int main(int argc, char** argv) { CGameEngine game; int width = 1600; int height = 900; if(bool tiny = false) { width /= 3; height /= 3; } game.Init("Leap", width, height, 16, false); game.ChangeState( CPlayState::Instance() ); while (game.Running()) { game.HandleEvents(); game.Update(); game.Draw(); } game.Cleanup(); return 0; }
int main ( int argc, char *argv[] ) { CGameEngine game; game.Init( "Engine Test v1.0" ); game.ChangeState( CIntroState::Instance() ); game.Run(); game.Cleanup(); return 0; }