コード例 #1
0
void CGib::SpawnHeadGib( CBaseEntity *pVictim )
{
	CGib *pGib = CREATE_ENTITY( CGib, "gib" );

	//City17: Germany Violence Fix.
	/*if ( g_Language.GetInt() == LANGUAGE_GERMAN )
	{
		pGib->Spawn( "models/germangibs.mdl" );// throw one head
		pGib->m_nBody = 0;
	}
	else
	{*/
		pGib->Spawn( "models/gibs/hgibs.mdl" );// throw one head
		pGib->m_nBody = 0;
	//}

	if ( pVictim )
	{
		Vector vecNewVelocity = pGib->GetAbsVelocity();

		pGib->SetLocalOrigin( pVictim->EyePosition() );
		
		edict_t *pentPlayer = UTIL_FindClientInPVS( pGib->edict() );
		
		if ( random->RandomInt ( 0, 100 ) <= 5 && pentPlayer )
		{
			// 5% chance head will be thrown at player's face.
			CBasePlayer *player = (CBasePlayer *)CBaseEntity::Instance( pentPlayer );
			if ( player )
			{
				vecNewVelocity = ( player->EyePosition() ) - pGib->GetAbsOrigin();
				VectorNormalize(vecNewVelocity);
				vecNewVelocity *= 300;
				vecNewVelocity.z += 100;
			}
		}
		else
		{
			vecNewVelocity = Vector (random->RandomFloat(-100,100), random->RandomFloat(-100,100), random->RandomFloat(200,300));
		}

		QAngle vecNewAngularVelocity = pGib->GetLocalAngularVelocity();
		vecNewAngularVelocity.x = random->RandomFloat ( 100, 200 );
		vecNewAngularVelocity.y = random->RandomFloat ( 100, 300 );
		pGib->SetLocalAngularVelocity( vecNewAngularVelocity );

		// copy owner's blood color
		pGib->SetBloodColor( pVictim->BloodColor() );
		pGib->AdjustVelocityBasedOnHealth( pVictim->m_iHealth, vecNewVelocity );
		pGib->SetAbsVelocity( vecNewVelocity );
	}
	pGib->LimitVelocity();
}