コード例 #1
0
ファイル: ball_drop.cpp プロジェクト: rserban/chrono_models
void AddBall(T* mSystem, double Px, double Py, double Pz, double Vy, double bRad, double bMass, float mu1) {
	CHBODYSHAREDPTR theBall = CHBODYSHAREDPTR(new CHBODY);
	theBall->SetIdentifier(-1);
	theBall->GetCollisionModel()->SetDefaultSuggestedEnvelope(0.1 * bRad);
	InitObject(theBall, bMass, Vector(Px, Py, Pz), QUNIT, mu1, mu1, 0, true, false, 8, 16);
	ChVector<> inertias((2.0 / 5.0) * bMass * bRad * bRad, (2.0 / 5.0) * bMass * bRad * bRad, (2.0 / 5.0) * bMass * bRad * bRad);
	theBall->SetInertiaXX(inertias);
	AddCollisionGeometry(theBall, SPHERE, Vector(bRad, bRad, bRad), VNULL, QUNIT);
	theBall->SetPos_dt(Vector(0.0, Vy, 0.0));
	FinalizeObject(theBall, (CHSYS*) mSystem);
}
コード例 #2
0
ファイル: box.cpp プロジェクト: DavidHammen/chrono
void System::DoTimeStep() {
	if (mNumCurrentObjects < mNumObjects && mFrameNumber % 100 == 0) {
		float x = 1, y = numY, z = 1;
		float posX = 0, posY = -8, posZ = 0;
		srand(1);
		float mass = .01, mu = .5, rest = 0;
		ShapeType type = SPHERE;
		CHBODYSHAREDPTR mrigidBody;
		mNumCurrentObjects += x * y * z;
		int mobjNum = 0;
		for (int xx = 0; xx < x; xx++) {
			for (int yy = 0; yy < y; yy++) {
				for (int zz = 0; zz < z; zz++) {
					type = CYLINDER;//rand()%2;e
					float radius = .5;//(rand()%1000)/3000.0+.05;
					ChVector<> mParticlePos((xx - (x - 1) / 2.0) + posX, (yy) + posY, (zz - (z - 1) / 2.0) + posZ);

					//mParticlePos += ChVector<> (rand() % 1000 / 10000.0 - .05, rand() % 1000 / 10000.0 - .05, rand() % 1000 / 10000.0 - .05);
					ChQuaternion<> quat = ChQuaternion<> (1, 0, 0, 0);// (rand() % 1000 / 1000., rand() % 1000 / 1000., rand() % 1000 / 1000., rand() % 1000 / 1000.);
					ChVector<> dim;
					ChVector<> lpos(0, 0, 0);
					quat.Normalize();

					mrigidBody = CHBODYSHAREDPTR(new CHBODY);
					InitObject(mrigidBody, mass, mParticlePos * 1.1, quat, mu, mu, rest, true, false, 0, 1);
					mrigidBody->SetPos_dt(ChVector<> (0, 0, 0));
					switch (type) {
						case SPHERE:
							dim = ChVector<> (radius, 0, 0);
						case ELLIPSOID:
							dim = ChVector<> (radius * 1.3, radius, radius * 1.3);
						case BOX:
							dim = ChVector<> (radius, radius, radius);
						case CYLINDER:
							dim = ChVector<> (radius, radius*2, radius);
					}
					AddCollisionGeometry(mrigidBody, type, dim, lpos, quat);
					FinalizeObject(mrigidBody);
					mobjNum++;
				}
			}
		}
	}
	mFrameNumber++;
	mSystem->DoStepDynamics(mTimeStep);
	mCurrentTime += mTimeStep;
	GPUSystem->PrintStats();
}
コード例 #3
0
ファイル: ball_drop.cpp プロジェクト: rserban/chrono_models
int add_particles_fromFile_V2(T* mSystem, int n_load, double body_radius, double particle_mass, float fric, std::string tfilename) {
	CHBODYSHAREDPTR mrigidBody;

	cout << tfilename;
	ChStreamInAsciiFile terrain_file(tfilename.c_str());
	int num_p = 0;
	printf("Loading particles...");
	int pid = 0;
	double xx = 0.0;
	double yy = 0.0;
	double zz = 0.0;
	double r1 = 0.0;
	double r2 = 0.0;
	double r3 = 0.0;
	double v1 = 0.0;
	double v2 = 0.0;
	double v3 = 0.0;
	while (num_p < n_load) {
		terrain_file >> pid;
		terrain_file >> xx;
		terrain_file >> yy;
		terrain_file >> zz;
		terrain_file >> r1;
		terrain_file >> r2;
		terrain_file >> r3;
		terrain_file >> v1;
		terrain_file >> v2;
		terrain_file >> v3;
		if (pid > 5) //
				{
			mrigidBody = CHBODYSHAREDPTR(new CHBODY);
			mrigidBody->SetIdentifier(num_p + 10);
			mrigidBody->GetCollisionModel()->SetDefaultSuggestedEnvelope(0.1 * body_radius);
			InitObject(mrigidBody, particle_mass, Vector(xx, yy, zz), QUNIT, fric, fric, 0, true, false, 32, 64);
			AddCollisionGeometry(mrigidBody, SPHERE, Vector(body_radius, body_radius, body_radius), VNULL, QUNIT);
			mrigidBody->SetInertiaXX((2.0 / 5.0) * particle_mass * pow(body_radius, 2) * ChVector<>(1, 1, 1));
			mrigidBody->SetPos_dt(Vector(v1, v2, v3));
			FinalizeObject(mrigidBody, (CHSYS*) mSystem);
			num_p++;
		}

		if (num_p % 4000 == 0)
			printf("loaded %i\n", num_p);
	}
	printf("Done loading %i particles\n", num_p);
	return num_p;
}