void CSignLayer::updateTotoalSign() { //更新 //已领取的,宝箱变灰,加对勾 //未领取的,宝箱变亮, //将要领取的,加黄色标题突出 for (int i = 0; i < m_signData.totalList.size()&&i<4; i++) { CSign &sign = m_signData.totalList.at(i); //宝箱 CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",i+1)->getCString()); mask->setVisible(true); //mask->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("sign/box_%d.png", i+1)->getCString())); mask->setUserData(&sign); mask->setTouchEnabled(true); mask->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress)); //天数 CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString())); day->setString(CCString::createWithFormat(GETLANGSTR(209),sign.day)->getCString()); //获得字样 CImageView *getspr = (CImageView*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString())); //已领取 if (sign.status==1) { //宝箱变灰 mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //加对勾 getspr->setVisible(true); } //未领取 else if(sign.status==2) { //宝箱变灰 mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault)); //加对勾 getspr->setVisible(false); } } }
void CSignLayer::addGridCell(unsigned int uIdx, CGridViewCell* pCell) { // CHero *hero = m_currHeroList->at(uIdx); CSign &sign = m_signData.signList.at(uIdx); CLayout *lay = UICloneMgr::cloneLayout(m_cell); pCell->setScale(0.97f); for (int i = 1; i <=4; i++) { CCNode *child = lay->getChildByTag(i); lay->removeChild(child); pCell->addChild(child); } CImageView *imagView = (CImageView*)pCell->getChildByTag(1); imagView->setTouchEnabled(true); imagView->setEnabled(true); imagView->setUserData(&m_signData.signList.at(uIdx)); imagView->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress)); CCSprite *item = nullptr; if (sign.prize.thumb>=0) { CImageView * pMask = (CImageView*)pCell->getChildByTag(2); SmartSetRectPrizeColor(pMask, &sign.prize); item = CCSprite::create(GetImageName(sign.prize.type, sign.prize.color, sign.prize.thumb).c_str()); if(!item) { item = CCSprite::create("headImg/101.png"); CCLOG("CSignLayer::addGridCell error load image %d", sign.prize.thumb); } item->setPosition(ccp(pMask->getContentSize().width/2, pMask->getContentSize().height/2)); pMask->addChild(item, -1, 2); item->setScale(0.9f); //加数字 CCLabelAtlas* haveNum = CCLabelAtlas::create("", "label/no_02.png", 9, 15, 46); haveNum->setAnchorPoint(ccp(1.0f, 0.0f)); haveNum->setPosition(ccp(85, 5)); pMask->addChild(haveNum, 99, 99); haveNum->setString(ToString(sign.prize.num)); if(sign.prize.num<=1) { haveNum->setVisible(false); } //添加星星 if(sign.prize.quality > 0) { CLayout* pStarLayout = SmartGetStarLayout(&sign.prize); pMask->addChild(pStarLayout, 211, 211); } } //vip icon CCSprite *vip = (CCSprite*)pCell->getChildByTag(3); if (sign.vip>0) { CCTexture2D *texture = CCTextureCache::sharedTextureCache() ->addImage(CCString::createWithFormat("public/vip_%d.png",sign.vip)->getCString()); vip->setVisible(true); vip->setTexture(texture); } else { vip->setVisible(false); } switch (sign.status) { //没签 case 2: { //对勾 pCell->getChildByTag(4)->setVisible(false); //考虑是否加个框标示为可签 if(uIdx == m_signData.sign && (m_signData.bCanSign || (m_signData.bCanResign && m_signData.resign>0) ) ) { CImageView * pMask = (CImageView*)pCell->getChildByTag(2); CCSprite* pRect = CCSprite::create("common/box_light.png"); pRect->setPosition(ccp(pMask->getPositionX()+pMask->getContentSize().width/2, pMask->getPositionY()+pMask->getContentSize().height/2)); pCell->addChild(pRect, 100); pRect->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 1.03f), CCScaleTo::create(0.3f, 1.0f)))); } } break; //已签 case 1: { //对勾 pCell->getChildByTag(4)->setVisible(true); //变黑 pCell->getChildByTag(1)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(2)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(2)->getChildByTag(2)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(3)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //星星 CLayout * pStarLay = (CLayout*)pCell->getChildByTag(2)->getChildByTag(211); if(pStarLay!=nullptr) { CCArray* pChildren = pStarLay->getChildren(); for(int i=0; i<pChildren->count(); i++) { CCSprite* pStar = dynamic_cast<CCSprite*>(pChildren->objectAtIndex(i)); if(pStar) { pStar->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); } } } ////数字 //CCLabelAtlas * pLabel = (CCLabelAtlas*)pCell->getChildByTag(2)->getChildByTag(211); //if(pLabel && pLabel->isVisible()) //{ // pLabel->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //} } break; default: break; } }