コード例 #1
0
ファイル: CItemSpawn.cpp プロジェクト: DarkLotus/Source
void CItemSpawn::GenerateItem(CResourceDef *pDef)
{
	ADDTOCALLSTACK("CitemSpawn:GenerateItem");

	RESOURCE_ID_BASE rid = pDef->GetResourceID();
	ITEMID_TYPE id = static_cast<ITEMID_TYPE>(rid.GetResIndex());

	CItemContainer *pCont = dynamic_cast<CItemContainer *>(GetParent());
	BYTE iCount = pCont ? static_cast<unsigned char>(pCont->ContentCount(rid)) : GetCount();
	if ( iCount >= GetAmount() )
		return;

	CItem *pItem = CreateTemplate(id);
	if ( pItem == NULL )
		return;

	WORD iAmountPile = static_cast<WORD>(minimum(USHRT_MAX,m_itSpawnItem.m_pile));
	if ( iAmountPile > 1 )
	{
		CItemBase *pItemDef = pItem->Item_GetDef();
		ASSERT(pItemDef);
		if ( pItemDef->IsStackableType() )
			pItem->SetAmount(Calc_GetRandVal(iAmountPile) + 1);
	}

	pItem->SetAttr(m_Attr & (ATTR_OWNED | ATTR_MOVE_ALWAYS));
	pItem->SetDecayTime(g_Cfg.m_iDecay_Item);	// it will decay eventually to be replaced later
	pItem->MoveNearObj(this, m_itSpawnItem.m_DistMax);
	AddObj(pItem->GetUID());
}
コード例 #2
0
ファイル: CItemSpawn.cpp プロジェクト: leandrorenato/Source
void CItemSpawn::GenerateItem(CResourceDef * pDef)
{
	ADDTOCALLSTACK("CitemSpawn:GenerateItem");

	RESOURCE_ID_BASE rid = pDef->GetResourceID();
	ITEMID_TYPE id = static_cast<ITEMID_TYPE>(rid.GetResIndex());
	int iDistMax = m_itSpawnItem.m_DistMax;
	int iAmountPile = m_itSpawnItem.m_pile;

	int iCount = 0;
	CItemContainer * pCont = dynamic_cast <CItemContainer *>( GetParent());

	if ( pCont != NULL )
		iCount = pCont->ContentCount( rid );
	else
		iCount = GetCount();

	if ( iCount >= GetAmount())
		return;

	CItem * pItem = CreateTemplate( id );
	if ( pItem == NULL )
		return;

	pItem->SetAttr( m_Attr & ( ATTR_OWNED | ATTR_MOVE_ALWAYS ));

	if ( iAmountPile > 1 )
	{
		CItemBase * pItemDef = pItem->Item_GetDef();
		ASSERT(pItemDef);
		if ( pItemDef->IsStackableType())
		{
			if ( iAmountPile == 0 || iAmountPile > GetAmount())
				iAmountPile = GetAmount();
			pItem->SetAmount( Calc_GetRandVal(iAmountPile) + 1 );
		}
	}

	pItem->SetDecayTime( g_Cfg.m_iDecay_Item );	// It will decay eventually to be replaced later.
	pItem->MoveNearObj( this, iDistMax );
	AddObj(pItem->GetUID());
	pItem->m_uidSpawnItem = GetUID();
}
コード例 #3
0
ファイル: CItemSp.cpp プロジェクト: GenerationOfWorlds/Sphere
void CItem::Spawn_GenerateItem( CResourceDef * pDef )
{
	// Count how many items are here already.
	// This could be in a container.

	RESOURCE_ID_BASE rid = pDef->GetResourceID();
	ITEMID_TYPE id = (ITEMID_TYPE) rid.GetResIndex();
	int iDistMax = m_itSpawnItem.m_DistMax;
	int iAmountPile = m_itSpawnItem.m_pile;

	int iCount = 0;
	CItemContainer * pCont = dynamic_cast <CItemContainer *>( GetParent());
	if ( pCont != NULL )
	{
		iCount = pCont->ContentCount( rid );
	}
	else
	{
		// If is equipped this will produce the item where you are standing.
		CPointMap pt = GetTopLevelObj()->GetTopPoint();
		CWorldSearch AreaItems( pt, iDistMax );
		while (true)
		{
			CItem * pItem = AreaItems.GetItem();
			if ( pItem == NULL )
				break;
			if ( pItem->IsType(IT_SPAWN_ITEM))
				continue;
			if ( pItem->IsAttr( ATTR_INVIS ))
				continue;
			if ( pItem->GetID() != id )
				continue;
			// if ( pItem->m_uidLink != GetUID()) continue;
			iCount += pItem->GetAmount();
		}
	}
	if ( iCount >= GetAmount())
		return;

	CItem * pItem = CreateTemplate( id );
	if ( pItem == NULL )
		return;

	pItem->SetAttr( m_Attr & ( ATTR_OWNED | ATTR_MOVE_ALWAYS ));

	if ( iAmountPile > 1 )
	{
		CItemBase * pItemDef = pItem->Item_GetDef();
		ASSERT(pItemDef);
		if ( pItemDef->IsStackableType())
		{
			if ( iAmountPile == 0 || iAmountPile > GetAmount())
				iAmountPile = GetAmount();
			pItem->SetAmount( Calc_GetRandVal(iAmountPile) + 1 );
		}
	}

	// pItem->m_uidLink = GetUID();	// This might be dangerous ?
	pItem->SetDecayTime( g_Cfg.m_iDecay_Item );	// It will decay eventually to be replaced later.
	pItem->MoveNearObj( this, iDistMax );
}