypesList(*m_item, artlist); dialog->SetArtTypeList(artlist); if (dialog->IsCancelled()) return false; // Tell waiting MusicDialog that job is complete dialog->FetchComplete(); return true; }
// Refresh album/artist information including art types list bool DoWork() override { CGUIDialogMusicInfo *dialog = CServiceBroker::GetGUI()->GetWindowManager(). GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO); if (!dialog) return false; if (dialog->IsCancelled()) return false; CFileItemPtr m_item = dialog->GetCurrentListItem(); CMusicInfoTag& tag = *m_item->GetMusicInfoTag(); CArtist& m_artist = dialog->GetArtist(); CAlbum& m_album = dialog->GetAlbum(); CGUIDialogProgress* dlgProgress = GetProgressDialog(); CMusicDatabase database; database.Open(); if (tag.GetType() == MediaTypeArtist) { ADDON::ScraperPtr scraper; if (!database.GetScraper(m_artist.idArtist, CONTENT_ARTISTS, scraper)) return false; if (dlgProgress->IsCanceled()) return false; database.ClearArtistLastScrapedTime(m_artist.idArtist); if (dlgProgress->IsCanceled()) return false; CMusicInfoScanner scanner; if (scanner.UpdateArtistInfo(m_artist, scraper, true, dlgProgress) != CInfoScanner::INFO_ADDED) return false; else // Tell info dialog, so can show message dialog->SetScrapedInfo(true); if (dlgProgress->IsCanceled()) return false; //That changed DB and m_artist, now update dialog item with new info and art tag.SetArtist(m_artist); CMusicDatabase::SetPropertiesFromArtist(*m_item, m_artist); // Fetch artist discography as scraped from online sources, but always // include all the albums in the music library dialog->SetDiscography(database); } else { // tag.GetType == MediaTypeAlbum ADDON::ScraperPtr scraper; if (!database.GetScraper(m_album.idAlbum, CONTENT_ALBUMS, scraper)) return false; if (dlgProgress->IsCanceled()) return false; database.ClearAlbumLastScrapedTime(m_album.idAlbum); if (dlgProgress->IsCanceled()) return false; CMusicInfoScanner scanner; if (scanner.UpdateAlbumInfo(m_album, scraper, true, GetProgressDialog()) != CInfoScanner::INFO_ADDED) return false; else // Tell info dialog, so can show message dialog->SetScrapedInfo(true); if (dlgProgress->IsCanceled()) return false; //That changed DB and m_album, now update dialog item with new info and art // Album songs are unchanged by refresh (even with Musicbrainz sync?) tag.SetAlbum(m_album); CMusicDatabase::SetPropertiesFromAlbum(*m_item, m_album); // Set the list of songs and related art dialog->SetSongs(m_album.songs); } database.Close(); if (dlgProgress->IsCanceled()) return false; /* Load current art (to CGUIListItem.m_art) For albums this includes related artist(s) art and artist fanart set as fallback album fanart. Clear item art first to ensure fresh not cached/partial art */ m_item->ClearArt(); CMusicThumbLoader loader; loader.LoadItem(m_item.get()); if (dlgProgress->IsCanceled()) return false; // Fill vector of possible art types with current art, when it exists, // for display on the art type selection dialog CFileItemList artlist; MUSIC_UTILS::FillArtTypesList(*m_item, artlist); dialog->SetArtTypeList(artlist); if (dialog->IsCancelled()) return false; // Tell waiting MusicDialog that job is complete MarkFinished(); return true; }